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How To Make Money In P2p Runescape

Method Profit Skill Category Intensity Members Casting egg spawn 713,000 10 Summoning Summoning High Yes

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Collecting limpwurt roots 1,941,000 20 Dungeoneering required

88 Combat recommended

Collecting Unknown No

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Killing chickens 196,000 None required, although about 25 Magic-icon.png is recommended in order to kill chickens efficiently Combat/Low High No

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Killing cows and tanning cowhide 400,000 10+ Combat recommended Combat/Low High No

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Hunting graahks 371,000 41 Hunter (60+ recommended) Hunter Moderate Yes

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{{Mmgtable/row|Activity = Cleaning Grimy avantoe

Image =
Clean avantoe.png Clean avantoe.png Clean avantoe.png Grimy avantoe.png
Clean avantoe.png Clean avantoe.png Grimy avantoe.png Grimy avantoe.png
Clean avantoe.png Clean avantoe.png Grimy avantoe.png Grimy avantoe.png
Clean avantoe.png Clean avantoe.png Grimy avantoe.png Grimy avantoe.png
Clean avantoe.png Clean avantoe.png Grimy avantoe.png Grimy avantoe.png
Clean avantoe.png Clean avantoe.png Grimy avantoe.png Grimy avantoe.png
Clean avantoe.png Clean avantoe.png Grimy avantoe.png Grimy avantoe.png
Profit = 5755000-5215000 Skill =

48 Herblore required (99 recommended)

Item = Quest = None Other = None Other Benefits = 50,000 Herblore Inputs = 5,000 x Grimy avantoe.png Grimy avantoe (5,215,000) Outputs = 5,000 x Clean avantoe.png Clean avantoe (5,755,000) Location = Grand Exchange or bank chest recommended Category = Herblore Intensity = Moderate Details = Avantoe are in high demand to create Super energy and Extreme attacks. It is often profitable to clean the grimy herbs and sell them on the Grand Exchange. Like all methods involving large amounts of buying and selling, it is recommended to test the market first to make sure cleaning avantoe is profitable.

28 herbs can be cleaned per inventory, and each inventory can take from 10 to 20 seconds. Due to the risk of repetitive strain, it is advised to use make-x to speed up the cleaning process.

Please note that grimy avantoes have a buying limit of 10,000 every four hours, so you may clean them faster than you can buy them.

Coin profits guide/Cleaning grimy avantoe=Coin profits guide/Cleaning grimy avantoe|=|=|%ARGS%=§Activity = Cleaning Grimy avantoe

§Image = {Money making guide/Cleaning herbs§avantoe} §Profit = {GEP§Clean avantoe§5000}-{GEP§Grimy avantoe§5000} §Skill = 48 {scm§Herblore} required (99 recommended) §Item =

§Quest = None §Other = None §Other Benefits = 50,000 {scm§Herblore} §Inputs = 5,000 x {plink§Grimy avantoe} ({formatnum:{#expr:{GEP§Grimy avantoe}*5000}) §Outputs = 5,000 x {plink§Clean avantoe} ({formatnum:{#expr:{GEP§Clean avantoe}*5000}) §Location = Grand Exchange or bank chest recommended §Category = Herblore §Intensity = Moderate §Details = Avantoe are in high demand to create Super energy and Extreme attacks. It is often profitable to clean the grimy herbs and sell them on the Grand Exchange. Like all methods involving large amounts of buying and selling, it is recommended to test the market first to make sure cleaning avantoe is profitable.

28 herbs can be cleaned per inventory, and each inventory can take from 10 to 20 seconds. Due to the risk of repetitive strain, it is advised to use make-x to speed up the cleaning process.

Please note that grimy avantoes have a Grand_Exchange#Trade_Restrictions§buying limit of 10,000 every four hours, so you may clean them faster than you can buy them. }}

Killing blue dragons 803,000

110+ Combat recommended
85 Herblore recommended
70 Agility recommended
67 Summoning recommended
60 Dungeoneering recommended
68 Divination recommended

Combat/Mid High Yes

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Tanning green dragonhide 10,909,000 None Processing High No

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Tanning blue dragonhide 7,129,000 None Processing High No

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Tanning red dragonhide 15,409,000 None Processing High Yes

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Tanning black dragonhide 18,229,000 None Processing High Yes

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Crafting death runes through the Abyss 881,000 65 Runecrafting, 75 recommended

93 Summoning Recommended

Runecrafting High Yes

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{{Mmgtable/row|Activity = Collecting blue dragon scales

Image = Collecting blue dragon scales.png Profit = 1988800-45952.83 Skill = 70+ Agility recommended
60 Dungeoneering recommended
67 Summoning recommended Item = Dusty key (if not 70 Agility) Quest = None Other = None Other Benefits = None Inputs = 1.33 x War tortoise pouch.png War tortoise pouch (45,952.83) Outputs = 800 x Blue dragon scale.png Blue dragon scale (1,988,800) Location = Taverley Dungeon Category = Collecting Intensity = High Details = Blue dragon scales spawn in the Taverley Dungeon and the Taverley dungeon resource dungeon, and they are currently worth 2,486 coins each. The better place to collect them is the resource dungeon as they're closer together and there are more of them, but that area requires 60 Dungeoneering to access. Without the resource dungeon, you can collect about 550 scales per hour, compared to 800 inside. 70 Agility is also recommended to avoid having to traverse Taverley Dungeon, which would require a dusty key. A Beast of Burden like the spirit terrorbird, war tortoise or pack yak are also very helpful to cut down on banking time.

Teleport to Taverley using the lodestone, and head south to the dungeon entrance. Enter the obstacle pipe if you have 70 Agility, or otherwise go the long way around (see Map:Taverley Dungeon for details). Enter the resource dungeon if you're able, and start collecting the dragon scales, being careful not to attack any blue dragons by accident. Pick up all of the scales (they respawn very quickly), storing them in your familiar as needed. When your inventory is full, teleport back to Taverley, bank the scales, and repeat. Grinding the scales is usually not worth the time taken and is not recommended, as the scale dust costs much less than the regular scales.

The Dungeoneering cape can be used to teleport directly to the Taverley dungeon blue dragons unlimited times, dramatically reducing trip time. Further, it is also possible to use Dragon trinkets to teleport directly there, at a cost of 5 trinkets per teleport, while this method will also reduce trip time, it should be considered whether the trinkets could be better used by the player.

Coin profits guide/Collecting blue dragon scales=Coin profits guide/Collecting blue dragon scales|=|=|%ARGS%=§Activity = Collecting blue dragon scales

§Image = File:Collecting blue dragon scales.png§400px §Profit = {GEP§Blue dragon scale§800}-{GEP§War tortoise pouch§1.33} §Skill = 70+ {scm§Agility} recommended
60 {scm§Dungeoneering} recommended
67 {scm§Summoning} recommended §Item = Dusty key (if not 70 {scm§Agility}) §Quest = None §Other = None §Other Benefits = None §Inputs = 1.33 x {plink§War tortoise pouch} ({GEPrice§War tortoise pouch§1.33}) §Outputs = 800 x {plink§Blue dragon scale} ({GEPrice§Blue dragon scale§800}) §Location = Taverley Dungeon §Category = Collecting §Intensity = High §Details = Blue dragon scales spawn in the Taverley Dungeon and the Taverley dungeon resource dungeon, and they are currently worth {GEPrice§Blue dragon scale} coins each. The better place to collect them is the resource dungeon as they're closer together and there are more of them, but that area requires 60 Dungeoneering to access. Without the resource dungeon, you can collect about 550 scales per hour, compared to 800 inside. 70 Agility is also recommended to avoid having to traverse Taverley Dungeon, which would require a dusty key. A Beast of Burden like the spirit terrorbird, war tortoise or pack yak are also very helpful to cut down on banking time.

Teleport to Taverley using the lodestone, and head south to the dungeon entrance. Enter the obstacle pipe if you have 70 Agility, or otherwise go the long way around (see Map:Taverley Dungeon for details). Enter the resource dungeon if you're able, and start collecting the dragon scales, being careful not to attack any blue dragons by accident. Pick up all of the scales (they respawn very quickly), storing them in your familiar as needed. When your inventory is full, teleport back to Taverley, bank the scales, and repeat. Grinding the scales is usually not worth the time taken and is not recommended, as the scale dust costs much less than the regular scales.

The Dungeoneering cape can be used to teleport directly to the Taverley dungeon blue dragons unlimited times, dramatically reducing trip time. Further, it is also possible to use Dragon trinkets to teleport directly there, at a cost of 5 trinkets per teleport, while this method will also reduce trip time, it should be considered whether the trinkets could be better used by the player. }}

Making tuna potatoes 2,928,000 68 Cooking Cooking Moderate Yes

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Mining iron ore 431,000 Mining High No

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{{Mmgtable/row|Activity = Collecting Wine of Zamorak

Image = Collecting wine of zamorak.png Profit = 1386000-51300 Skill = 33 Magic or high Combat
37 Prayer recommended

80 Defence recommended

Item = Staff of air, Tower mindspike, Avernic wand or Air runes if telegrabbing

Ranged armour and food recommended
Shield if using Rejuvenate

Quest = None Other = None Other Benefits = 3,870 Magic Inputs = 90 x Law rune.png Law runes (51,300) if telegrabbing

Food as desired

Outputs = 90 x Wine of Zamorak.png Wine of Zamorak (1,386,000) Location = Captured Temple Category = Magic Members = No Intensity = High Details =

Captured Temple map.png

Wine of Zamorak is used to create super ranging potions and super Zamorak brew. It can be taken from the table in the Captured Temple by hand only if the six nearby Monks of Zamorak are dead, or by using Telekinetic Grab, which requires 33 Magic.

The temple is near the Falador lodestone and is closest to the Bandosian token's teleport, which is usable 10 times per day.

Picking the wine up by hand inflicts damage ranging from 5% to 10% of current life points (higher percentages at low life points) and reduces Attack, Strength, Defence, Ranged, and Magic levels by 5%-6%. In addition, the monks will attack whomever attempts to take the wine (even if using Telekinetic Grab), but running east pass Miazrqa wanders will immediately drop their aggro.

The 3-tick animation of Telekinetic Grab can be outdone by picking up the wine by hand, which takes only 1 tick and does not use law runes.

Resting, Sacrifice and ultimate Constitution abilities can be used to keep life points up in lieu of food. In particular, Rejuvenate can restore drained combat levels but cannot be used if you are drained below 52 Defence, in which case restore potions (which are cheap and also restore large amounts of any stat as well) may be used.

The nearby altar permits liberal use of Protect from Magic, Rapid Heal, Rapid Restore, and combat-boosting prayers, as well as the Amulet of zealots. Redemption might be used but mind the 1-minute cooldown.

The wine respawns every 30 seconds, and the monks each take 225 seconds to respawn (3 minutes and 45 seconds), so about 6 jugs of wine can be looted for each cycle of monks killed.

Banking can be done by running to Taverley, by way of Falador Teleport (bring a Water rune or a Tome of frost), the Burthorpe or Falador lodestones, the Skull of Remembrance, or the Ring of kinship. Moreover, lost levels can be quickly restored by entering a dungeon at Daemonheim.

Coin profits guide/Collecting wine of zamorak=Coin profits guide/Collecting wine of zamorak|=|=|%ARGS%=§Activity = Collecting Wine of Zamorak

§Image = File:Collecting wine of zamorak.png§400px §Profit = {GEP§Wine of Zamorak§90}-{GEP§Law rune§90} §Skill = 33 {scm§Magic} or high {scm§Combat}
37 {scm§Prayer} recommended
80 {scm§Defence} recommended §Item = Staff of air, Tower mindspike, Avernic wand or Air runes if telegrabbing
Armour/Ranged armour§Ranged armour and food recommended
Shield if using Rejuvenate §Quest = None §Other = None §Other Benefits = 3,870 {scm§Magic} §Inputs = 90 x {plink§Law rune}s ({GEPrice§Law rune§90}) if telegrabbing
Food as desired §Outputs = 90 x {plink§Wine of Zamorak} ({GEPrice§Wine of Zamorak§90}) §Location = Captured Temple §Category = Magic §Members = No §Intensity = High §Details = File:Captured Temple map.png§right§200px Wine of Zamorak is used to create super ranging potions and super Zamorak brew. It can be taken from the table in the Captured Temple by hand only if the six nearby Monk of Zamorak§Monks of Zamorak are dead, or by using Telekinetic Grab, which requires 33 Magic.

The temple is near the Falador lodestone and is closest to the Bandosian token's teleport, which is usable 10 times per day.

Picking the wine up by hand inflicts damage ranging from 5% to 10% of current life points (higher percentages at low life points) and reduces Attack, Strength, Defence, Ranged, and Magic levels by 5%-6%. In addition, the monks will attack whomever attempts to take the wine (even if using Telekinetic Grab), but running east pass Miazrqa wanders will immediately drop their aggro.

The Game tick§3-tick animation of Telekinetic Grab can be outdone by picking up the wine by hand, which takes only 1 tick and does not use law runes.

Resting, Sacrifice and ultimate Constitution Abilities#Constitution§abilities can be used to keep life points up in lieu of food. In particular, Rejuvenate can restore drained combat levels but cannot be used if you are drained below 52 Defence, in which case restore potions (which are cheap and also restore large amounts of any stat as well) may be used.

The nearby altar permits liberal use of Protect from Magic, Rapid Heal, Rapid Restore, and combat-boosting prayers, as well as the Amulet of zealots. Redemption might be used but mind the 1-minute cooldown.

The wine respawns every 30 seconds, and the monks each take 225 seconds to respawn (3 minutes and 45 seconds), so about 6 jugs of wine can be looted for each cycle of monks killed.

Banking can be done by running to Taverley, by way of Falador Teleport (bring a Water rune or a Tome of frost), the Burthorpe or Falador lodestones, the Skull of Remembrance, or the Ring of kinship. Moreover, lost levels can be quickly restored by entering a dungeon at Daemonheim. }} {{Mmgtable/row|Activity = Cleaning Grimy torstol

Image =
Clean torstol.png Clean torstol.png Clean torstol.png Grimy torstol.png
Clean torstol.png Clean torstol.png Grimy torstol.png Grimy torstol.png
Clean torstol.png Clean torstol.png Grimy torstol.png Grimy torstol.png
Clean torstol.png Clean torstol.png Grimy torstol.png Grimy torstol.png
Clean torstol.png Clean torstol.png Grimy torstol.png Grimy torstol.png
Clean torstol.png Clean torstol.png Grimy torstol.png Grimy torstol.png
Clean torstol.png Clean torstol.png Grimy torstol.png Grimy torstol.png
Profit = 36616800-35567400 Skill =

75 Herblore required (99 recommended)

Item = Quest = None Other = None Other Benefits = 99,000 Herblore Inputs = 6,600 x Grimy torstol.png Grimy torstol (35,567,400) Outputs = 6,600 x Clean torstol.png Clean torstol (36,616,800) Location = Grand Exchange or bank chest recommended Category = Herblore Intensity = Moderate Details = Torstol are in high demand as the final ingredient in Overloads. It is often profitable to clean the grimy herbs and sell them on the Grand Exchange. The price difference between clean and grimy torstol can change in an instant, so it is important to be patient with the prices.

28 herbs can be cleaned per inventory, and each inventory takes 15 seconds. Bank presets are recommended to achieve a maximum of close to 6700 herbs cleaned per hour or 6600 in most cases.

Please note that Grimy torstols have a buying limit of 10,000 every four hours, so you may clean them faster than you can buy them. Grimy torstols also have a fairly low trade volume, and it may be hard to stockpile them.

Coin profits guide/Cleaning grimy torstol=Coin profits guide/Cleaning grimy torstol|=|=|%ARGS%=§Activity = Cleaning Grimy torstol

§Image = {Money making guide/Cleaning herbs§torstol} §Profit = {GEP§Clean torstol§6600}-{GEP§Grimy torstol§6600} §Skill = 75 {scm§Herblore} required (99 recommended) §Item =

§Quest = None §Other = None §Other Benefits = 99,000 {scm§Herblore} §Inputs = 6,600 x {plink§Grimy torstol} ({formatnum:{#expr:{GEP§Grimy torstol§6600}) §Outputs = 6,600 x {plink§Clean torstol} ({formatnum:{#expr:{GEP§Clean torstol§6600}) §Location = Grand Exchange or bank chest recommended §Category = Herblore §Intensity = Moderate §Details = Torstol are in high demand as the final ingredient in Overloads. It is often profitable to clean the grimy herbs and sell them on the Grand Exchange. The price difference between clean and grimy torstol can change in an instant, so it is important to be patient with the prices.

28 herbs can be cleaned per inventory, and each inventory takes 15 seconds. Bank presets are recommended to achieve a maximum of close to 6700 herbs cleaned per hour or 6600 in most cases.

Please note that Grimy torstols have a Grand_Exchange#Trade_Restrictions§buying limit of 10,000 every four hours, so you may clean them faster than you can buy them. Grimy torstols also have a fairly low trade volume, and it may be hard to stockpile them. }} {{Mmgtable/row|Activity = Cleaning Grimy ranarr

Image =
Clean ranarr.png Clean ranarr.png Clean ranarr.png Grimy ranarr.png
Clean ranarr.png Clean ranarr.png Grimy ranarr.png Grimy ranarr.png
Clean ranarr.png Clean ranarr.png Grimy ranarr.png Grimy ranarr.png
Clean ranarr.png Clean ranarr.png Grimy ranarr.png Grimy ranarr.png
Clean ranarr.png Clean ranarr.png Grimy ranarr.png Grimy ranarr.png
Clean ranarr.png Clean ranarr.png Grimy ranarr.png Grimy ranarr.png
Clean ranarr.png Clean ranarr.png Grimy ranarr.png Grimy ranarr.png
Profit = 10540000-9300000 Skill =

25 Herblore required (99 recommended)

Item = Quest = None Other = None Other Benefits = 37,500 Herblore Inputs = 5,000 x Grimy ranarr.png Grimy ranarr (9,300,000) Outputs = 5,000 x Clean ranarr.png Clean ranarr (10,540,000) Location = Grand Exchange or bank chest recommended Category = Herblore Intensity = Moderate Details = Ranarrs are the most commonly traded herb, and they are used to create Prayer potions. It is often profitable to clean the grimy herbs and sell them on the Grand Exchange. Like all methods involving large amounts of buying and selling, it is recommended to test the market first to make sure cleaning ranarr is profitable.

28 herbs can be cleaned per inventory, and each inventory can take from 10 to 20 seconds. Due to the risk of repetitive strain, it is advised to use make-x to speed up the cleaning process.

Please note that Grimy ranarr have a buying limit of 10,000 every four hours, so you may clean them faster than you can buy them.

Coin profits guide/Cleaning grimy ranarr=Coin profits guide/Cleaning grimy ranarr|=|=|%ARGS%=§Activity = Cleaning Grimy ranarr

§Image = {Money making guide/Cleaning herbs§ranarr} §Profit = {GEP§Clean ranarr§5000}-{GEP§Grimy ranarr§5000} §Skill = 25 {scm§Herblore} required (99 recommended) §Item =

§Quest = None §Other = None §Other Benefits = 37,500 {scm§Herblore} §Inputs = 5,000 x {plink§Grimy ranarr} ({formatnum:{#expr:{GEP§Grimy ranarr§5000}) §Outputs = 5,000 x {plink§Clean ranarr} ({formatnum:{#expr:{GEP§Clean ranarr§5000}) §Location = Grand Exchange or bank chest recommended §Category = Herblore §Intensity = Moderate §Details = Ranarrs are the most commonly traded herb, and they are used to create Prayer potions. It is often profitable to clean the grimy herbs and sell them on the Grand Exchange. Like all methods involving large amounts of buying and selling, it is recommended to test the market first to make sure cleaning ranarr is profitable.

28 herbs can be cleaned per inventory, and each inventory can take from 10 to 20 seconds. Due to the risk of repetitive strain, it is advised to use make-x to speed up the cleaning process.

Please note that Grimy ranarr have a Grand_Exchange#Trade_Restrictions§buying limit of 10,000 every four hours, so you may clean them faster than you can buy them. }}

Charging water orbs 2,091,000 56 Magic

70 or 80 Agility recommended

Magic Moderate Yes

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Charging fire orbs 1,718,000 63 Magic

70 or 80 Agility recommended

Magic Moderate Yes

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Charging earth orbs 2,325,000 60 Magic Magic Moderate Yes

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Charging air orbs 1,839,000 66 Magic

Wilderness Hard Tasks recommended

Magic Moderate Yes

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Creating teleport to house tabs 1,429,000 40 Magic

67Construction

Magic Low Yes

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{{Mmgtable/row|Activity = Crafting teleport to Varrock tabs

Image = Crafting teleport tablets.png Profit = 2787000-419000-57000-270000 Skill = 25 Magic Item = Fire staff
Mystical staff (Strongly recommended) Quest = None Other = A lectern in a player-owned house study

Butler, demon butler, or Mind-controlled monkey butler

Other Benefits = 35,000 Magic Inputs =

1,000 x Soft clay.png Soft clay (419,000)
1,000 x Law rune.png Law runes (570,000)
3,000 x Air rune.png Air runes (270,000)

Outputs = 1,000 x Varrock teleport (item).png Varrock teleport (item) (2,787,000) Location = Player-owned house Category = Magic Intensity = Low Details = Teleport to Varrock tabs are worth 2,787 coins, and are generally in high demand, as they're one of the most versatile teleportation items. The tablets are made on any lectern in a player-owned house study. This does not have to be your house. Using a ring of dueling to bank at Castle Wars, and using the house teleport tablet to access your house quickly, you can create an inventory of 25 Varrock teleport tablets per trip (two inventory slots are used for the air and law runes, and one for the house teleport tablet).

If you have a portal chamber in your house, or a mounted amulet of glory in a quest hall, those can form an alternative teleportation method for banking. The exact time per trip varies with the location of the lecture (closer to the entrance portal saves time). 600 Varrock teleport tablets per hour, worth 916,800 (after deductions) and 1,000 Varrock teleport tablets per hour, worth 1,528,000. Using a Mystical staff will save you 162,000 for 600 an hour, and 270,000 for 1,000 and hour.

Players with level 40 Construction are able to use a Butler. He can run to the bank and withdraw 20 items but requires 5,000 for every 8 bank trips. Using a butler can drastically improve outputs to almost 1,100 tablets an hour.

Money making guide/Creating teleport to Varrock tabs=Money making guide/Creating teleport to Varrock tabs|=|=|%ARGS%=§Activity = Lecturn§Crafting Varrock teleport (item)§teleport to Varrock tabs

§Image = File:Crafting teleport tablets.png§300px §Profit = {GEP§Varrock teleport (item)§1000}-{GEP§Soft clay§1000}-{GEP§Law rune§100}-{GEP§Air rune§3000} §Skill = 25 {scm§Magic} §Item = Fire staff
Mystical staff (Strongly recommended) §Quest = None §Other = A lectern in a player-owned house study
Butler, demon butler, or Mind-controlled monkey butler §Other Benefits = {formatnum:{#expr:1000*35} {scm§Magic} §Inputs = 1,000 x {plink§Soft clay} ({GEPrice§Soft clay§1000})
1,000 x {plink§Law rune}s ({GEPrice§Law rune§1000})
3,000 x {plink§Air rune}s ({GEPrice§Air rune§3000}) §Outputs = 1,000 x {plink§Varrock teleport (item)} ({GEPrice§Varrock teleport (item)§1000}) §Location = Player-owned house §Category = Magic §Intensity = Low §Details = Varrock teleport (item)§Teleport to Varrock tabs are worth {GEPrice§Varrock teleport (item)} coins, and are generally in high demand, as they're one of the most versatile teleportation items. The tablets are made on any lectern in a player-owned house study. This does not have to be your house. Using a ring of dueling to bank at Castle Wars, and using the house teleport tablet to access your house quickly, you can create an inventory of 25 Varrock teleport tablets per trip (two inventory slots are used for the air and law runes, and one for the house teleport tablet).

If you have a portal chamber in your house, or a mounted amulet of glory in a quest hall, those can form an alternative teleportation method for banking. The exact time per trip varies with the location of the lecture (closer to the entrance portal saves time). 600 Varrock teleport tablets per hour, worth {Coins§{GEP§Varrock teleport (item)§600}-{GEP§Soft clay§600}-{GEP§Law rune§600}-{GEP§Air rune§1800} (after deductions) and 1,000 Varrock teleport tablets per hour, worth {Coins§{GEP§Varrock teleport (item)§1000}-{GEP§Soft clay§1000}-{GEP§Law rune§1000}-{GEP§Air rune§3000}. Using a Mystical staff will save you {Coins§{GEPrice§Air rune§1800} for 600 an hour, and {Coins§{GEPrice§Air rune§3000} for 1,000 and hour.

Players with level 40 Construction are able to use a Butler. He can run to the bank and withdraw 20 items but requires 5,000 for every 8 bank trips. Using a butler can drastically improve outputs to almost 1,100 tablets an hour. }}

Picking potatoes 471,000 None
1 Farming if growing crops Collecting High No

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{{Mmgtable/row|Activity = Cleaning Grimy toadflax

Image =
Clean toadflax.png Clean toadflax.png Clean toadflax.png Grimy toadflax.png
Clean toadflax.png Clean toadflax.png Grimy toadflax.png Grimy toadflax.png
Clean toadflax.png Clean toadflax.png Grimy toadflax.png Grimy toadflax.png
Clean toadflax.png Clean toadflax.png Grimy toadflax.png Grimy toadflax.png
Clean toadflax.png Clean toadflax.png Grimy toadflax.png Grimy toadflax.png
Clean toadflax.png Clean toadflax.png Grimy toadflax.png Grimy toadflax.png
Clean toadflax.png Clean toadflax.png Grimy toadflax.png Grimy toadflax.png
Profit = 58495000-56250000 Skill =

30 Herblore required (99 recommended)

Item = Quest = None Other = None Other Benefits = 40,000 Herblore Inputs = 5,000 x Grimy toadflax.png Grimy toadflax (56,250,000) Outputs = 5,000 x Clean toadflax.png Clean toadflax (58,495,000) Location = Grand Exchange or bank chest recommended Category = Herblore Intensity = Moderate Details = Toadflax is in high demand because of its use in Saradomin brews. It is often profitable to clean the grimy herbs and sell them on the Grand Exchange. Like all methods involving large amounts of buying and selling, it is recommended to test the market first to make sure cleaning toadflax is profitable.

28 herbs can be cleaned per inventory, and each inventory can take from 10 to 20 seconds. Due to the risk of repetitive strain, it is advised to use make-x to speed up the cleaning process.

Please note that Grimy toadflax has a buying limit of 10,000 every four hours, so you may clean them faster than you can buy them.

Coin profits guide/Cleaning grimy toadflax=Coin profits guide/Cleaning grimy toadflax|=|=|%ARGS%=§Activity = Cleaning Grimy toadflax

§Image = {Money making guide/Cleaning herbs§toadflax} §Profit = {GEP§Clean toadflax§5000}-{GEP§Grimy toadflax§5000} §Skill = 30 {scm§Herblore} required (99 recommended) §Item =

§Quest = None §Other = None §Other Benefits = 40,000 {scm§Herblore} §Inputs = 5,000 x {plink§Grimy toadflax} ({formatnum:{#expr:{GEP§Grimy toadflax}*5000}) §Outputs = 5,000 x {plink§Clean toadflax} ({formatnum:{#expr:{GEP§Clean toadflax}*5000}) §Location = Grand Exchange or bank chest recommended §Category = Herblore §Intensity = Moderate §Details = Toadflax is in high demand because of its use in Saradomin brews. It is often profitable to clean the grimy herbs and sell them on the Grand Exchange. Like all methods involving large amounts of buying and selling, it is recommended to test the market first to make sure cleaning toadflax is profitable.

28 herbs can be cleaned per inventory, and each inventory can take from 10 to 20 seconds. Due to the risk of repetitive strain, it is advised to use make-x to speed up the cleaning process.

Please note that Grimy toadflax has a Grand_Exchange#Trade_Restrictions§buying limit of 10,000 every four hours, so you may clean them faster than you can buy them. }} {{Mmgtable/row|Activity = Cleaning Grimy lantadyme

Image =
Clean lantadyme.png Clean lantadyme.png Clean lantadyme.png Grimy lantadyme.png
Clean lantadyme.png Clean lantadyme.png Grimy lantadyme.png Grimy lantadyme.png
Clean lantadyme.png Clean lantadyme.png Grimy lantadyme.png Grimy lantadyme.png
Clean lantadyme.png Clean lantadyme.png Grimy lantadyme.png Grimy lantadyme.png
Clean lantadyme.png Clean lantadyme.png Grimy lantadyme.png Grimy lantadyme.png
Clean lantadyme.png Clean lantadyme.png Grimy lantadyme.png Grimy lantadyme.png
Clean lantadyme.png Clean lantadyme.png Grimy lantadyme.png Grimy lantadyme.png
Profit = 40010000-37755000 Skill =

67 Herblore required (99 recommended)

Item = Quest = None Other = None Other Benefits = 65,500 Herblore Inputs = 5,000 x Grimy lantadyme.png Grimy lantadyme (37,755,000) Outputs = 5,000 x Clean lantadyme.png Clean lantadyme (40,010,000) Location = Grand Exchange or bank chest recommended Category = Herblore Intensity = Moderate Details = Lantadyme is in high demand to create Antifire and Magic potions. It is often profitable to clean the grimy herbs and sell them on the Grand Exchange. Like all methods involving large amounts of buying and selling, it is recommended to test the market first to make sure cleaning lantadyme is profitable.

28 herbs can be cleaned per inventory, and each inventory can take from 16.8 to 20 seconds. Herbs are cleaned at 0.6 seconds per herb, so a maximum of around 5,000 herbs can be cleaned per hour.

Please note that Grimy lantadymes have a buying limit of 10,000 every four hours.

Coin profits guide/Cleaning grimy lantadyme=Coin profits guide/Cleaning grimy lantadyme|=|=|%ARGS%=§Activity = Cleaning Grimy lantadyme

§Image = {Money making guide/Cleaning herbs§lantadyme} §Profit = {GEP§Clean lantadyme§5000}-{GEP§Grimy lantadyme§5000} §Skill = 67 {scm§Herblore} required (99 recommended) §Item =

§Quest = None §Other = None §Other Benefits = 65,500 {scm§Herblore} §Inputs = 5,000 x {plink§Grimy lantadyme} ({formatnum:{#expr:{GEP§Grimy lantadyme}*5000}) §Outputs = 5,000 x {plink§Clean lantadyme} ({formatnum:{#expr:{GEP§Clean lantadyme}*5000}) §Location = Grand Exchange or bank chest recommended §Category = Herblore §Intensity = Moderate §Details = Lantadyme is in high demand to create Antifire and Magic potions. It is often profitable to clean the grimy herbs and sell them on the Grand Exchange. Like all methods involving large amounts of buying and selling, it is recommended to test the market first to make sure cleaning lantadyme is profitable.

28 herbs can be cleaned per inventory, and each inventory can take from 16.8 to 20 seconds. Herbs are cleaned at 0.6 seconds per herb, so a maximum of around 5,000 herbs can be cleaned per hour.

Please note that Grimy lantadymes have a Grand_Exchange#Trade_Restrictions§buying limit of 10,000 every four hours. }} {{Mmgtable/row|Activity = Cleaning Grimy dwarf weed

Image =
Clean dwarf weed.png Clean dwarf weed.png Clean dwarf weed.png Grimy dwarf weed.png
Clean dwarf weed.png Clean dwarf weed.png Grimy dwarf weed.png Grimy dwarf weed.png
Clean dwarf weed.png Clean dwarf weed.png Grimy dwarf weed.png Grimy dwarf weed.png
Clean dwarf weed.png Clean dwarf weed.png Grimy dwarf weed.png Grimy dwarf weed.png
Clean dwarf weed.png Clean dwarf weed.png Grimy dwarf weed.png Grimy dwarf weed.png
Clean dwarf weed.png Clean dwarf weed.png Grimy dwarf weed.png Grimy dwarf weed.png
Clean dwarf weed.png Clean dwarf weed.png Grimy dwarf weed.png Grimy dwarf weed.png
Profit = 44050000-42380000 Skill =

70 Herblore required (99 recommended)

Item =

6,000,000+ coins recommended
Herblore cape recommended

Quest = None Other = None Other Benefits = 69,000 Herblore Inputs = 5,000 x Grimy dwarf weed.png Grimy dwarf weed (42,380,000) Outputs = 5,000 x Clean dwarf weed.png Clean dwarf weed (44,050,000) Location = Grand Exchange or bank chest recommended Category = Herblore Intensity = Moderate Details = Dwarf weed is often in demand to create Ranging potions and Extreme strengths. It is often profitable to clean the grimy herbs and sell them on the Grand Exchange. Like all methods involving large amounts of buying and selling, it is recommended to test the market first to make sure cleaning dwarf weed is profitable.

28 herbs can be cleaned per inventory, and each inventory can take from 10 to 20 seconds. Banking time has been accounted for in this calculation. Due to the risk of repetitive strain, it is advised to use make-x.

Please note that grimy dwarf weed has a buying limit of 10,000 every four hours, so you may clean them faster than you can buy them.

Coin profits guide/Cleaning grimy dwarf weed=Coin profits guide/Cleaning grimy dwarf weed|=|=|%ARGS%=§Activity = Cleaning Grimy dwarf weed

§Image = {Money making guide/Cleaning herbs§dwarf weed} §Profit = {GEP§Clean dwarf weed§5000}-{GEP§Grimy dwarf weed§5000} §Skill = 70 {scm§Herblore} required (99 recommended) §Item = 6,000,000+ coins recommended
Herblore cape recommended §Quest = None §Other = None §Other Benefits = 69,000 {scm§Herblore} §Inputs = 5,000 x {plink§Grimy dwarf weed} ({formatnum:{#expr:{GEP§Grimy dwarf weed}*5000}) §Outputs = 5,000 x {plink§Clean dwarf weed} ({formatnum:{#expr:{GEP§Clean dwarf weed}*5000}) §Location = Grand Exchange or bank chest recommended §Category = Herblore §Intensity = Moderate §Details = Dwarf weed is often in demand to create Ranging potions and Extreme strengths. It is often profitable to clean the grimy herbs and sell them on the Grand Exchange. Like all methods involving large amounts of buying and selling, it is recommended to test the market first to make sure cleaning dwarf weed is profitable.

28 herbs can be cleaned per inventory, and each inventory can take from 10 to 20 seconds. Banking time has been accounted for in this calculation. Due to the risk of repetitive strain, it is advised to use make-x.

Please note that grimy dwarf weed has a Grand Exchange#Trade Restrictions§buying limit of 10,000 every four hours, so you may clean them faster than you can buy them. }} {{Mmgtable/row|Activity = Cleaning Grimy irit

Image =
Clean irit.png Clean irit.png Clean irit.png Grimy irit.png
Clean irit.png Clean irit.png Grimy irit.png Grimy irit.png
Clean irit.png Clean irit.png Grimy irit.png Grimy irit.png
Clean irit.png Clean irit.png Grimy irit.png Grimy irit.png
Clean irit.png Clean irit.png Grimy irit.png Grimy irit.png
Clean irit.png Clean irit.png Grimy irit.png Grimy irit.png
Clean irit.png Clean irit.png Grimy irit.png Grimy irit.png
Profit = 26525000-25040000 Skill =

40 Herblore required (99 recommended)

Item = Quest = None Other = None Other Benefits = 44,000 Herblore Inputs = 5,000 x Grimy irit.png Grimy irit (25,040,000) Outputs = 5,000 x Clean irit.png Clean irit (26,525,000) Location = Any bank Category = Herblore Intensity = Moderate Details = Irits are always in demand to create super attacks. It is often profitable to clean the grimy herbs and sell them on the Grand Exchange. Like all methods involving large amounts of buying and selling, it is recommended to test the market first to make sure cleaning irit is profitable.

Grimy irits have a buying limit of 10,000 every four hours, so you may clean them faster than you can buy them.

Coin profits guide/Cleaning grimy irit=Coin profits guide/Cleaning grimy irit|=|=|%ARGS%=§Activity = Cleaning Grimy irit

§Image = {Money making guide/Cleaning herbs§irit} §Profit = {GEP§Clean irit§5000}-{GEP§Grimy irit§5000} §Skill = 40 {scm§Herblore} required (99 recommended) §Item =

§Quest = None §Other = None §Other Benefits = 44,000 {scm§Herblore} §Inputs = 5,000 x {plink§Grimy irit} ({formatnum:{#expr:{GEP§Grimy irit§5000}) §Outputs = 5,000 x {plink§Clean irit} ({formatnum:{#expr:{GEP§Clean irit§5000}) §Location = Any bank §Category = Herblore §Intensity = Moderate §Details = Irits are always in demand to create super attacks. It is often profitable to clean the grimy herbs and sell them on the Grand Exchange. Like all methods involving large amounts of buying and selling, it is recommended to test the market first to make sure cleaning irit is profitable.

Grimy irits have a Grand Exchange#Trade Restrictions§buying limit of 10,000 every four hours, so you may clean them faster than you can buy them. }} {{Mmgtable/row|Activity = Cleaning Grimy snapdragon

Image =
Clean snapdragon.png Clean snapdragon.png Clean snapdragon.png Grimy snapdragon.png
Clean snapdragon.png Clean snapdragon.png Grimy snapdragon.png Grimy snapdragon.png
Clean snapdragon.png Clean snapdragon.png Grimy snapdragon.png Grimy snapdragon.png
Clean snapdragon.png Clean snapdragon.png Grimy snapdragon.png Grimy snapdragon.png
Clean snapdragon.png Clean snapdragon.png Grimy snapdragon.png Grimy snapdragon.png
Clean snapdragon.png Clean snapdragon.png Grimy snapdragon.png Grimy snapdragon.png
Clean snapdragon.png Clean snapdragon.png Grimy snapdragon.png Grimy snapdragon.png
Profit = 9895000-8945000 Skill =

59 Herblore required (99 recommended)

Item = Quest = None Other = None Other Benefits = 59,000 Herblore Inputs = 5,000 x Grimy snapdragon.png Grimy snapdragon (8,945,000) Outputs = 5,000 x Clean snapdragon.png Clean snapdragon (9,895,000) Location = Grand Exchange or bank chest recommended Category = Herblore Intensity = Moderate Details = Snapdragon are always in demand to create Super restores. It is often profitable to clean the grimy herbs and sell them on the Grand Exchange. Like all methods involving large amounts of buying and selling, it is recommended to test the market first to make sure cleaning snapdragon is profitable.

28 herbs can be cleaned per inventory, and each inventory can take from 10 to 20 seconds. Due to the risk of repetitive strain, it is advised to use make-x to speed up the cleaning process.

Please note that Grimy snapdragons have a buying limit of 10,000 every four hours, so you may clean them faster than you can buy them.

Coin profits guide/Cleaning grimy snapdragon=Coin profits guide/Cleaning grimy snapdragon|=|=|%ARGS%=§Activity = Cleaning Grimy snapdragon

§Image = {Money making guide/Cleaning herbs§snapdragon} §Profit = {GEP§Clean snapdragon§5000}-{GEP§Grimy snapdragon§5000} §Skill = 59 {scm§Herblore} required (99 recommended) §Item =

§Quest = None §Other = None §Other Benefits = 59,000 {scm§Herblore} §Inputs = 5,000 x {plink§Grimy snapdragon} ({formatnum:{#expr:{GEP§Grimy snapdragon§5000}) §Outputs = 5,000 x {plink§Clean snapdragon} ({formatnum:{#expr:{GEP§Clean snapdragon§5000}) §Location = Grand Exchange or bank chest recommended §Category = Herblore §Intensity = Moderate §Details = Snapdragon are always in demand to create Super restores. It is often profitable to clean the grimy herbs and sell them on the Grand Exchange. Like all methods involving large amounts of buying and selling, it is recommended to test the market first to make sure cleaning snapdragon is profitable.

28 herbs can be cleaned per inventory, and each inventory can take from 10 to 20 seconds. Due to the risk of repetitive strain, it is advised to use make-x to speed up the cleaning process.

Please note that Grimy snapdragons have a Grand_Exchange#Trade_Restrictions§buying limit of 10,000 every four hours, so you may clean them faster than you can buy them. }} {{Mmgtable/row|Activity = Cleaning Grimy kwuarm

Image =
Clean kwuarm.png Clean kwuarm.png Clean kwuarm.png Grimy kwuarm.png
Clean kwuarm.png Clean kwuarm.png Grimy kwuarm.png Grimy kwuarm.png
Clean kwuarm.png Clean kwuarm.png Grimy kwuarm.png Grimy kwuarm.png
Clean kwuarm.png Clean kwuarm.png Grimy kwuarm.png Grimy kwuarm.png
Clean kwuarm.png Clean kwuarm.png Grimy kwuarm.png Grimy kwuarm.png
Clean kwuarm.png Clean kwuarm.png Grimy kwuarm.png Grimy kwuarm.png
Clean kwuarm.png Clean kwuarm.png Grimy kwuarm.png Grimy kwuarm.png
Profit = 59905000-58910000 Skill =

54 Herblore required (99 recommended)

Item = Quest = None Other = None Other Benefits = 56,500 Herblore Inputs = 5,000 x Grimy kwuarm.png Grimy kwuarm (58,910,000) Outputs = 5,000 x Clean kwuarm.png Clean kwuarm (59,905,000) Location = Grand Exchange or bank chest recommended Category = Herblore Intensity = Moderate Details = Kwuarm are always in demand to create Super strength potions. It is often profitable to clean the grimy herbs and sell them on the Grand Exchange. Like all methods involving large amounts of buying and selling, it is recommended to test the market first to make sure cleaning kwuarm is profitable.

28 herbs can be cleaned per inventory, and each inventory can take from 10 to 20 seconds. Due to the risk of repetitive strain, it is advised to use make-x to speed up the cleaning process. Banking time has been accounted for in this calculator and it should reflect a fairly accurate hourly profit. This is however assuming that everything can be bought and sold instantly.

Please note that Grimy kwuarms have a buying limit of 10,000 every four hours, so you may clean them faster than you can buy them.

Coin profits guide/Cleaning grimy kwuarm=Coin profits guide/Cleaning grimy kwuarm|=|=|%ARGS%=§Activity = Cleaning Grimy kwuarm

§Image = {Money making guide/Cleaning herbs§kwuarm} §Profit = {GEP§Clean kwuarm§5000}-{GEP§Grimy kwuarm§5000} §Skill = 54 {scm§Herblore} required (99 recommended) §Item =

§Quest = None §Other = None §Other Benefits = 56,500 {scm§Herblore} §Inputs = 5,000 x {plink§Grimy kwuarm} ({formatnum:{#expr:{GEP§Grimy kwuarm}*5000}) §Outputs = 5,000 x {plink§Clean kwuarm} ({formatnum:{#expr:{GEP§Clean kwuarm}*5000}) §Location = Grand Exchange or bank chest recommended §Category = Herblore §Intensity = Moderate §Details = Kwuarm are always in demand to create Super strength potions. It is often profitable to clean the grimy herbs and sell them on the Grand Exchange. Like all methods involving large amounts of buying and selling, it is recommended to test the market first to make sure cleaning kwuarm is profitable.

28 herbs can be cleaned per inventory, and each inventory can take from 10 to 20 seconds. Due to the risk of repetitive strain, it is advised to use make-x to speed up the cleaning process. Banking time has been accounted for in this calculator and it should reflect a fairly accurate hourly profit. This is however assuming that everything can be bought and sold instantly.

Please note that Grimy kwuarms have a Grand_Exchange#Trade_Restrictions§buying limit of 10,000 every four hours, so you may clean them faster than you can buy them. }} {{Mmgtable/row|Activity = Making snapdragon potions with scroll of cleansing

Image = Making unfinished potions.png Profit = 2200*(2761-0.9*1979-96) Skill = 59 Herblore
49 Dungeoneering Item = Scroll of cleansing
2,000,000+ coins recommended Quest = None Other = None Other Benefits = 2,200 Herblore Inputs = 1,980 x Clean snapdragon.png Clean snapdragon (3,918,420)
2,200 x Vial of water.png Vial of water (211,200) Outputs = 2,200 x Snapdragon potion (unf).png Snapdragon potion (unf) (6,074,200) Location = Grand Exchange or bank chest recommended Category = Herblore Intensity = Moderate Details = Snapdragon potion (unf) are used to create Super restores. Because these are often used to train Herblore, and adding Clean snapdragon to a Vial of water gives little experience, many players avoid the tedium of making unfinished potions and buy them directly from the Grand Exchange. This opens up an opportunity to make unfinished snapdragon potions for profit.

You can sometimes make money by just using clean snapdragon on a vial of water, but the real trick is using the scroll of cleansing. This Dungeoneering reward costs 20,000 tokens, and gives you a 10% chance of not using up a clean snapdragon when creating a snapdragon potion (unf). This means that, on average, you would only need 9 clean snapdragon and 10 vials of water to create 10 snapdragon potion (unf). Getting this scroll can take up to 10 hours depending on your Dungeoneering level and other skills, but it is absolutely worth it if you plan to make unfinished potions.

Before buying the ingredients in bulk, make sure that the method is profitable by making one unfinished potion and testing the profit. If the profit is high enough, buy clean snapdragon and vials of water in a 9:10 ratio; it may be worthwhile to put in an offer for clean snapdragon at a lower price, so they don't buy instantly but they steadily come in. Withdraw 14 snapdragon and 14 vials of water, and use one on the other. A menu will open, and click to make-all. After the inventory is complete, you should be left with 14 unfinished snapdragon potions and 2 herbs. Deposit your inventory, withdraw 14 herbs and 14 vials of water, and repeat. Each inventory should take about 23 seconds with banking, which means you can make around 2,000 potions per hour.

Portable wells are optional but because it has a 5% chance of generating an extra unfinished potion, it is also useful if shared with other players. 2,310 Snapdragon potions can be made on an average raising the money per hour to 2,248,290.

Once you've finished making your potions, sell them on the Grand Exchange. Maximise your profit by buying one unfinished potion instantly, and selling all of yours for slightly less than that.

Money making guide/Making snapdragon potions with scroll of cleansing=Money making guide/Making snapdragon potions with scroll of cleansing|=|=|%ARGS%=§Activity = Making snapdragon potion (unf)§snapdragon potions with scroll of cleansing

§Image = File:Making unfinished potions.png§400px §Profit = 2200*({GEP§Snapdragon potion (unf)}-0.9*{GEP§Clean snapdragon}-{GEP§Vial of water}) §Skill = 59 {scm§Herblore}
49 {scm§Dungeoneering} §Item = Scroll of cleansing
2,000,000+ coins recommended §Quest = None §Other = None §Other Benefits = 2,200 {scm§Herblore} §Inputs = 1,980 x {plink§Clean snapdragon} ({formatnum:{#expr:{GEP§Clean snapdragon}*1980})
2,200 x {plink§Vial of water} ({formatnum:{#expr:{GEP§Vial of water}*2200}) §Outputs = 2,200 x {plink§Snapdragon potion (unf)} ({formatnum:{#expr:{GEP§Snapdragon potion (unf)}*2200}) §Location = Grand Exchange or bank chest recommended §Category = Herblore §Intensity = Moderate §Details = Snapdragon potion (unf) are used to create Super restores. Because these are often used to train Herblore, and adding Clean snapdragon to a Vial of water gives little experience, many players avoid the tedium of making unfinished potions and buy them directly from the Grand Exchange. This opens up an opportunity to make unfinished snapdragon potions for profit.

You can sometimes make money by just using clean snapdragon on a vial of water, but the real trick is using the scroll of cleansing. This Dungeoneering reward costs 20,000 dungeoneering tokens§tokens, and gives you a 10% chance of not using up a clean snapdragon when creating a snapdragon potion (unf). This means that, on average, you would only need 9 clean snapdragon and 10 vials of water to create 10 snapdragon potion (unf). Getting this scroll can take up to 10 hours depending on your Dungeoneering level and other skills, but it is absolutely worth it if you plan to make unfinished potions.

Before buying the ingredients in bulk, make sure that the method is profitable by making one unfinished potion and testing the profit. If the profit is high enough, buy clean snapdragon and vials of water in a 9:10 ratio; it may be worthwhile to put in an offer for clean snapdragon at a lower price, so they don't buy instantly but they steadily come in. Withdraw 14 snapdragon and 14 vials of water, and use one on the other. A menu will open, and click to make-all. After the inventory is complete, you should be left with 14 unfinished snapdragon potions and 2 herbs. Deposit your inventory, withdraw 14 herbs and 14 vials of water, and repeat. Each inventory should take about 23 seconds with banking, which means you can make around 2,000 potions per hour.

Portable wells are optional but because it has a 5% chance of generating an extra unfinished potion, it is also useful if shared with other players. 2,310 Snapdragon potions can be made on an average raising the money per hour to {Coins§Amount = {GEPrice§Snapdragon potion (unf)§2310}-{GEPrice§Clean snapdragon§1980}-{GEPrice§Vial of water§2200}.

Once you've finished making your potions, sell them on the Grand Exchange. Maximise your profit by buying one unfinished potion instantly, and selling all of yours for slightly less than that. }}

Making raw summer pies 3,090,000 95 Cooking Cooking Moderate Yes

P2P icon.png

Killing nechryael 982,000 80 Slayer
67 Summoning
110+ Combat recommended Combat/Mid High Yes

P2P icon.png

{{Mmgtable/row|Activity = Making lantadyme potions with scroll of cleansing

Image = Making unfinished potions.png Profit = 2200*(8303-0.9*8002-96) Skill = 67 Herblore
49 Dungeoneering Item = Scroll of cleansing
2,000,000+ coins recommended Quest = None Other = None Other Benefits = 2,200 Herblore Inputs = 1,980 x Clean lantadyme.png Clean lantadyme (15,843,960)
2,200 x Vial of water.png Vial of water (211,200) Outputs = 2,200 x Lantadyme potion (unf).png Lantadyme potion (unf) (18,266,600) Location = Grand Exchange or bank chest recommended Category = Herblore Intensity = Moderate Details = Lantadyme potion (unf) are used to create Antifire and Super magic potions. Because antifires are often used to train Herblore, and adding Clean lantadyme to a Vial of water gives little experience, many players avoid the tedium of making unfinished potions and buy them directly from the Grand Exchange. This opens up an opportunity to make unfinished lantadyme potions for profit.

You can sometimes make money by just using clean lantadyme on a vial of water, but the real trick is using the scroll of cleansing. This Dungeoneering reward costs 20,000 tokens, and gives you a 10% chance of not using up a clean lantadyme when creating a lantadyme potion (unf). This means that, on average, you would only need 9 clean lantadyme and 10 vials of water to create 10 lantadyme potion (unf). Getting this scroll can take up to 10 hours depending on your Dungeoneering level and other skills, but it is absolutely worth it if you plan to make unfinished potions.

Before buying the ingredients in bulk, make sure that the method is profitable by making one unfinished potion and testing the profit. If the profit is high enough, buy clean lantadyme and vials of water in a 9:10 ratio; it may be worthwhile to put in an offer for clean lantadyme at a lower price, so they don't buy instantly but they steadily come in. Withdraw 14 lantadyme and 14 vials of water, and use one on the other. A menu will open, and click to make-all. After the inventory is complete, you should be left with 14 unfinished lantadyme potions and 2 herbs. Deposit your inventory, withdraw 14 herbs and 14 vials of water, and repeat. Each inventory should take about 23 seconds with banking, which means you can make around 2,000 potions per hour.

Portable wells are optional but because it has a 5% chance of generating an extra unfinished potion, it is also useful if shared with other players. 2,310 Lantadyme potions can be made on an average raising the money per hour to 3,124,770.

Once you've finished making your potions, sell them on the Grand Exchange. Maximise your profit by buying one unfinished potion instantly, and selling all of yours for slightly less than that.

Money making guide/Making lantadyme potions with scroll of cleansing=Money making guide/Making lantadyme potions with scroll of cleansing|=|=|%ARGS%=§Activity = Making lantadyme potion (unf)§lantadyme potions with scroll of cleansing

§Image = File:Making unfinished potions.png§400px §Profit = 2200*({GEP§lantadyme potion (unf)}-0.9*{GEP§Clean lantadyme}-{GEP§Vial of water}) §Skill = 67 {scm§Herblore}
49 {scm§Dungeoneering} §Item = Scroll of cleansing
2,000,000+ coins recommended §Quest = None §Other = None §Other Benefits = 2,200 {scm§Herblore} §Inputs = 1,980 x {plink§Clean lantadyme} ({formatnum:{#expr:{GEP§Clean lantadyme}*1980})
2,200 x {plink§Vial of water} ({formatnum:{#expr:{GEP§Vial of water}*2200}) §Outputs = 2,200 x {plink§Lantadyme potion (unf)} ({formatnum:{#expr:{GEP§lantadyme potion (unf)}*2200}) §Location = Grand Exchange or bank chest recommended §Category = Herblore §Intensity = Moderate §Details = Lantadyme potion (unf) are used to create Antifire and Super magic potions. Because antifires are often used to train Herblore, and adding Clean lantadyme to a Vial of water gives little experience, many players avoid the tedium of making unfinished potions and buy them directly from the Grand Exchange. This opens up an opportunity to make unfinished lantadyme potions for profit.

You can sometimes make money by just using clean lantadyme on a vial of water, but the real trick is using the scroll of cleansing. This Dungeoneering reward costs 20,000 dungeoneering tokens§tokens, and gives you a 10% chance of not using up a clean lantadyme when creating a lantadyme potion (unf). This means that, on average, you would only need 9 clean lantadyme and 10 vials of water to create 10 lantadyme potion (unf). Getting this scroll can take up to 10 hours depending on your Dungeoneering level and other skills, but it is absolutely worth it if you plan to make unfinished potions.

Before buying the ingredients in bulk, make sure that the method is profitable by making one unfinished potion and testing the profit. If the profit is high enough, buy clean lantadyme and vials of water in a 9:10 ratio; it may be worthwhile to put in an offer for clean lantadyme at a lower price, so they don't buy instantly but they steadily come in. Withdraw 14 lantadyme and 14 vials of water, and use one on the other. A menu will open, and click to make-all. After the inventory is complete, you should be left with 14 unfinished lantadyme potions and 2 herbs. Deposit your inventory, withdraw 14 herbs and 14 vials of water, and repeat. Each inventory should take about 23 seconds with banking, which means you can make around 2,000 potions per hour.

Portable wells are optional but because it has a 5% chance of generating an extra unfinished potion, it is also useful if shared with other players. 2,310 Lantadyme potions can be made on an average raising the money per hour to {Coins§Amount = {GEPrice§Lantadyme potion (unf)§2310}-{GEPrice§Clean lantadyme§1980}-{GEPrice§Vial of water§2200}.

Once you've finished making your potions, sell them on the Grand Exchange. Maximise your profit by buying one unfinished potion instantly, and selling all of yours for slightly less than that. }} {{Mmgtable/row|Activity = Making dwarf weed potions with scroll of cleansing and Portable wells

Image = Making unfinished potions.png Profit = (20256390-17443800-211200) Skill = 70 Herblore
49 Dungeoneering Item = Scroll of cleansing

9,000,000+ coins recommended

Quest = None Other = Using another player's Portable wells is highly recommended. Other Benefits = 2,200 Herblore Inputs = 1,980 x Clean dwarf weed.png Clean dwarf weed (17,443,800)

2,200 x Vial of water.png Vial of water (211,200)

Outputs = 2,310 x Dwarf weed potion (unf).png Dwarf weed potion (unf) (20,256,390) Location = Grand Exchange or bank chest recommended Category = Herblore Intensity = Moderate Details = Dwarf weed potion (unf) are used to create Super ranging potions. Because these are often used to train Herblore, and adding Clean dwarf weed to a Vial of water gives little experience, many players avoid the tedium of making unfinished potions and buy them directly from the Grand Exchange. This opens up an opportunity to make unfinished dwarf weed potions for profit.

You can sometimes make money by just using clean dwarf weed on a vial of water, but the real trick is using the scroll of cleansing. This Dungeoneering reward costs 20,000 tokens, and gives you a 10% chance of not using up a clean dwarf weed when creating a dwarf weed potion (unf). This means that, on average, you would only need 9 clean dwarf weed and 10 vials of water to create 10 dwarf weed potion (unf). Getting this scroll can take up to 10 hours depending on your Dungeoneering level and other skills, but it is absolutely worth it if you plan to make unfinished potions.

Before buying the ingredients in bulk, make sure that the method is profitable by making one unfinished potion and testing the profit. If the profit is high enough, buy clean dwarf weed and vials of water in a 9:10 ratio; it may be worthwhile to put in an offer for clean dwarf weed at a lower price, so they don't buy instantly but they steadily come in. Withdraw 14 dwarf weed and 14 vials of water, and click on a well. A menu will open, and click to make-all. After the inventory is complete, you should be left with 14 unfinished dwarf weed potions and 2 herbs. Deposit your inventory, withdraw 14 herbs and 14 vials of water, and repeat. Each inventory should take about 23 seconds with banking, which means you can make around 2,000 potions per hour.

Using a Portable well is recommended because it has a 5% chance of generating an extra unfinished potion, and it is also useful if shared with other players. The friend's chat "Portables" is used frequently for this. Simply join the FC and ask if anyone is hosting wells.

However, if you choose to use your own wells, the profit will be reduced by -449,388 per hour.

Once you've finished making your potions, sell them on the Grand Exchange. Dwarf weed potions however tend to have a lower price than a clean or grimy dwarf weed so it may sometimes either result in a huge profit or a huge loss.

Money making guide/Making dwarf weed potions with scroll of cleansing=Money making guide/Making dwarf weed potions with scroll of cleansing|=|=|%ARGS%=§Activity = Making dwarf weed potion (unf)§dwarf weed potions with scroll of cleansing and Portable wells

§Image = File:Making unfinished potions.png§400px §Profit = ({GEP§Dwarf weed potion (unf)§2310}-{GEP§Clean dwarf weed§1980}-{GEP§Vial of water§2200}) §Skill = 70 {scm§Herblore}
49 {scm§Dungeoneering} §Item = Scroll of cleansing
{#expr:({GEP§Clean dwarf weed§1980}/1000000)*0.5 round 0},000,000+ coins recommended §Quest = None §Other = Using another player's Portable wells is highly recommended. §Other Benefits = 2,200 {scm§Herblore} §Inputs = 1,980 x {plink§Clean dwarf weed} ({GEPrice§Clean dwarf weed§1980})
2,200 x {plink§Vial of water} ({GEPrice§Vial of water§2200}) §Outputs = 2,310 x {plink§Dwarf weed potion (unf)} ({GEPrice§Dwarf weed potion (unf)§2310}) §Location = Grand Exchange or bank chest recommended §Category = Herblore §Intensity = Moderate §Details = Dwarf weed potion (unf) are used to create Super ranging potions. Because these are often used to train Herblore, and adding Clean dwarf weed to a Vial of water gives little experience, many players avoid the tedium of making unfinished potions and buy them directly from the Grand Exchange. This opens up an opportunity to make unfinished dwarf weed potions for profit.

You can sometimes make money by just using clean dwarf weed on a vial of water, but the real trick is using the scroll of cleansing. This Dungeoneering reward costs 20,000 dungeoneering tokens§tokens, and gives you a 10% chance of not using up a clean dwarf weed when creating a dwarf weed potion (unf). This means that, on average, you would only need 9 clean dwarf weed and 10 vials of water to create 10 dwarf weed potion (unf). Getting this scroll can take up to 10 hours depending on your Dungeoneering level and other skills, but it is absolutely worth it if you plan to make unfinished potions.

Before buying the ingredients in bulk, make sure that the method is profitable by making one unfinished potion and testing the profit. If the profit is high enough, buy clean dwarf weed and vials of water in a 9:10 ratio; it may be worthwhile to put in an offer for clean dwarf weed at a lower price, so they don't buy instantly but they steadily come in. Withdraw 14 dwarf weed and 14 vials of water, and click on a well. A menu will open, and click to make-all. After the inventory is complete, you should be left with 14 unfinished dwarf weed potions and 2 herbs. Deposit your inventory, withdraw 14 herbs and 14 vials of water, and repeat. Each inventory should take about 23 seconds with banking, which means you can make around 2,000 potions per hour.

Using a Portable well is recommended because it has a 5% chance of generating an extra unfinished potion, and it is also useful if shared with other players. The friend's chat "Portables" is used frequently for this. Simply join the FC and ask if anyone is hosting wells.

However, if you choose to use your own wells, the profit will be reduced by {Coins§Amount = -{GEP§Portable well§12} per hour.

Once you've finished making your potions, sell them on the Grand Exchange. Dwarf weed potions however tend to have a lower price than a clean or grimy dwarf weed so it may sometimes either result in a huge profit or a huge loss. }}

Fletching headless arrows 630,000 1 Fletching Fletching Moderate No

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Hunting polar kebbits 922,000 1 Hunter Hunter High No

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Making raw wild pies 4,632,000 85 Cooking Cooking Moderate Yes

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{{Mmgtable/row|Activity = Making fellstalk potions with scroll of cleansing

Image = Making unfinished potions.png Profit = 2200*(7715-0.9*7166-96) Skill = 91 Herblore
49 Dungeoneering Item = Scroll of cleansing
2,000,000+ coins recommended Quest = None Other = None Other Benefits = 2,200 Herblore Inputs = 1,980 x Clean fellstalk.png Clean fellstalk (14,188,680)
2,200 x Vial of water.png Vial of water (211,200) Outputs = 2,200 x Fellstalk potion (unf).png Fellstalk potion (unf) (16,973,000) Location = Grand Exchange or bank chest recommended Category = Herblore Intensity = Moderate Details = Fellstalk potion (unf) are used to create Prayer renewals. Because these are often used to train Herblore, and adding Clean fellstalk to a Vial of water gives little experience, many players avoid the tedium of making unfinished potions and buy them directly from the Grand Exchange. This opens up an opportunity to make unfinished fellstalk potions for profit.

You can sometimes make money by just using clean fellstalk on a vial of water, but the real trick is using the scroll of cleansing. This Dungeoneering reward costs 20,000 tokens, and gives you a 10% chance of not using up a clean fellstalk when creating a fellstalk potion (unf). This means that, on average, you would only need 9 clean fellstalk and 10 vials of water to create 10 fellstalk potion (unf). Getting this scroll can take up to 10 hours depending on your Dungeoneering level and other skills, but it is absolutely worth it if you plan to make unfinished potions.

Before buying the ingredients in bulk, make sure that the method is profitable by making one unfinished potion and testing the profit. If the profit is high enough, buy clean fellstalk and vials of water in a 9:10 ratio; it may be worthwhile to put in an offer for clean fellstalk at a lower price, so they don't buy instantly but they steadily come in. Withdraw 14 fellstalk and 14 vials of water, and use one on the other. A menu will open, and click to make-all. After the inventory is complete, you should be left with 14 unfinished fellstalk potions and 2 herbs. Deposit your inventory, withdraw 14 herbs and 14 vials of water, and repeat. Each inventory should take about 23 seconds with banking, which means you can make around 2,000 potions per hour.

Portable wells are optional but because it has a 5% chance of generating an extra unfinished potion, it is also useful if shared with other players. 2,310 Fellstalk potions can be made on an average raising the money per hour to 3,421,770.

Once you've finished making your potions, sell them on the Grand Exchange. Maximise your profit by buying one unfinished potion instantly, and selling all of yours for slightly less than that.

Money making guide/Making fellstalk potions with scroll of cleansing=Money making guide/Making fellstalk potions with scroll of cleansing|=|=|%ARGS%=§Activity = Making fellstalk potion (unf)§fellstalk potions with scroll of cleansing

§Image = File:Making unfinished potions.png§400px §Profit = 2200*({GEP§Fellstalk potion (unf)}-0.9*{GEP§Clean fellstalk}-{GEP§Vial of water}) §Skill = 91 {scm§Herblore}
49 {scm§Dungeoneering} §Item = Scroll of cleansing
2,000,000+ coins recommended §Quest = None §Other = None §Other Benefits = 2,200 {scm§Herblore} §Inputs = 1,980 x {plink§Clean fellstalk} ({formatnum:{#expr:{GEP§Clean fellstalk}*1980})
2,200 x {plink§Vial of water} ({formatnum:{#expr:{GEP§Vial of water}*2200}) §Outputs = 2,200 x {plink§Fellstalk potion (unf)} ({formatnum:{#expr:{GEP§Fellstalk potion (unf)}*2200}) §Location = Grand Exchange or bank chest recommended §Category = Herblore §Intensity = Moderate §Details = Fellstalk potion (unf) are used to create Prayer renewals. Because these are often used to train Herblore, and adding Clean fellstalk to a Vial of water gives little experience, many players avoid the tedium of making unfinished potions and buy them directly from the Grand Exchange. This opens up an opportunity to make unfinished fellstalk potions for profit.

You can sometimes make money by just using clean fellstalk on a vial of water, but the real trick is using the scroll of cleansing. This Dungeoneering reward costs 20,000 dungeoneering tokens§tokens, and gives you a 10% chance of not using up a clean fellstalk when creating a fellstalk potion (unf). This means that, on average, you would only need 9 clean fellstalk and 10 vials of water to create 10 fellstalk potion (unf). Getting this scroll can take up to 10 hours depending on your Dungeoneering level and other skills, but it is absolutely worth it if you plan to make unfinished potions.

Before buying the ingredients in bulk, make sure that the method is profitable by making one unfinished potion and testing the profit. If the profit is high enough, buy clean fellstalk and vials of water in a 9:10 ratio; it may be worthwhile to put in an offer for clean fellstalk at a lower price, so they don't buy instantly but they steadily come in. Withdraw 14 fellstalk and 14 vials of water, and use one on the other. A menu will open, and click to make-all. After the inventory is complete, you should be left with 14 unfinished fellstalk potions and 2 herbs. Deposit your inventory, withdraw 14 herbs and 14 vials of water, and repeat. Each inventory should take about 23 seconds with banking, which means you can make around 2,000 potions per hour.

Portable wells are optional but because it has a 5% chance of generating an extra unfinished potion, it is also useful if shared with other players. 2,310 Fellstalk potions can be made on an average raising the money per hour to {Coins§Amount = {GEPrice§Fellstalk potion (unf)§2310}-{GEPrice§Clean fellstalk§1980}-{GEPrice§Vial of water§2200}.

Once you've finished making your potions, sell them on the Grand Exchange. Maximise your profit by buying one unfinished potion instantly, and selling all of yours for slightly less than that. }}

Making toadflax potions with scroll of cleansing 4,185,000 49 Herblore
49 Dungeoneering Herblore Moderate Yes

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{{Mmgtable/row|Activity = Making ranarr potions with scroll of cleansing

Image = Making unfinished potions.png Profit = 2200*(2837-0.9*2108-96) Skill = 49 Herblore
49 Dungeoneering Item = Scroll of cleansing
2,000,000+ coins recommended Quest = None Other = None Other Benefits = 2,200 Herblore Inputs = 1,980 x Clean ranarr.png Clean ranarr (4,173,840)
2,200 x Vial of water.png Vial of water (211,200) Outputs = 2,200 x Ranarr potion (unf).png Ranarr potion (unf) (6,241,400) Location = Grand Exchange or bank chest recommended Category = Herblore Intensity = Moderate Details = Ranarr potion (unf) are used to create Prayer potions. Because these are often used to train Herblore, and adding Clean ranarr to a Vial of water gives little experience, many players avoid the tedium of making unfinished potions and buy them directly from the Grand Exchange. This opens up an opportunity to make unfinished ranarr potions for profit.

You can sometimes make money by just using clean ranarr on a vial of water, but the real trick is using the scroll of cleansing. This Dungeoneering reward costs 20,000 tokens, and gives you a 10% chance of not using up a clean ranarr when creating a ranarr potion (unf). This means that, on average, you would only need 9 clean ranarr and 10 vials of water to create 10 ranarr potion (unf). Getting this scroll can take up to 10 hours depending on your Dungeoneering level and other skills, but it is absolutely worth it if you plan to make unfinished potions.

Before buying the ingredients in bulk, make sure that the method is profitable by making one unfinished potion and testing the profit. If the profit is high enough, buy clean ranarr and vials of water in a 9:10 ratio; it may be worthwhile to put in an offer for clean ranarr at a lower price, so they don't buy instantly but they steadily come in. Withdraw 14 ranarr and 14 vials of water, and use one on the other. A menu will open, and click to make-all. After the inventory is complete, you should be left with 14 unfinished ranarr potions and 2 herbs. Deposit your inventory, withdraw 14 herbs and 14 vials of water, and repeat. Each inventory should take about 23 seconds with banking, which means you can make around 2,000 potions per hour.

Portable wells are optional but because it has a 5% chance of generating an extra unfinished potion, it is also useful if shared with other players. 2,310 Ranarr potions can be made on an average raising the money per hour to 2,168,430.

Once you've finished making your potions, sell them on the Grand Exchange. Maximise your profit by buying one unfinished potion instantly, and selling all of yours for slightly less than that.

Money making guide/Making ranarr potions with scroll of cleansing=Money making guide/Making ranarr potions with scroll of cleansing|=|=|%ARGS%=§Activity = Making ranarr potion (unf)§ranarr potions with scroll of cleansing

§Image = File:Making unfinished potions.png§400px §Profit = 2200*({GEP§Ranarr potion (unf)}-0.9*{GEP§Clean ranarr}-{GEP§Vial of water}) §Skill = 49 {scm§Herblore}
49 {scm§Dungeoneering} §Item = Scroll of cleansing
2,000,000+ coins recommended §Quest = None §Other = None §Other Benefits = 2,200 {scm§Herblore} §Inputs = 1,980 x {plink§Clean ranarr} ({formatnum:{#expr:{GEP§Clean ranarr}*1980})
2,200 x {plink§Vial of water} ({formatnum:{#expr:{GEP§Vial of water}*2200}) §Outputs = 2,200 x {plink§Ranarr potion (unf)} ({formatnum:{#expr:{GEP§Ranarr potion (unf)}*2200}) §Location = Grand Exchange or bank chest recommended §Category = Herblore §Intensity = Moderate §Details = Ranarr potion (unf) are used to create Prayer potions. Because these are often used to train Herblore, and adding Clean ranarr to a Vial of water gives little experience, many players avoid the tedium of making unfinished potions and buy them directly from the Grand Exchange. This opens up an opportunity to make unfinished ranarr potions for profit.

You can sometimes make money by just using clean ranarr on a vial of water, but the real trick is using the scroll of cleansing. This Dungeoneering reward costs 20,000 dungeoneering tokens§tokens, and gives you a 10% chance of not using up a clean ranarr when creating a ranarr potion (unf). This means that, on average, you would only need 9 clean ranarr and 10 vials of water to create 10 ranarr potion (unf). Getting this scroll can take up to 10 hours depending on your Dungeoneering level and other skills, but it is absolutely worth it if you plan to make unfinished potions.

Before buying the ingredients in bulk, make sure that the method is profitable by making one unfinished potion and testing the profit. If the profit is high enough, buy clean ranarr and vials of water in a 9:10 ratio; it may be worthwhile to put in an offer for clean ranarr at a lower price, so they don't buy instantly but they steadily come in. Withdraw 14 ranarr and 14 vials of water, and use one on the other. A menu will open, and click to make-all. After the inventory is complete, you should be left with 14 unfinished ranarr potions and 2 herbs. Deposit your inventory, withdraw 14 herbs and 14 vials of water, and repeat. Each inventory should take about 23 seconds with banking, which means you can make around 2,000 potions per hour.

Portable wells are optional but because it has a 5% chance of generating an extra unfinished potion, it is also useful if shared with other players. 2,310 Ranarr potions can be made on an average raising the money per hour to {Coins§Amount = {GEPrice§Ranarr potion (unf)§2310}-{GEPrice§Clean ranarr§1980}-{GEPrice§Vial of water§2200}.

Once you've finished making your potions, sell them on the Grand Exchange. Maximise your profit by buying one unfinished potion instantly, and selling all of yours for slightly less than that. }}

Making avantoe potions with scroll of cleansing 1,681,000 49 Herblore
49 Dungeoneering Herblore Moderate Yes

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{{Mmgtable/row|Activity = Making uncooked pizzas

Image =
Uncooked pizza.png Uncooked pizza.png Uncooked pizza.png Uncooked pizza.png
Uncooked pizza.png Incomplete pizza.png Incomplete pizza.png Incomplete pizza.png
Incomplete pizza.png Incomplete pizza.png Incomplete pizza.png Incomplete pizza.png
Incomplete pizza.png Incomplete pizza.png
Cheese.png
Cheese.png Cheese.png Cheese.png Cheese.png
Cheese.png Cheese.png Cheese.png Cheese.png
Profit = 980*(1670-276-204-728) Skill = 35 Cooking Item = 100,000+ coins recommended Quest = None Other = None Other Benefits = None Inputs = 980 x Pizza base.png Pizza base (270,480)
980 x Tomato.png Tomato (713,440)
980 x Cheese.png Cheese (199,920) Outputs = 980 x Uncooked pizza.png Uncooked pizza (1,636,600) Location = Any Bank (Grand Exchange is recommended) Category = Cooking Members = No Intensity = Moderate Details = Uncooked pizza can be cooked on a range, which creates a plain pizza and gives 143 cooking experience.

To start off, buy equal numbers pizza bases, cheese and tomatoes on the Grand Exchange. They can often be hard to buy due to the low quantity traded.

A fast but labour-intensive method to make uncooked pizzas is to put 14 pizza bases and 14 tomatoes in your inventory and create 14 incomplete pizzas. Then, withdraw 14 pieces of cheese from your bank and create the uncooked pizzas. It is best to do this at the Grand Exchange because it functions as a bank, and more ingredients can be bought there.

After you've made all of your uncooked pizzas, sell them on the Grand Exchange.

Players who want to make higher profits should make or buy the ingredients from NPC shops instead. Everything you need can be found in Wydin's Food Store at Port Sarim.

However, due to the limited stock and the distance to the nearest bank; it may be better to buy flour, teleport to Edgeville and make them into pizza bases while waiting for the stock to resupply.

Money making guide/Making uncooked pizzas=Money making guide/Making uncooked pizzas|=|=|%ARGS%=§Activity = Making uncooked pizzas

§Image = {Inventory §Uncooked pizza §Uncooked pizza §Uncooked pizza §Uncooked pizza §Uncooked pizza §Incomplete pizza §Incomplete pizza §Incomplete pizza §Incomplete pizza §Incomplete pizza §Incomplete pizza §Incomplete pizza §Incomplete pizza §Incomplete pizza § § § § § §Cheese §Cheese §Cheese §Cheese §Cheese §Cheese §Cheese §Cheese §Cheese } §Profit = 980*({GEP§Uncooked pizza}-{GEP§Pizza base}-{GEP§Cheese}-{GEP§Tomato}) §Skill = 35 {scm§Cooking} §Item = 100,000+ coins recommended §Quest = None §Other = None §Other Benefits = None §Inputs = 980 x {plink§Pizza base} ({formatnum:{#expr:{GEP§Pizza base}*980})
980 x {plink§Tomato} ({formatnum:{#expr:{GEP§Tomato}*980})
980 x {plink§Cheese} ({formatnum:{#expr:{GEP§Cheese}*980}) §Outputs = 980 x {plink§Uncooked pizza} ({formatnum:{#expr:{GEP§Uncooked pizza}*980}) §Location = Any Bank (Grand Exchange is recommended) §Category = Cooking §Members = No §Intensity = Moderate §Details = Uncooked pizza can be cooked on a range, which creates a plain pizza and gives 143 cooking experience.

To start off, buy equal numbers pizza bases, cheese and tomatoes on the Grand Exchange. They can often be hard to buy due to the low quantity traded.

A fast but labour-intensive method to make uncooked pizzas is to put 14 pizza bases and 14 tomatoes in your inventory and create 14 incomplete pizzas. Then, withdraw 14 pieces of cheese from your bank and create the uncooked pizzas. It is best to do this at the Grand Exchange because it functions as a bank, and more ingredients can be bought there.

After you've made all of your uncooked pizzas, sell them on the Grand Exchange.

Players who want to make higher profits should make or buy the ingredients from NPC shops instead. Everything you need can be found in Wydin's Food Store at Port Sarim.

However, due to the limited stock and the distance to the nearest bank; it may be better to buy flour, teleport to Edgeville and make them into pizza bases while waiting for the stock to resupply. }}

Crafting blood runes through the Abyss 3,163,000 77 Runecrafting required
93 Summoning recommended Runecrafting High Yes

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Humidifying clay 687,000 68 Magic Magic High Yes

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Hunting implings 815,000 83 / 91 Hunter
20 / 50 / 79 Magic Hunter High Yes

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{{Mmgtable/row|Activity = Using fruitfall scrolls

Image = Fruitfall.gif Profit= 5784480-224900-3746760-4992 Skill = 69 Summoning Item =None Quest =None Other = None Other Benefits = 840 Summoning Inputs = Outputs = 1,040 x Papaya fruit.png Papaya fruit (5,784,480) Location = Clan Wars or Edgeville recommended Category = Summoning Intensity = High Details = Fruitfall scrolls send the fruit bat foraging for fruit, and produces papayas, oranges, limes, pineapples and bananas. The most profitable and time-efficient of these is the papaya, which you will be collecting.

Turn on Area loot in the options for faster and easier looting.

Stand outside a bank with an open area near it - Edgeville and Clan Wars work well. Summon your fruit bat, withdraw your stack of fruitfall scrolls, and bring two summoning potions. Start repeatedly using the fruitfall move - putting it on your action bar is helpful. When your special move points run out, drink a dose of summoning potion. You can use fruitfall 20 or 30 times, letting the fruit stack up near you. Then, collect all of the papayas (they should be on the top unless there are oranges) and bank them. Repeat this indefinitely, occasionally withdrawing the bat's own foraged fruit, and summoning a new one when that one runs out.

The most efficient method to do this is to drop something in the middle of where you are standing, and then use the "area loot" feature to pick them up without moving.

Coin profits guide/Casting fruitfall=Coin profits guide/Casting fruitfall|=|=|%ARGS%=§Activity = Using fruitfall scrolls

§Image = Fruitfall.gif §Profit= {GEP§Papaya fruit§1040}-{GEP§Fruitfall scroll§1300}-{GEP§Summoning potion (4)§120}-{GEP§Fruit bat pouch§2} §Skill = 69 {scm§Summoning} §Item =None §Quest =None §Other = None §Other Benefits = 840 {scm§Summoning}

§Inputs =

2 x {plink§Fruit bat pouch} ({formatnum:{#expr:{GEP§Fruit bat pouch}*2})
1,300 x {plink§Fruitfall scroll}s ({formatnum:{#expr:{GEP§Fruitfall scroll}*1300})
120 x {plink§Summoning potion (4)} ({formatnum:{#expr:{GEP§Summoning potion (4)}*120})

§Outputs = 1,040 x {plink§Papaya fruit} ({formatnum:{#expr:{GEP§Papaya fruit}*1040}) §Location = Clan Wars or Edgeville recommended §Category = Summoning §Intensity = High §Details = Fruitfall scrolls send the fruit bat foraging for fruit, and produces papayas, oranges, limes, pineapples and bananas. The most profitable and time-efficient of these is the papaya, which you will be collecting.

Turn on Area loot in the options for faster and easier looting.

Stand outside a bank with an open area near it - Edgeville and Clan Wars work well. Summon your fruit bat, withdraw your stack of fruitfall scrolls, and bring two summoning potions. Start repeatedly using the fruitfall move - putting it on your action bar is helpful. When your special move points run out, drink a dose of summoning potion. You can use fruitfall 20 or 30 times, letting the fruit stack up near you. Then, collect all of the papayas (they should be on the top unless there are oranges) and bank them. Repeat this indefinitely, occasionally withdrawing the bat's own foraged fruit, and summoning a new one when that one runs out.

The most efficient method to do this is to drop something in the middle of where you are standing, and then use the "area loot" feature to pick them up without moving. }}

Hunting ruby harvests 1,058,000 15 Hunter (30 recommended) Hunter High Yes

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Making weapon poison++ 1,425,000 82 Herblore Herblore High Yes

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{{Mmgtable/row|Activity = Casting Superglass Make

Image = Superglass Make.gif Profit = 8367450-3108000-94500-622500 Skill = 77 Magic Item = Elemental battlestaff recommended
Small or large rune pouch recommended Quest = Lunar Diplomacy Other = None Other Benefits = 105,000 Crafting
58,500 Magic Inputs = 10,500 x Bucket of sand.png Bucket of sand (3,108,000)
10,500 x Soda ash.png Soda ash (94,500)
1,500 x Astral rune.png Astral runes (622,500) Outputs = 13,650 x Molten glass.png Molten glass (8,367,450) Location = One-click bank recommended Category = Magic Intensity = High Details = The Superglass Make lunar spell can instantly turn an inventory full of sand and soda ash into molten glass. Withdraw sand and soda ash from your bank, activate Superglass Make, and wait for the animation to finish before banking the resulting glass and repeating. On average 1.3 glass will be made for every sand-soda ash pair.

This can be done efficiently if you setup your camera right so that you have the mouse in the same place you click on the bank and withdraw quick load 1 or 2. One can cast it about 750 times an hour, with bank presets and activating the spell using a keybind on the action bar. Using Mouse keys, the number of casts per hour may rise to up to 914. See Superglass Make: Maximising speed for more details.

The small or large rune pouch can be used to store Astral runes, meaning you can convert 14 sets of sand and soda ash per cast instead of only 13, increasing the profit per hour by about 7%. The Elemental battlestaff supplies unlimited fire and air runes, further increasing profit.

Coin profits guide/Casting Superglass Make=Coin profits guide/Casting Superglass Make|=|=|%ARGS%=§Activity = Casting Superglass Make

§Image = Superglass Make.gif §Profit = {GEP§Molten glass§13650}-{GEP§Bucket of sand§10500}-{GEP§Soda ash§10500}-{GEP§Astral rune§1500} §Skill = 77 {scm§Magic} §Item = Elemental battlestaff recommended
Small rune pouch§Small or large rune pouch recommended §Quest = Lunar Diplomacy §Other = None §Other Benefits = 105,000 {scm§Crafting}
58,500 {scm§Magic} §Inputs = 10,500 x {plink§Bucket of sand} ({formatnum:{GEP§Bucket of sand§10500})
10,500 x {plink§Soda ash} ({formatnum:{GEP§Soda ash§10500})
1,500 x {plink§Astral rune}s ({formatnum:{GEP§Astral rune§1500}) §Outputs = 13,650 x {plink§Molten glass} ({formatnum:{GEP§Molten glass§13650}) §Location = One-click bank recommended §Category = Magic §Intensity = High §Details = The Superglass Make lunar spell can instantly turn an inventory full of bucket of sand§sand and soda ash into molten glass. Withdraw sand and soda ash from your bank, activate Superglass Make, and wait for the animation to finish before banking the resulting glass and repeating. On average 1.3 glass will be made for every sand-soda ash pair.

This can be done efficiently if you setup your camera right so that you have the mouse in the same place you click on the bank and withdraw quick load 1 or 2. One can cast it about 750 times an hour, with bank presets and activating the spell using a keybind on the action bar. Using Mouse keys, the number of casts per hour may rise to up to 914. See Superglass Make#Maximising speed§Superglass Make: Maximising speed for more details.

The Small rune pouch§small or large rune pouch can be used to store Astral runes, meaning you can convert 14 sets of sand and soda ash per cast instead of only 13, increasing the profit per hour by about 7%. The Elemental battlestaff supplies unlimited fire and air runes, further increasing profit. }}

Killing black dragons 916,000

80 Ranged recommended
70 Defence recommended
67 Summoning recommended
85 Herblore recommended

Combat/High High Yes

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{{Mmgtable/row|Activity = Collecting Mort Myre fungi

Image = Collecting mort myre fungi.png Profit = 6806276 Skill = 40 Thieving Item = Silver sickle (b) or equivalent
Morytania legs 1 or higher (highly recommended)
TokKul-Zo recommended for banking (requires completion of The Elder Kiln) in combination with a dramen or lunar staff (unless A Fairy Tale Part III - Battle at Orks Rift has been completed)
The most optimal option though is completion of Deadliest Catch, which provides a deposit chest only a few steps away from a cluster of three logs, making it possible to only bank once an hour to restock on prayer renewals
Armour if player has low defence. Quest = Priest in Peril
A Fairy Tale Part II - Cure a Queen (partially)
Deadliest Catch to unlock a deposit chest to speed up banking (optional). Other = Completing enough Temple Trekking to have access to the Ouroboros pouch eliminate the damage from ghasts Other Benefits = None Inputs = 2.5 x Prayer renewal (4).png Prayer renewal (4) (30,370)
Outputs = 2,000 x Mort myre fungus.png Mort myre fungi (6,866,000) Location = Mort Myre Swamp Category = Collecting Intensity = High Details =

Warning! There is a small risk of dying for lower level players. Ghasts do not hit very hard, but the damage does add up over time.

Collecting mort myre fungi is very profitable as it is the secondary ingredient for making super energy potions. While wearing Morytania legs, players will receive double the amount of fungi when collecting. However, make sure there are at least two inventory spaces when collecting, otherwise players will only receive one fungus. Casting bloom affects rotting objects in the 8 squares around the player and consumes between 10 and 60 prayer points (though if the player only has 1 prayer point left, bloom can still be cast). Players should use a location surrounded by 3 rotting logs to increase the chances of obtaining mort myre fungus. An Ivlandis flail or blessed sickle (b) can be placed on the action bar to cast bloom with hotkeys.

Inventory setup should include 3 Prayer renewal 4-dose vials or 2 6-dose flasks, as 10 doses will be consumed in 1 hour. Each renewal dose will recover prayer points over 6 minutes, though as long as the potion effect is active bloom can be cast indefinitely. Super prayer renewal potion is better and is sometimes cheaper per dose.

Recommend location for players using the bank deposit chest

If you have completed Deadliest Catch, you will have unlocked a deposit chest along the eastern banks of the River Salve. A short distance south of this, shown in the picture on the right, are 3 rotting logs within a 3x3 area. Simply cast bloom, collect, and deposit until you run out of prayer renewal doses. Using the bank deposit chest, this method can collect up to 2500 mort myre fungi per hour, which is a profit of 8,522,776.


For people that haven't completed Deadliest Catch: first, use the fairy ring network to teleport to b k r . Run west until you see three rotting logs, as shown in the image above. Drink a dose of prayer renewal, stand in the middle of the 3 rotting logs and cast bloom. Mort myre fungi will not spawn every time. Always pick the northern log last because when picked, you will return to the middle, removing the need to click back. After a full inventory, teleport to the TzHaar Fight Cave with the TokKul-Zo to bank and repeat using the fairy ring just north. Alternatively, if you haven't got a TokKul-Zo, use the fairy ring to bank in Zanaris, although this is slightly slower.


Alternatively, players with 68 divination or greater can use sign of the porter IV to bank the fungus. This method will reduce the need for bank trips and increase the yield. Each sign of the porter will transport 20 fungi at a cost of 1,083.15 per charge. Profit per hour will be greater than that of banking at the TzHaar Fight Cave but be less than that of using the deposit chest due to the cost of porters.

Coin profits guide/Collecting mort myre fungi=Coin profits guide/Collecting mort myre fungi|=|=|%ARGS%=§Activity = Collecting Mort Myre fungi

§Image = File:Collecting mort myre fungi.png§350px §Profit = {#expr:{GEP§Mort myre fungus}*2000-{GEP§Prayer potion (4)}*8-{GEP§Prayer renewal (4)}*3} §Skill = 40 {scm§Thieving} §Item = Silver sickle (b) or equivalent
Morytania legs 1 or higher (highly recommended)
TokKul-Zo recommended for banking (requires completion of The Elder Kiln) in combination with a Dramen staff§dramen or lunar staff (unless A Fairy Tale Part III - Battle at Orks Rift has been completed)
The most optimal option though is completion of Deadliest Catch, which provides a deposit chest only a few steps away from a cluster of three logs, making it possible to only bank once an hour to restock on prayer renewals
Armour if player has low defence. §Quest = Priest in Peril
A Fairy Tale Part II - Cure a Queen (partially)
Deadliest Catch to unlock a deposit chest to speed up banking (optional). §Other = Completing enough Temple Trekking to have access to the Ouroboros pouch eliminate the damage from ghasts §Other Benefits = None §Inputs = 2.5 x {plink§Prayer renewal (4)} ({GEPrice§Prayer renewal (4)§2.5})
§Outputs = 2,000 x {plink§Mort myre fungus§txt=Mort myre fungi} ({GEPrice§Mort myre fungus§2000}) §Location = Mort Myre Swamp §Category = Collecting §Intensity = High §Details = Warning! There is a small risk of dying for lower level players. Ghasts do not hit very hard, but the damage does add up over time.

Collecting mort myre fungi is very profitable as it is the secondary ingredient for making super energy§super energy potions. While wearing Morytania legs, players will receive double the amount of fungi when collecting. However, make sure there are at least two inventory spaces when collecting, otherwise players will only receive one fungus. Casting bloom affects rotting objects in the 8 squares around the player and consumes between 10 and 60 prayer points (though if the player only has 1 prayer point left, bloom can still be cast). Players should use a location surrounded by 3 rotting logs to increase the chances of obtaining mort myre fungus. An Ivlandis flail or blessed sickle (b) can be placed on the action bar to cast bloom with hotkeys.

Inventory setup should include 3 Prayer renewal 4-dose vials or 2 6-dose flasks, as 10 doses will be consumed in 1 hour. Each renewal dose will recover prayer points over 6 minutes, though as long as the potion effect is active bloom can be cast indefinitely. Super prayer renewal potion is better and is sometimes cheaper per dose.

File:Collecting mort myre fungi location.png§thumb§right§Recommend location for players using the bank deposit chest If you have completed Deadliest Catch, you will have unlocked a deposit chest along the eastern banks of the River Salve. A short distance south of this, shown in the picture on the right, are 3 rotting logs within a 3x3 area. Simply cast bloom, collect, and deposit until you run out of prayer renewal doses. Using the bank deposit chest, this method can collect up to 2500 mort myre fungi per hour, which is a profit of {Coins§{#expr:{GEP§Mort myre fungus}*2500-{GEP§Prayer potion (4)}*8-{GEP§Prayer renewal (4)}*3}.


For people that haven't completed Deadliest Catch: first, use the fairy ring network to teleport to {fairycode§bkr}. Run west until you see three rotting logs, as shown in the image above. Drink a dose of prayer renewal, stand in the middle of the 3 rotting logs and cast bloom. Mort myre fungi will not spawn every time. Always pick the northern log last because when picked, you will return to the middle, removing the need to click back. After a full inventory, teleport to the TzHaar Fight Cave with the TokKul-Zo to bank and repeat using the fairy ring just north. Alternatively, if you haven't got a TokKul-Zo, use the fairy ring to bank in Zanaris, although this is slightly slower.


Alternatively, players with 68 divination or greater can use sign of the porter IV to bank the fungus. This method will reduce the need for bank trips and increase the yield. Each Sign of the porter IV§sign of the porter will transport 20 fungi at a cost of {Coins§{#expr:({GEP§Vibrant energy}*45 + {GEP§Emerald necklace})/20} per charge. Profit per hour will be greater than that of banking at the TzHaar Fight Cave but be less than that of using the deposit chest due to the cost of porters. }}

Mining concentrated gold rocks 387,000 80 Mining required
83 Summoning recommended Mining Low Yes

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Killing unicows 1,645,000 67 Summoning (for war tortoise familiar)
90 Combat (recommended) Combat/Mid High Yes

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Collecting white berries 2,210,000 High Agility
High Summoning for Beast of Burden Collecting High Yes

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Killing fiyr shades 832,000 100 Combat recommended
63 Firemaking Combat/Mid High Yes

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Making magic pyre logs 3,915,000 80 Firemaking Firemaking High Yes

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Looting ogre coffins 1,394,000 None Processing High Yes

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Hunting swamp lizards 1,881,000 29 Hunter (higher recommended) Hunter Moderate Yes

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Cutting mahogany logs 244,000 50 Woodcutting (higher recommended)
33 Summoning recommended
22 Invention recommended Woodcutting Low Yes

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Collecting swamp toads 557,000 None Collecting High Yes

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Hunting kyatt 403,000 55 Hunter (70+ recommended) Hunter High Yes

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Hunting larupia 1,315,000 31 Hunter (50+ recommended) Hunter High Yes

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Collecting swamp tar from the Lady Zay 207,000 None Collecting Moderate Yes

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Killing glacors 4,805,000

95 Prayer recommended
95 Magic recommended
80 Defence recommended
80 Constitution recommended
91 Herblore recommended

Combat/High High Yes

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Killing snakes 2,894,000 50 Combat recommended Combat/Low High Yes

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Crafting cosmic runes 2,144,000 59 or 75 Runecrafting recommended
66 Agility strongly recommended Runecrafting High Yes

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{{Mmgtable/row|Activity = Killing skogres and zogres

Image = Killing skogres and zogres.png Profit = 589920-4097 Skill = 70+ Combat recommended Item = Good combat equipment Quest = Zogre Flesh Eaters Other = None Other Benefits = 26,000 Combat
9,000 Constitution Inputs = Ring of duelling (8).png Ring of duelling (8) (4,097) Outputs = 240 x Ogre coffin key.png Ogre coffin key (589,920) Location = Jiggig Category = Combat/Mid Intensity = High Details = Skogres and zogres can be found in Jiggig during and after the Zogre Flesh Eaters quest, and they always drop the ogre coffin keys that are used to loot ogre coffins. Since the bones from the coffins are quite valuable, the keys are valuable and skogres/zogres can be very worthwhile to kill.

The undead ogres are located south of Castle Wars, in the main Jiggig area past the skull barrier. The easiest way to get here (and to bank) is by using the ring of duelling.

They are level 56 and only have 2000 life points, but there's a hitch -- unless you're using the ogre composite bow and brutal arrows, your damage will be reduced to 25% of what it would normally be. Since the ogre bow is a low-level weapon and brutal arrows can be difficult to obtain, it's often better to accept the reduction in damage and fight them with high-level, non-specialized items. Both monsters are weak to fire spells, but this seems to only give a boost in accuracy -- and since the creatures are low-level, you should generally be hitting 100% of the time regardless. Using melee is not recommended as the zogres/skogres have a long death animation and it's worth it to kill one, walk over to it, attack another one from a distance, and pick up the key once it shows up.

You should do this on a populated world, as the location is nearly always empty, and on low-population worlds the six monsters in the main pen may not respawn in time. It should only take 10-20 seconds to kill one even with the damage penalty, so a full inventory might take 8-10 minutes. Banking is very quick at Castle Wars. After you've finished, sell your keys on the Grand Exchange, but keep in mind that as ogre coffin keys have a low buying limit, you may be able to sell them in bulk for a higher price.

Alternatively, you could loot coffins with the keys you've obtained. This is more efficient since it saves banking time and can even be used between monster respawns. See Money making guide/Looting ogre coffins for more information.

Money making guide/Killing skogres and zogres=Money making guide/Killing skogres and zogres|=|=|%ARGS%=§Activity = Killing skogres and zogres

§Image = File:Killing skogres and zogres.png§400px §Profit = {GEP§Ogre coffin key§240}-{GEP§Ring of duelling (8)} §Skill = 70+ {scm§Combat} recommended §Item = Good combat equipment §Quest = Zogre Flesh Eaters §Other = None §Other Benefits = 26,000 {scm§Combat}
9,000 {scm§Constitution} §Inputs = {plink§Ring of duelling (8)} ({formatnum:{#expr:{GEP§Ring of duelling (8)}) §Outputs = 240 x {plink§Ogre coffin key} ({formatnum:{GEP§Ogre coffin key§240}) §Location = Jiggig §Category = Combat/Mid §Intensity = High §Details = Skogres and zogres can be found in Jiggig during and after the Zogre Flesh Eaters quest, and they always drop the ogre coffin keys that are used to loot ogre coffins. Since the bones from the coffins are quite valuable, the keys are valuable and skogres/zogres can be very worthwhile to kill.

The undead ogres are located south of Castle Wars, in the main Jiggig area past the skull barrier. The easiest way to get here (and to bank) is by using the ring of duelling.

They are level 56 and only have 2000 life points, but there's a hitch -- unless you're using the ogre composite bow and brutal arrows, your damage will be reduced to 25% of what it would normally be. Since the ogre bow is a low-level weapon and brutal arrows can be difficult to obtain, it's often better to accept the reduction in damage and fight them with high-level, non-specialized items. Both monsters are weak to fire spells, but this seems to only give a boost in accuracy -- and since the creatures are low-level, you should generally be hitting 100% of the time regardless. Using melee is not recommended as the zogres/skogres have a long death animation and it's worth it to kill one, walk over to it, attack another one from a distance, and pick up the key once it shows up.

You should do this on a populated world, as the location is nearly always empty, and on low-population worlds the six monsters in the main pen may not respawn in time. It should only take 10-20 seconds to kill one even with the damage penalty, so a full inventory might take 8-10 minutes. Banking is very quick at Castle Wars. After you've finished, sell your keys on the Grand Exchange, but keep in mind that as ogre coffin keys have a low buying limit, you may be able to sell them in bulk for a higher price.

Alternatively, you could loot coffins with the keys you've obtained. This is more efficient since it saves banking time and can even be used between monster respawns. See Money making guide/Looting ogre coffins for more information. }}

Mining adamantite ore 27,000 70+ Mining 45 Dungeoneering (recommended) Mining High No

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Killing aviansie 478,000 70 Ranged (80 recommended)
70 Defence recommended
92 Prayer useful Combat/Mid High Yes

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Tanning royal dragonhide 26,869,000 None Processing High Yes

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Superheating runite ore 424,000 85 Smithing
43 Magic
35 Dungeoneering (Recommended for coal bag)
35 Mining (Recommended for coal bag) Magic High No

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{{Mmgtable/row|Activity = Enchanting onyx bolts

Image = Enchant bolts.gif Profit = 1350*(77230-74350-232-412) Skill = 87 Magic Item = Staff of fire
Large amount of starting money Quest = None Other = None Other Benefits = 130,950 Magic Inputs = Outputs = 13,500 x Onyx bolts (e) 5.png Onyx bolts (e) (104,260,500) Location = Anywhere (no banking necessary) Category = Magic Intensity = High Details = Onyx bolts (e) have a relatively high High Alchemy price, so many players use them to train Magic due to their high Grand Exchange limit. They can also be put in the Alchemiser mk. II while still profiting off them at the same time.

Enchant Crossbow Bolt (Onyx) is cast with one cosmic rune, 20 fire runes, one death rune and enchants 10 bolts at a time. Use a staff of fire for free fire runes. Click the Enchant Crossbow Bolt magic spell, which opens a menu to enchant bolts. You can right-click the Onyx bolts in this menu to enchant up to 10 sets of 10 bolts at once. Each set of ten spells takes approximately 26 seconds, so you can make up to 13,500 enchanted Onyx bolts per hour. Because the runes and bolts all stack, there is no need to bank, and you can enchant in almost any location.

The bolt market is fairly volatile, so test the profit of one set of bolts before you buy the runes and bolts in bulk. Maximise your profit by buying one Onyx bolt (e) instantly, and sell all of yours for slightly less than what you paid. They may take a while to sell, but an extra 100 coins per bolt can double your profit.

While the bolts can potentially sell slightly faster by undercutting the price at which they instantly buy, it is advised to sell them for the exact same price, to avoid starting a downward spiral by undercutting other sellers and very likely getting undercut in return.

Money making guide/Enchanting onyx bolts=Money making guide/Enchanting onyx bolts|=|=|%ARGS%=§Activity = Enchanting onyx bolts

§Image = Enchant bolts.gif §Profit = 1350*({GEP§Onyx bolts (e)§10}-{GEP§Onyx bolts§10}-{GEP§Death rune}-{GEP§Cosmic rune}) §Skill = 87 {scm§Magic} §Item = Staff of fire
Large amount of starting money §Quest = None §Other = None §Other Benefits = 130,950 {scm§Magic}

§Inputs =

13,500 x {plink§Onyx bolts} ({GEPrice§Onyx bolts§13500})
1,350 x {plink§Death rune}s ({GEPrice§Death rune§1350})
1,350 x {plink§Cosmic rune}s ({GEPrice§Cosmic rune§1350})

§Outputs = 13,500 x {plink§Onyx bolts (e)} ({GEPrice§Onyx bolts (e)§13500}) §Location = Anywhere (no banking necessary) §Category = Magic §Intensity = High §Details = Onyx bolts (e) have a relatively high High Alchemy price, so many players use them to train Magic due to their high Grand Exchange limit. They can also be put in the Alchemiser mk. II while still profiting off them at the same time.

Enchant Crossbow Bolt (Onyx) is cast with one cosmic rune, 20 fire runes, one death rune and enchants 10 bolts at a time. Use a staff of fire for free fire runes. Click the Enchant Crossbow Bolt magic spell, which opens a menu to enchant bolts. You can right-click the Onyx bolts in this menu to enchant up to 10 sets of 10 bolts at once. Each set of ten spells takes approximately 26 seconds, so you can make up to 13,500 enchanted Onyx bolts per hour. Because the runes and bolts all stack, there is no need to bank, and you can enchant in almost any location.

The bolt market is fairly volatile, so test the profit of one set of bolts before you buy the runes and bolts in bulk. Maximise your profit by buying one Onyx bolt (e) instantly, and sell all of yours for slightly less than what you paid. They may take a while to sell, but an extra 100 coins per bolt can double your profit.

While the bolts can potentially sell slightly faster by undercutting the price at which they instantly buy, it is advised to sell them for the exact same price, to avoid starting a downward spiral by undercutting other sellers and very likely getting undercut in return.

}}

Killing mature grotworms 614,000

80 Magic or Ranged or Attack recommended
55 Magic for High Level Alchemy
80 Defence recommended
50 Agility recommended

Combat/Mid High Yes

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Killing warped bats 638,000 30 Combat (recommended) Combat/Low High No

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Killing frost dragons 5,402,000

85 Dungeoneering required
3 Invention recommended
85 Herblore recommended
92 Prayer recommended
96 Summoning recommended
110 Combat recommended

Combat/High High Yes

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Collecting jangerberries 512,000 10 Agility Collecting High Yes

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{{Mmgtable/row|Activity = Tanning Royal dragonhide with Make Leather

Image = Make leather.gif Profit = 1000*(24045-21660-830-96) Skill = 83 Magic Item = Staff of fire

5,000,000+ coins recommended

Quest = Dream Mentor Other = Make Leather spell unlocked from Livid Farm (489,200 produce points)
Using lunar spells magic book Other Benefits = 87,000 Magic Inputs = Outputs = 5,000 x Royal dragon leather.png Royal dragon leather (24,045,000) Location = Grand Exchange or bank chest recommended Category = Magic Intensity = High Details = Royal dragon leather is used to train Crafting, and it is always in high demand. Because Royal dragonhide must be tanned into leather before it can be crafted, tanning the hides in bulk can be highly profitable.

While regular tanning can be quite profitable on its own, using the lunar spell Make Leather (which tans five hides at once) can increase the profit by more than 50% while also giving decent Magic experience. The downside is that Make Leather must be unlocked from Livid Farm, which requires 489,200 produce points.

Because the price difference between hides and leather can be fairly small, it is important to buy the hides for a low price and sell the leather for a high price; you can lose out on much of the profit or even turn a loss if you are not patient. Test the profit by buying one Royal dragonhide and one Royal dragon leather. If the difference between the two is less than 200, it may be worth it to switch to a different hide type. In some cases the profit can be more than 500 coins -- the guide prices on the Grand Exchange are not always indicative of the current trading price.

Begin by equipping your staff of fire and withdrawing body runes and astral runes, along with 25 royal dragonhides. Click the Make Leather spell (either in the spellbook or directly on your action bar) and use it on one of the hides. A Make-X interface will pop up. Tan all of them (five at a time, so five total casts), and then bank your royal dragon leather and repeat. With fast banking, one can make a total of 5,000 leathers an hour.

When finished, sell the leather on the Grand Exchange. Since the margin can be rather high, consider buying one royal dragon leather first and selling yours for one coin below that. This can save you more than 100 coins per item.

Money making guide/Tanning royal dragonhide with Make Leather=Money making guide/Tanning royal dragonhide with Make Leather|=|=|%ARGS%=§Activity = Tanning Royal dragonhide with Make Leather

§Image = Make leather.gif §Profit = 1000*({GEP§Royal dragon leather§5}-{GEP§Royal dragonhide§5}-{GEP§Astral rune§2}-{GEP§Body rune§2}) §Skill = 83 {scm§Magic} §Item = Staff of fire
5,000,000+ coins recommended §Quest = Dream Mentor §Other = Make Leather spell unlocked from Livid Farm (489,200 produce points)
Using lunar spells magic book §Other Benefits = 87,000 {scm§Magic}

§Inputs =

5,000 x {plink§Royal dragonhide} ({GEPrice§Royal dragonhide§5000})
2,000 x {plink§Astral rune}s ({GEPrice§Astral rune§2000})
2,000 x {plink§Body rune}s ({GEPrice§Body rune§2000})

§Outputs = 5,000 x {plink§Royal dragon leather} ({GEPrice§Royal dragon leather§5000}) §Location = Grand Exchange or bank chest recommended §Category = Magic §Intensity = High §Details = Royal dragon leather is used to train Crafting, and it is always in high demand. Because Royal dragonhide must be tanned into leather before it can be crafted, tanning the hides in bulk can be highly profitable.

While Money making guide/Tanning royal dragonhide§regular tanning can be quite profitable on its own, using the lunar spell Make Leather (which tans five hides at once) can increase the profit by more than 50% while also giving decent Magic experience. The downside is that Make Leather must be unlocked from Livid Farm, which requires 489,200 produce points.

Because the price difference between hides and leather can be fairly small, it is important to buy the hides for a low price and sell the leather for a high price; you can lose out on much of the profit or even turn a loss if you are not patient. Test the profit by buying one Royal dragonhide and one Royal dragon leather. If the difference between the two is less than 200, it may be worth it to switch to a different hide type. In some cases the profit can be more than 500 coins -- the guide prices on the Grand Exchange are not always indicative of the current trading price.

Begin by equipping your staff of fire and withdrawing body runes and astral runes, along with 25 royal dragonhides. Click the Make Leather spell (either in the spellbook or directly on your action bar) and use it on one of the hides. A Make-X interface will pop up. Tan all of them (five at a time, so five total casts), and then bank your royal dragon leather and repeat. With fast banking, one can make a total of 5,000 leathers an hour.

When finished, sell the leather on the Grand Exchange. Since the margin can be rather high, consider buying one royal dragon leather first and selling yours for one coin below that. This can save you more than 100 coins per item. }}

Killing chaos dwarves and hand cannoneers 2,340,000

70 Defence recommended
75 Magic recommended
92 Prayer recommended

Combat/Mid Low Yes

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Killing brutal green dragons 401,000

80 Ranged recommended
70 Defence recommended
67 Summoning recommended
85 Herblore recommended
92 Prayer recommended
68 Divination recommended

Combat/High High Yes

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Crafting astral runes 2,942,000

40 Runecrafting, 82 recommended
75 Magic recommended
93 Summoning recommended

Runecrafting High Yes

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Crafting nature runes with spirit graahk 3,647,000

91 Runecrafting recommended
57 Summoning required

Runecrafting High Yes

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Crafting law runes through the Abyss 1,750,000 54 Runecrafting, 75 recommended Runecrafting High Yes

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Crafting nature runes through the Abyss 3,538,000 91 Runecrafting recommended
93 Summoning recommended Runecrafting High Yes

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Killing warped tortoises 1,466,000 70 Magic/Ranged recommended
70 Defence recommended Combat/Mid High Yes

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Killing ganodermic beasts 3,057,000

95 Slayer required
92 Prayer recommended
95 Magic recommended
75 Defence recommended
91 Herblore recommended
73 Agility recommended

Combat/High Moderate Yes

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Collecting honeycomb 1,146,000 High Summoning for Beast of Burden Collecting High Yes

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Casting ophidian incubation 8,105,000 63 Summoning Summoning High Yes

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Opening muddy chests 4,208,000 96 Summoning Processing High Yes

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Hunting grenwalls 1,962,000 77 Hunter (80+ recommended for 5 box traps)
69 Summoning (optional for fruit bat familiar) Hunter Moderate Yes

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Picking bananas 1,137,000 None Collecting High Yes

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{{Mmgtable/row|Activity = Crafting cosmic runes through the Abyss

Image = Crafting cosmic runes.png Profit = 3658560 - 133200 -15,538.5 Skill = 75 Runecrafting recommended
93 Summoning recommended Item = Quest = Lost City quest Other = Wilderness Tasks recommended Other Benefits = 88,800 Runecrafting (124,320 if using demonic skull) Inputs = 4,440 x Pure essence.png Pure essence (133,200)
1.5 x Abyssal titan pouch.png Abyssal titan pouch (15,538.5) Outputs = 8,880 Cosmic rune.png Cosmic rune (3,658,560) Location = Cosmic altar Category = Runecrafting Intensity = High Details = At realistic speed, you can do about 60 trips to the cosmic altar via the Abyss per hour, using the amulet of glory to teleport back to Edgeville, and using the tool belt items to mine through the rocks in the abyss. You need to recharge your pouches every 7 to 9 trips, to prevent the giant pouch from degrading. You will also need to recharge your amulet of glory if it runs out of charges, or you can buy another one at the Grand Exchange.

Using the small through giant Runecrafting pouches, you can hold up to 54 essence per trip, resulting in a profit of 42,876 coins per trip. A massive pouch 17 more net runes, but requires 1,000 Runespan points and degrades into dust after 42 uses. In addition, the Infinity ethereal outfit can store 12 essence for a profit of 4,081,501.5 coins per hour.

The Mage of Zamorak is located low-level wilderness, near the source of the River Lum. This is a fairly safe area, but there might be PKers so it is advised not to take expensive items on the trips to the abyss. The best setup would be cheap but protective gear. Inside the abyss, the creatures there will be aggressive and might do fair amounts of damage. See Abyss#Strategy for more information on how to navigate the abyss. Once inside, enter the cosmic rift and craft the essence in your inventory and your pouches. Teleport back to Edgeville with an amulet of glory and repeat.

You can maximise the speed of your runs by creating 2 bank presets and binding them to the numbers 1 and 2. The first bank preset should have your backpack containing your 4 pouches and the remaining spaces filled with pure essence. Your second preset should be the same, but also include your equipment with a fully charged amulet of glory and any other equipment you want to bring with you. You will need 13 amulet of glory and preferably access to the Heroes' Guild to recharge them in order for this to work.

First, open your bank and right click each of your pouches to fill them, then load your first bank preset. Complete your run to the abyss and repeat this until your amulet is out of charge. Now, again fill your pouches but this time load your second preset, supplying you with a fresh, fully charged amulet of glory. This will reduce banking times and therefore make it possible for you to create more cosmic runes per hour.

Completing the Wilderness Tasks is also helpful. All versions of the Wilderness sword provide infinite free teleports to Edgeville, and the Wilderness sword 3 and above give a chance for the Mage of Zamorak to teleport the player directly to the centre of the Abyss, thus saving time and further increasing the profit per hour.

With lesser familiars, you'll be reduced to 3960 or 3660 essence respectively. Abyssal lurker: 3,135,936 Abyssal parasite: 2,899,962

Coin profits guide/Crafting cosmic runes through the Abyss=Coin profits guide/Crafting cosmic runes through the Abyss|=|=|%ARGS%=§Activity = Crafting cosmic runes through the Abyss

§Image = File:Crafting cosmic runes.png§400px §Profit = {GEP§Cosmic rune§8880} - {GEP§Pure essence§4440} -{GEPrice§Abyssal titan pouch§1.5} §Skill = 75 {scm§Runecrafting} recommended
93 {scm§Summoning} recommended

§Item =

§Quest = Lost City quest §Other = Wilderness Tasks recommended §Other Benefits = 88,800 {scm§Runecrafting} (124,320 if using demonic skull) §Inputs = 4,440 x {plink§Pure essence} ({GEPrice§Pure essence§4440})
1.5 x {plink§Abyssal titan pouch} ({GEPrice§Abyssal titan pouch§1.5}) §Outputs = 8,880 {plink§Cosmic rune} ({GEPrice§Cosmic rune§8880}) §Location = Cosmic altar §Category = Runecrafting §Intensity = High §Details = At realistic speed, you can do about 60 trips to the cosmic altar via the Abyss per hour, using the amulet of glory to teleport back to Edgeville, and using the tool belt items to mine through the rocks in the abyss. You need to recharge your pouches every 7 to 9 trips, to prevent the giant pouch from degrading. You will also need to recharge your amulet of glory if it runs out of charges, or you can buy another one at the Grand Exchange.

Using the Small pouch§small through Giant pouch§giant Runecrafting pouches, you can hold up to 54 essence per trip, resulting in a profit of {formatnum:{#expr:108*{GEP§Cosmic rune} - 54*{GEP§Pure essence} coins per trip. A massive pouch 17 more net runes, but requires 1,000 Runespan points and degrades into dust after 42 uses. In addition, the Infinity ethereal outfit can store 12 essence for a profit of {fe§{GEP§Cosmic rune§10320} - {GEP§Pure essence§5160} -{GEPrice§Abyssal titan pouch§1.5} coins per hour.

The Mage of Zamorak is located low-level wilderness, near the source of the River Lum. This is a fairly safe area, but there might be PKers so it is advised not to take expensive items on the trips to the abyss. The best setup would be cheap but protective gear. Inside the abyss, the creatures there will be aggressive and might do fair amounts of damage. See Abyss#Strategy for more information on how to navigate the abyss. Once inside, enter the cosmic rift and craft the essence in your inventory and your pouches. Teleport back to Edgeville with an amulet of glory and repeat.

You can maximise the speed of your runs by creating 2 bank presets and binding them to the numbers 1 and 2. The first bank preset should have your backpack containing your 4 pouches and the remaining spaces filled with pure essence. Your second preset should be the same, but also include your equipment with a fully charged amulet of glory and any other equipment you want to bring with you. You will need 13 amulet of glory and preferably access to the Heroes' Guild to recharge them in order for this to work.

First, open your bank and right click each of your pouches to fill them, then load your first bank preset. Complete your run to the abyss and repeat this until your amulet is out of charge. Now, again fill your pouches but this time load your second preset, supplying you with a fresh, fully charged amulet of glory. This will reduce banking times and therefore make it possible for you to create more cosmic runes per hour.

Completing the Wilderness Tasks is also helpful. All versions of the Wilderness sword provide infinite free teleports to Edgeville, and the Wilderness sword 3 and above give a chance for the Mage of Zamorak to teleport the player directly to the centre of the Abyss, thus saving time and further increasing the profit per hour.

With lesser familiars, you'll be reduced to 3960 or 3660 essence respectively. Abyssal lurker: {fe§{GEP§Cosmic rune§7920} - {GEP§Pure essence§3960} - {GEP§Abyssal lurker pouch§1.5} Abyssal parasite: {fe§{GEP§Cosmic rune§7320} - {GEP§Pure essence§3660} - {GEP§Abyssal parasite pouch§1.5}

}}

Mining runite ore 166,000 85+ Mining
83 Summoning strongly recommended Mining High Yes

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Killing black unicorns 1,021,000 70 Combat recommended
25 Prayer recommended Combat/Low High Yes

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Killing the Queen Black Dragon 4,470,000

138 Combat recommended
96 Summoning recommended (60 required)
96 Herblore recommended
95 Prayer recommended
50 Agility recommended

Combat/High High Yes

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{{Mmgtable/row|Activity = Killing Red dragons

Image = Killing red dragons.png Profit = 658720+491280-160000-25211.43 Skill = 30 Agility
85 Herblore recommended
80 Ranged recommended
70 Defence recommended
67 Summoning recommended
28+ Divination recommended Item = High level ranged gear, such as a hand cannon, royal crossbow, zaryte bow, or a set of ascension crossbows
War tortoise pouch recommended
Karamja gloves 4 recommended for shortcut
TokKul-Zo recommended Quest = None Other = Elite Karamja Tasks recommended Other Benefits = 100,000 Combat
33,000 Constitution Inputs = 2.5 x Super antifire (4).png Super antifire (4) (25,211.43)
160,000 Coins 10000.png Coins (gear repair) Outputs = 230 x Red dragonhide.png Red dragonhide 658,720
230 x Dragon bones.png Dragon bones 491,280 Location = Brimhaven Dungeon Category = Combat/Mid Intensity = High Details = Killing Red dragons gives good combat experience, and also decent money in the form of their 100% drops, dragon bones and red dragonhide, which sell for 2,136 and 2,864 respectively. This makes each kill worth 5,000 coins.

The only non-Wilderness location to kill red dragons is in the Brimhaven Dungeon. Access it using either the Karamja lodestone, a Brimhaven tablet, a charter ship to Brimhaven, or an amulet of glory. Entrance to the dungeon costs 875 coins, unless you've completed the Hard Karamja Tasks. Take the long path south and use the shortcut to enter the area. See the map of Brimhaven Dungeon for more information. Alternatively, if you are wearing the Karamja gloves 4, you may use the shortcut near the dungeon entrance to get to them much faster.

For those willing to take the risk of high level wilderness, Red Dragon Isle potentially offers the advantage of a nearby banker, William, who wanders both inside and outside of the gates. Alternately, those who have the Wilderness sword can use it to teleport to the Wilderness herb patch, which allows for quick returns from regular banks outside the Wilderness.

Red dragons are weak to crossbow bolts, but with high level weapons, any style will work. Super antifire is strongly recommended, as it will allow you to use both hands for weapons instead of an anti-dragon shield or equivalent. Using a Beast of Burden is also helpful to cut down on the number of bank runs. Simply attack the red dragons with abilities and pick up the hides and bones. With relatively high combat stats, you can kill them in about 10 to 13 seconds on average. When your inventory and your familiar are filled, teleport to a bank using a TokKul-Zo, ring of duelling, or similar, bank, and repeat.

Using a Sign of the porter II (28 Divination) or higher will allow you to automatically bank the red dragonhide.

If you don't have the level for super antifire potions, but do have 37 Prayer, you can instead use regular antifire potions combined with Protect from Magic, which will provide complete immunity from chromatic dragonfire.

Money making guide/Killing red dragons=Money making guide/Killing red dragons|=|=|%ARGS%=§Activity = Killing Red dragons

§Image = File:Killing red dragons.png§400px §Profit = {GEP§Red dragonhide§230}+{GEP§Dragon bones§230}-160000-{GEP§Antifire (3)§3.33} §Skill = 30 {scm§Agility}
85 {scm§Herblore} recommended
80 {scm§Ranged} recommended
70 {scm§Defence} recommended
67 {scm§Summoning} recommended
28+ {scm§Divination} recommended §Item = High level ranged gear, such as a Hand cannon§hand cannon, Royal crossbow§royal crossbow, Zaryte bow§zaryte bow, or a set of Ascension crossbow§ascension crossbows
War tortoise pouch recommended
Karamja gloves 4 recommended for shortcut
TokKul-Zo recommended §Quest = None §Other = Elite Karamja Tasks recommended §Other Benefits = 100,000 {scm§Combat}
33,000 {scm§Constitution} §Inputs = 2.5 x {plink§Super antifire (4)} ({GEPrice§Antifire (3)§3.33})
160,000 {plink§Coins} (gear repair) §Outputs = 230 x {plink§Red dragonhide} {GEPrice§Red dragonhide§230}
230 x {plink§Dragon bones} {GEPrice§Dragon bones§230} §Location = Brimhaven Dungeon §Category = Combat/Mid §Intensity = High §Details = Killing Red dragons gives good combat experience, and also decent money in the form of their 100% drops, dragon bones and red dragonhide, which sell for {GEPrice§Dragon bones} and {GEPrice§Red dragonhide} respectively. This makes each kill worth {formatnum:{#expr:{GEP§Dragon bones}+{GEP§Red dragonhide} coins.

The only non-Wilderness location to kill red dragons is in the Brimhaven Dungeon. Access it using either the Karamja lodestone, a Brimhaven tablet, a charter ship to Brimhaven, or an Amulet of glory§amulet of glory. Entrance to the dungeon costs 875 coins, unless you've completed the Hard Karamja Tasks. Take the long path south and use the shortcut to enter the area. See Map:Brimhaven Dungeon§the map of Brimhaven Dungeon for more information. Alternatively, if you are wearing the Karamja gloves 4, you may use the shortcut near the dungeon entrance to get to them much faster.

For those willing to take the risk of high level wilderness, Red Dragon Isle potentially offers the advantage of a nearby banker, William, who wanders both inside and outside of the gates. Alternately, those who have the Wilderness sword can use it to teleport to the Wilderness herb patch, which allows for quick returns from regular banks outside the Wilderness.

Red dragons are weak to crossbow bolts, but with high level weapons, any style will work. Super antifire is strongly recommended, as it will allow you to use both hands for weapons instead of an anti-dragon shield or equivalent. Using a Beast of Burden is also helpful to cut down on the number of bank runs. Simply attack the red dragons with abilities and pick up the hides and bones. With relatively high combat stats, you can kill them in about 10 to 13 seconds on average. When your inventory and your familiar are filled, teleport to a bank using a TokKul-Zo, ring of duelling, or similar, bank, and repeat.

Using a Sign of the porter II (28 {scm§Divination}) or higher will allow you to automatically bank the red dragonhide.

If you don't have the level for super antifire potions, but do have 37 Prayer, you can instead use regular antifire potions combined with Protect from Magic, which will provide complete immunity from chromatic dragonfire. }}

Killing cave horrors 1,665,000

70 Magic/Attack recommended
70 Defence recommended
68 Summoning recommended
58 Slayer required

Combat/Mid Low Yes

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High level Barrows 4,100,000 110 Combat recommended Combat/High High Yes

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Cutting oak logs 591,000 15 Woodcutting (higher recommended) Woodcutting High No

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{{Mmgtable/row|Activity = Making pastry dough

Image =
Pastry dough.png Pastry dough.png Pastry dough.png Pastry dough.png
Pastry dough.png Pastry dough.png Pastry dough.png Pastry dough.png
Pastry dough.png Pastry dough.png Pastry dough.png Pastry dough.png
Pastry dough.png Pastry dough.png Pastry dough.png Pastry dough.png
Pastry dough.png Pastry dough.png Pastry dough.png Pastry dough.png
Pastry dough.png Pastry dough.png Pastry dough.png Pastry dough.png
Pastry dough.png Pastry dough.png Pastry dough.png
Profit = 2160*(386-249) Skill = 10 Cooking Item = None Quest = None Other = The "Destroy empty containers when cooking" gameplay option needs to be enabled from the Miscellaneous Settings section of the Gameplay Settings. Other Benefits = 2,160 Cooking Inputs = 2,160 x Pot of flour.png Pot of flour (537,840) Outputs = 2,160 x Pastry dough.png Pastry dough (833,760) Location = Grand Exchange recommended Category = Cooking Members = No Intensity = High Details = Pastry dough is made by using a pot of flour on a water source. The closest water sources to a bank in free-to-play are the water trough next to the furnace east of the Lumbridge Combat Academy, the sink north of Falador's west bank, and the well in Edgeville. Pots of flour can at times be difficult to buy at a low price, but leaving in an offer will usually be successful.

To make this method as efficient as possible, the "Destroy empty containers when cooking" gameplay option should be enabled. This can be done in the Miscellaneous Settings section of the Gameplay Settings. This will allow the player to turn 27 pots of flour into dough per trip instead of the usual half-inventory of 14, at the cost of the pots being destroyed.

Withdraw 27 pots of flour from the bank and use one of the pots on the water source. Select pastry dough, and wait about 30 seconds for all of the flour to be converted. Return to the bank, use a bank preset to store the pastry dough and withraw another 27 pots of flour, and repeat. With this method about 80 trips can be done per hour, for 2,160 dough per hour. Sell the pastry dough on the Grand Exchange for as high a price as you can -- the guide price is not always an accurate indicator of what pastry dough is currently selling for.

This is primarily a free-to-play method, but members can also take part, preferably using the sink and Culinaromancer's Chest in the basement of Lumbridge Castle.

Money making guide/Making pastry dough=Money making guide/Making pastry dough|=|=|%ARGS%=§Activity = Making pastry dough

§Image = {Inventory§Pastry dough§Pastry dough§Pastry dough§Pastry dough§Pastry dough§Pastry dough§Pastry dough§Pastry dough§Pastry dough§Pastry dough§Pastry dough§Pastry dough§Pastry dough§Pastry dough§Pastry dough§Pastry dough§Pastry dough§Pastry dough§Pastry dough§Pastry dough§Pastry dough§Pastry dough§Pastry dough§Pastry dough§Pastry dough§Pastry dough§Pastry dough} §Profit = 2160*({GEP§Pastry dough}-{GEP§Pot of flour}) §Skill = 10 {scm§Cooking} §Item = None §Quest = None §Other = The "Destroy empty containers when cooking" gameplay option needs to be enabled from the Miscellaneous Settings section of the Gameplay Settings. §Other Benefits = 2,160 {Scm§Cooking} §Inputs = 2,160 x {plink§Pot of flour} ({GEPrice§Pot of flour§2160}) §Outputs = 2,160 x {plink§Pastry dough} ({GEPrice§Pastry dough§2160}) §Location = Grand Exchange recommended §Category = Cooking §Members = No §Intensity = High §Details = Pastry dough is made by using a pot of flour on a water source. The closest water sources to a bank in free-to-play are the water trough next to the furnace east of the Lumbridge Combat Academy, the sink north of Falador's west bank, and the well in Edgeville. Pots of flour can at times be difficult to buy at a low price, but leaving in an offer will usually be successful.

To make this method as efficient as possible, the "Destroy empty containers when cooking" gameplay option should be enabled. This can be done in the Miscellaneous Settings section of the Gameplay Settings. This will allow the player to turn 27 pots of flour into dough per trip instead of the usual half-inventory of 14, at the cost of the pots being destroyed.

Withdraw 27 pots of flour from the bank and use one of the pots on the water source. Select pastry dough, and wait about 30 seconds for all of the flour to be converted. Return to the bank, use a bank preset to store the pastry dough and withraw another 27 pots of flour, and repeat. With this method about 80 trips can be done per hour, for 2,160 dough per hour. Sell the pastry dough on the Grand Exchange for as high a price as you can -- the guide price is not always an accurate indicator of what pastry dough is currently selling for.

This is primarily a free-to-play method, but members can also take part, preferably using the sink and Culinaromancer's Chest in the basement of Lumbridge Castle. }}

Killing rorarii 3,121,000 81 Slayer required
96 Herblore recommended
92 Prayer recommended
80 Ranged recommended
80 Defence recommended
68 Summoning recommended Combat/High Low Yes

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Tanning cowhide 6,649,000 None Processing High No

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Killing Automaton Guardians 800,000

67 Slayer required
95 Prayer recommended
91 Herblore recommended
80 Magic recommended
70 Defence recommended

Combat/High High Yes

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Cutting logs 160,000 31+ Woodcutting recommended Woodcutting High No

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{{Mmgtable/row|Activity = Killing mithril dragons

Image = Killing mithril dragons.png Profit = 256320+245520+20895+14254.932+4525.8955+90000-178912-25211.43-45952.83-6075-11925 Skill =

80 Magic recommended
80 Defence recommended
92/95 Prayer recommended
67 Summoning recommended
85 Herblore recommended

Item = Quest = Fairy Tale II - Cure a Queen recommended for fairy ring
The Elder Kiln recommended Other = Barbarian Training Other Benefits =

217,000 Magic / Defence
71,000 Constitution

Inputs = Outputs = Location = Ancient Cavern Category = Combat/High Intensity = High Details = The profit rate assumes 120 kills per hour. Your actual profit may be higher or lower depending on your speed.

Mithril dragons have a 100% drop of dragon bones and three mithril bars, in addition to dropping many High Level Alchemy items. Using Soul Split in addition to good defensive armour can keep you at or near full health while killing them. Mithril dragons are weak to earth spells, although with a chaotic staff or better and a high Magic level, any type of spell will have 100% accuracy against them. Super antifires are highly recommended, as using an anti-dragon shield or equivalent will inhibit your efficiency, and cut into your profit per hour.

They are located on the upper level of the Ancient Cavern, which requires Barbarian Training to access. The area is multicombat and the dragons are aggressive. Drink your super antifire, pray Soul Split and possibly Torment, and start attacking one of them with basic abilities, using the thresholds Wild Magic and Asphyxiate when available. Pick up the mithril bars, dragon bones and any other items worth keeping, and repeat. When your inventory and your war tortoise or pack yak are full, use the TokKul-Zo to teleport next to the TzHaar Fight Cave, and bank your loot. Run north to the fairy ring and use the code b j q to return to the Ancient Cavern.

Money making guide/Killing mithril dragons=Money making guide/Killing mithril dragons|=|=|%ARGS%=§Activity = Killing mithril dragons

§Image = File:Killing mithril dragons.png§400px §Profit = {GEP§Dragon bones§120}+{GEP§Mithril bar§360}+{GEP§Rune bar§7}+{GEP§Draconic visage§.012}+{GEP§Dragon full helm§.0037}+90000-{GEP§Prayer flask (6)§16}-{GEP§Antifire (3)§3.33}-{GEP§War tortoise pouch§1.33}-{GEP§Nature rune§15}-{GEP§Fire rune§75}

§Skill =

80 {scm§Magic} recommended
80 {scm§Defence} recommended
92/95 {scm§Prayer} recommended
67 {scm§Summoning} recommended
85 {scm§Herblore} recommended

§Item =

High-level magic armour (Robes of subjugation§Subjugation, Ganodermic armour§Ganodermic, Virtus armour§Virtus, Sea singer's robes§Sea singer)
TokKul-Zo strongly recommended
High-level magic weapon (Staff of light, Chaotic staff recommended)

§Quest = Fairy Tale II - Cure a Queen recommended for fairy ring
The Elder Kiln recommended §Other = Barbarian Training §Other Benefits = 217,000 {scm§Magic} / {scm§Defence}
71,000 {scm§Constitution}

§Inputs =

16 x {plink§Prayer flask (6)} ({GEPrice§Prayer flask (6)§16})
2.5 x {plink§Super antifire (4)} ({GEPrice§Antifire (3)§3.33§round=0})
1.33 x {plink§War tortoise pouch} ({GEPrice§War tortoise pouch§1.33§round=0})
15 x {plink§Nature rune} ({GEPrice§Nature rune§15})
75 x {plink§Fire rune} ({GEPrice§Fire rune§75})
150,000 {plink§Coins} (gear repair)

§Outputs =

120 x {plink§Dragon bones} ({GEPrice§Dragon bones§120})
360 x {plink§Mithril bar} ({GEPrice§Mithril bar§360})
7 x {plink§Rune bar} ({GEPrice§Rune bar§7})
0.012 x {plink§Draconic visage} ({GEPrice§Draconic visage§.012§round=0})
0.0037 x {plink§Dragon full helm} ({GEPrice§Dragon full helm§.0037§round=0})
240,000 {plink§Coins} (High Level Alchemy)

§Location = Ancient Cavern §Category = Combat/High §Intensity = High §Details = The profit rate assumes 120 kills per hour. Your actual profit may be higher or lower depending on your speed.

Mithril dragons have a 100% drop of dragon bones and three mithril bars, in addition to dropping many High Level Alchemy items. Using Soul Split in addition to good defensive armour can keep you at or near full health while killing them. Mithril dragons are weak to earth spells, although with a chaotic staff or better and a high Magic level, any type of spell will have 100% accuracy against them. Super antifires are highly recommended, as using an anti-dragon shield or equivalent will inhibit your efficiency, and cut into your profit per hour.

They are located on the upper level of the Ancient Cavern, which requires Barbarian Training to access. The area is multicombat and the dragons are aggressive. Drink your super antifire, pray Soul Split and possibly Torment, and start attacking one of them with basic abilities, using the thresholds Wild Magic and Asphyxiate when available. Pick up the mithril bars, dragon bones and any other items worth keeping, and repeat. When your inventory and your war tortoise or pack yak are full, use the TokKul-Zo to teleport next to the TzHaar Fight Cave, and bank your loot. Run north to the fairy ring and use the code {fairycode§bjq} to return to the Ancient Cavern. }}

Killing grifolapines 2,425,000

88 Slayer required
80 Magic recommended
70 Defence recommended
92/95 Prayer helpful

Combat/Mid High Yes

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Killing cave slime 301,000 17 Slayer
50+ Combat recommended Combat/Low Moderate Yes

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{{Mmgtable/row|Activity = Making egg spawn scrolls

Image = Making healing aura scrolls.png Profit = 3200*(10*77-588)-3606 Skill = 10 Summoning (57 recommended) Item = TokKul-Zo or Ring of duelling Quest = None Other = None Other Benefits = 700 Summoning Inputs = 3,200 x Spirit spider pouch.png Spirit spider pouch (1,881,600)
1.2 x Spirit kyatt pouch.png Spirit kyatt pouch (3,606) Outputs = 32,000 x Egg spawn scroll.png Egg spawn scroll (2,464,000) Location = Piscatoris Summoning obelisk Category = Summoning Intensity = High Details = Egg spawn scrolls are used by many players for their special ability that generates red spiders' eggs. Making these scrolls by using spirit spider pouches on an obelisk can be very profitable even at lower levels.

To start off, buy spirit spider pouches on the Grand Exchange. They have a buying limit of 5,000 per four hours. To save money, find the lowest price that others are buying the pouches for, and put in an offer slightly lower than theirs. It will take longer to fulfil, but it will greatly increase the profit.

The fastest way to make scrolls is at the Summoning obelisk south of Piscatoris. Begin by summoning a Spirit kyatt, and withdrawing 28 spirit spider pouches. Use the kyatt's special ability to teleport to Piscatoris, and climb down the trapdoor just north of you. Use your pouches on the obelisk, and they will be made into scrolls. Teleport to a bank by using the TokKul-Zo (if you've completed The Elder Kiln) or a ring of duelling. Bank your scrolls and repeat. Each run takes 30 seconds, so you can make more than 32,000 scrolls an hour. Using an optimal setup, the theoretical maximum number of hourly scrolls created is 56,000. Factoring in various delays, 46,000 scrolls per hour is a realistic figure.

After you've made all of your scrolls, sell them on the Grand Exchange. Maximise your profit by buying one of the scrolls instantly, and selling yours for slightly more than that.

It is also possible to increase the profit by making these scrolls in the Amlodd Clan obelisk during Voice of Seren, which can yield 12 scrolls per pouch instead of 10. The trip is approximately the same time as using a Spirit kyatt. Assuming that the trips were equal time, the profit per hour will be 1,075,200.

Money making guide/Making egg spawn scrolls=Money making guide/Making egg spawn scrolls|=|=|%ARGS%=§Activity = Making spirit spider§egg spawn scrolls

§Image = File:Making healing aura scrolls.png§400px §Profit = 3200*(10*{GEP§Egg spawn scroll}-{GEP§Spirit spider pouch})-{GEP§Spirit kyatt pouch§1.2} §Skill = 10 {scm§Summoning} (57 recommended) §Item = TokKul-Zo or Ring of duelling §Quest = None §Other = None §Other Benefits = 700 {scm§Summoning} §Inputs = 3,200 x {plink§Spirit spider pouch} ({formatnum:{#expr:{GEP§Spirit spider pouch}*3200})
1.2 x {plink§Spirit kyatt pouch} ({formatnum:{#expr:{GEP§Spirit kyatt pouch}*1.2}) §Outputs = 32,000 x {plink§Egg spawn scroll} ({formatnum:{#expr:{GEP§Egg spawn scroll}*32000}) §Location = Piscatoris Summoning obelisk §Category = Summoning §Intensity = High §Details = Egg spawn scrolls are used by many players for their special ability that generates red spiders' eggs. Making these scrolls by using spirit spider pouches on an obelisk can be very profitable even at lower levels.

To start off, buy spirit spider pouches on the Grand Exchange. They have a Grand Exchange#Trade Restrictions§buying limit of 5,000 per four hours. To save money, find the lowest price that others are buying the pouches for, and put in an offer slightly lower than theirs. It will take longer to fulfil, but it will greatly increase the profit.

The fastest way to make scrolls is at the Summoning obelisk south of Piscatoris. Begin by summoning a Spirit kyatt, and withdrawing 28 spirit spider pouches. Use the kyatt's special ability to teleport to Piscatoris, and climb down the trapdoor just north of you. Use your pouches on the obelisk, and they will be made into scrolls. Teleport to a bank by using the TokKul-Zo (if you've completed The Elder Kiln) or a ring of duelling. Bank your scrolls and repeat. Each run takes 30 seconds, so you can make more than 32,000 scrolls an hour. Using an optimal setup, the theoretical maximum number of hourly scrolls created is 56,000. Factoring in various delays, 46,000 scrolls per hour is a realistic figure.

After you've made all of your scrolls, sell them on the Grand Exchange. Maximise your profit by buying one of the scrolls instantly, and selling yours for slightly more than that.

It is also possible to increase the profit by making these scrolls in the Amlodd Clan obelisk during Voice of Seren, which can yield 12 scrolls per pouch instead of 10. The trip is approximately the same time as using a Spirit kyatt. Assuming that the trips were equal time, the profit per hour will be {Coins§{GEP§Egg spawn scroll§38400} - {GEP§Spirit spider pouch§3200}. }}

Opening closed chests 1,507,000 49 Agility
58 Magic recommended
67 Summoning recommended Processing High Yes

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Killing guards 909,000 60 Combat recommended Combat/Low High No

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{{Mmgtable/row|Activity = Cutting granite

Image = Granite cutting.gif Profit = 9504000 - 7403400 Skill = None Item = Chisel on the tool belt Quest = None Other = None Other Benefits = None Inputs = 1,800 x Granite (2kg).png Granite (2kg) (7,403,400) Outputs = 7,200 x Granite (500g).png Granite (500g) (9,504,000) Location = Grand Exchange recommended Category = Processing Intensity = High Details = Granite is the tertiary ingredient for granite lobster familiars, and while any size granite can be used for this, the 500 gram pieces are the cheapest and most in demand. You can make money by splitting the 2 kilogram pieces into four 500 gram pieces, for a profit of 1,167 each. Buy some Granite (2kg) on the Grand Exchange (they are sometimes difficult to purchase), and withdraw seven of them at a time. Craft the granite into 500 gram pieces, bank, and repeat. Each load takes about 12 seconds, so cutting around 2000 pieces of granite per hour can be expected. (Using a bank preset and putting the granite on your action bar can be immensely helpful) . Money making guide/Cutting granite=Money making guide/Cutting granite|=|=|%ARGS%=§Activity = Cutting granite

§Image = Granite cutting.gif §Profit = {GEP§Granite (500g)§7200} - {GEP§Granite (2kg)§1800} §Skill = None §Item = Chisel on the tool belt §Quest = None §Other = None §Other Benefits = None §Inputs = 1,800 x {plink§Granite (2kg)} ({GEPrice§Granite (2kg)§1800}) §Outputs = 7,200 x {plink§Granite (500g)} ({GEPrice§Granite (500g)§7200}) §Location = Grand Exchange recommended §Category = Processing §Intensity = High §Details = Granite is the tertiary ingredient for granite lobster familiars, and while any size granite can be used for this, the 500 gram pieces are the cheapest and most in demand. You can make money by splitting the 2 kilogram pieces into four 500 gram pieces, for a profit of {Coins§{GEP§Granite (500g)§4}-{GEP§Granite (2kg)} each. Buy some Granite (2kg) on the Grand Exchange (they are sometimes difficult to purchase), and withdraw seven of them at a time. Craft the granite into 500 gram pieces, bank, and repeat. Each load takes about 12 seconds, so cutting around 2000 pieces of granite per hour can be expected. (Using a bank preset and putting the granite on your action bar can be immensely helpful) . }}

Gnome Restaurant 3,076,000 42 Cooking strongly recommended
66 Magic recommended Cooking High Yes

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Killing gladii 2,300,000

81 Slayer required
92 Prayer recommended
80 Ranged recommended
80 Defence recommended
55 Magic recommended

Combat/High High Yes

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Killing steel dragons 487,000

85 Herblore recommended
92 Prayer recommended
80 Defence recommended
80 Dungeoneering recommended

Combat/High High Yes

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Killing tormented demons 2,305,000

80 Magic recommended
80 Ranged recommended
42 Defence and 42 Constitution for Void knight armour
80+ Prayer (95 recommended)
96 Herblore recommended

Combat/High High Yes

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Smithing cannonballs 550,000 35 Smithing Smithing Low Yes

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Grinding chocolate bars 700,000 None Processing Moderate No

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Killing exiled kalphite paragons 775,000

80 Magic or Ranged recommended
80+ Defence recommended
92+ Prayer recommended
96+ Summoning recommended
84+ Smithing recommended

Combat/High Moderate Yes

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Killing General Graardor 2,205,000

138 Combat recommended (99 Attack, Defence, Strength, Constitution)
70 Strength required
96 Summoning recommended
96 Herblore recommended
92/95 Prayer recommended

Combat/High High Yes

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{{Mmgtable/row|Activity = Completing the Fight Kiln

Image = Har-Aken Attacks.png Profit = 4595888-16788-33906-36000-363168-13120-38660-4,334-46,600-32,415 round -4 Skill =

90+ Magic recommended
90+ Attack / Strength recommended
90+ Ranged recommended
92/95+ Prayer recommended
96 Herblore recommended

Item = Quest = Other =

Have sacrificed a fire cape for entry into the Kiln

Other Benefits = 300,000 Magic / Attack Inputs = Outputs = 2 Uncut onyx.png uncut onyxes (4,595,888) Location = Fight Kiln Category = Combat/High Intensity = High Details = This guide assumes a completion speed of 30 minutes per Kiln on fast spawns with cutscenes disabled; your actual profit per hour will vary with different completion speeds.

Completing the Fight Kiln gives the player a choice of one of two rewards: the TokHaar-Kal or an uncut onyx. Completing this minigame is the fastest way to earn an uncut onyx and the only guaranteed method.

Most of the monsters pose no threat with high level gear and stats. This makes most of the waves straightforward combat against multiple enemies. For the most part, having Soul Split active the entire time will heal back any damage taken. Attack enemies with the side of the combat triangle they are weak to.

At the beginning of every even numbered wave, a crystal will spawn in the centre of the arena. There are 6 crystals, and each crystal appears 3 times. Magic, Ranged, and Strength crystals raise their respective stat to 150% (148 at level 99), but lower defence, the other offensive stats (excluding attack) to 48. Using stat restoration of any kind will not remedy this decrease, as the stats are lowered again every few seconds. These crystals are not very useful for attacking as they also appear to lower your accuracy when attacking. It is unknown if this is intentional. The other 3 crystals are restoration, invulnerability, and constitution. These crystals are not necessary for a successful run, but can prove very useful in a pinch. The invulnerability crystals prove to be especially useful on wave 36.

Only two monsters pose any real threat in the Fight Kiln: TokHaar-Ket-Dill and TokHaar-Jad. The latter, however, can have its damage completely nullified if the correct deflection curse is put on in time. When TokHaar-Jad swiftly slams the ground with his front two feet, turn on Deflect Ranged. When he pulls his head inwards and then stands on his hind legs, turn on Deflect Magic. All other monsters during that wave can be ignored as you fight TokHaar-Jad, as they should not deal a significant amount of damage. Wave 36 is comprised of 2 TokHaar-Jad. This can be handled either by luring one around the rock in the centre of the field and taking down the other without interruption, or by using an invulnerability crystal to temporarily avoid all damage. It is worth saving a crystal for this, as it has limited uses when you can rely on Soul Split to heal. TokHaar-Jad appears on waves 10, 20, 30, 34, 35, and twice on wave 36.

TokHaar-Ket-Dill are the only monsters that will deal a dangerous amount of damage. They must first have their armour chipped off by attacking them with a rune, dragon, or crystal pickaxe. Your accuracy affects your ability to damage their armour. Alternatively, using a melee weapon while having the pickaxe on the tool belt will also chip off its armour. If you have a steel titan or other familiar, it can deal damage even when the armour is not yet broken. After a few hits from the pickaxe, their armour breaks and damage can be dealt to them normally. Switch from your pickaxe to your staff to deal with them effectively. Every so often, TokHaar-Ket-Dill use their special attack (which is prompted in the chatbox as "The TokHaar-Ket-Dill slams the ground."), dealing around 1,500 life points. This damage cannot be avoided or protected against, even with an invulnerability crystal. Using prayers, curses, or the vampyrism aura provokes them to use this attack more often, so these should be avoided when in combat with them. TokHaar-ket-Dill appear on waves 5, 19, and six times on wave 28.

After completing waves 10, 20, 30, 33, and 36, there will be a short intermission and the size of the arena will shrink. This cutscene can be skipped by clicking anywhere outside of the chat box. After wave 36 is completed, Har-Aken, the final monster to defeat, will appear.

Har-Aken has 150,000 life points and will only surface from the lava every 72 seconds. Attacking the tentacles will not affect his head appearing; however, it is recommended to attack them with Soul Split active to mitigate any damage they may deal. When Har-Aken's head resurfaces, refocus your attacks on it. Build up adrenaline before it appears, activate a magic crystal, and use Onslaught until you must cancel it. Build back to 100% adrenaline on the tentacles and use Sunshine and a Replenishment potion when the head resurfaces. After Har-Aken is defeated, you will be offered your reward. If you click anywhere during this cutscene, you will exit the cave back to TzHaar City, but you may re-enter the cave to the Fight Kiln and speak with TokHaar-Hok to claim your prize. There is a bank immediately outside the entrance to the Fight Kiln, so it is quick to restock for subsequent playthroughs.

Coin profits guide/Completing the Fight Kiln=Coin profits guide/Completing the Fight Kiln|=|=|%ARGS%=§Activity = Completing the Fight Kiln

§Image = File:Har-Aken Attacks.png§400px §Profit = {GEP§Uncut onyx§2}-{GEP§Super restore (4)§6}-{GEP§Super prayer renewal potion (6)§2}-{GEP§Air rune§400}-{Ovlcost§4}-{GEP§Potion flask§2}-{GEP§Shark§20}-{GEPrice§Steel titan pouch§1}-{GEPrice§Steel of legends scroll§100}-{GEPrice§Weapon poison++ (4)§1.5} round -4

§Skill =

90+ {scm§Magic} recommended
90+ {scm§Attack} / {scm§Strength} recommended
90+ {scm§Ranged} recommended
92/95+ {scm§Prayer} recommended
96 {scm§Herblore} recommended

§Item = §Quest = §Other =

Have sacrificed a fire cape for entry into the Kiln

§Other Benefits = 300,000 {scm§Magic} / {scm§Attack}

§Inputs =

6 x {plink§Super restore (4)} ({GEPrice§Super restore (4)§8})
2 x {plink§Super prayer renewal potion (6)} ({GEPrice§Super prayer renewal potion (6)§2})
2 x {plink§Overload flask (6)} ({formatexpr§{Ovlcost§4} + {GEP§Potion flask§2})
400 x {plink§Air rune}s ({GEPrice§Air rune§400})
20 x {plink§Shark}s ({GEPrice§Shark§20})
1 x {plink§Steel titan pouch} ({GEPrice§Steel titan pouch§1})
100 x {plink§Steel of legends scroll} ({GEPrice§Steel of legends scroll§100})
1.5 x {plink§Weapon poison++ (4)} ({GEPrice§Weapon poison++ (4)§1.5})

§Outputs = 2 {plink§uncut onyx}es ({GEPrice§Uncut onyx§2}) §Location = Fight Kiln §Category = Combat/High §Intensity = High §Details = This guide assumes a completion speed of 30 minutes per Kiln on fast spawns with cutscenes disabled; your actual profit per hour will vary with different completion speeds.

Completing the Fight Kiln gives the player a choice of one of two rewards: the TokHaar-Kal or an uncut onyx. Completing this minigame is the fastest way to earn an uncut onyx and the only guaranteed method.

Most of the monsters pose no threat with high level gear and stats. This makes most of the waves straightforward combat against multiple enemies. For the most part, having Soul Split active the entire time will heal back any damage taken. Attack enemies with the side of the combat triangle they are weak to.

At the beginning of every even numbered wave, a crystal will spawn in the centre of the arena. There are 6 crystals, and each crystal appears 3 times. Crystal (magic)§Magic, Crystal (ranged)§Ranged, and Crystal (strength)§Strength crystals raise their respective stat to 150% (148 at level 99), but lower defence, the other offensive stats (excluding attack) to 48. Using stat restoration of any kind will not remedy this decrease, as the stats are lowered again every few seconds. These crystals are not very useful for attacking as they also appear to lower your accuracy when attacking. It is unknown if this is intentional. The other 3 crystals are Crystal (restoration)§restoration, Crystal (invulnerability)§invulnerability, and Crystal (constitution)§constitution. These crystals are not necessary for a successful run, but can prove very useful in a pinch. The invulnerability crystals prove to be especially useful on wave 36.

Only two monsters pose any real threat in the Fight Kiln: TokHaar-Ket-Dill and TokHaar-Jad. The latter, however, can have its damage completely nullified if the correct deflection curse is put on in time. When TokHaar-Jad swiftly slams the ground with his front two feet, turn on Deflect Ranged. When he pulls his head inwards and then stands on his hind legs, turn on Deflect Magic. All other monsters during that wave can be ignored as you fight TokHaar-Jad, as they should not deal a significant amount of damage. Wave 36 is comprised of 2 TokHaar-Jad. This can be handled either by luring one around the rock in the centre of the field and taking down the other without interruption, or by using an invulnerability crystal to temporarily avoid all damage. It is worth saving a crystal for this, as it has limited uses when you can rely on Soul Split to heal. TokHaar-Jad appears on waves 10, 20, 30, 34, 35, and twice on wave 36.

TokHaar-Ket-Dill are the only monsters that will deal a dangerous amount of damage. They must first have their armour chipped off by attacking them with a rune pickaxe§rune, dragon pickaxe§dragon, or crystal pickaxe. Your accuracy affects your ability to damage their armour. Alternatively, using a melee weapon while having the pickaxe on the tool belt will also chip off its armour. If you have a steel titan or other familiar, it can deal damage even when the armour is not yet broken. After a few hits from the pickaxe, their armour breaks and damage can be dealt to them normally. Switch from your pickaxe to your staff to deal with them effectively. Every so often, TokHaar-Ket-Dill use their special attack (which is prompted in the chatbox as "The TokHaar-Ket-Dill slams the ground."), dealing around 1,500 life points. This damage cannot be avoided or protected against, even with an invulnerability crystal. Using prayers, curses, or the vampyrism aura provokes them to use this attack more often, so these should be avoided when in combat with them. TokHaar-ket-Dill appear on waves 5, 19, and six times on wave 28.

After completing waves 10, 20, 30, 33, and 36, there will be a short intermission and the size of the arena will shrink. This cutscene can be skipped by clicking anywhere outside of the chat box. After wave 36 is completed, Har-Aken, the final monster to defeat, will appear.

Har-Aken has 150,000 life points and will only surface from the lava every 72 seconds. Attacking the tentacles will not affect his head appearing; however, it is recommended to attack them with Soul Split active to mitigate any damage they may deal. When Har-Aken's head resurfaces, refocus your attacks on it. Build up adrenaline before it appears, activate a Crystal (magic)§magic crystal, and use Onslaught until you must cancel it. Build back to 100% adrenaline on the tentacles and use Sunshine and a Replenishment potion when the head resurfaces. After Har-Aken is defeated, you will be offered your reward. If you click anywhere during this cutscene, you will exit the cave back to TzHaar City, but you may re-enter the cave to the Fight Kiln and speak with TokHaar-Hok to claim your prize. There is a bank immediately outside the entrance to the Fight Kiln, so it is quick to restock for subsequent playthroughs. }}

Harvesting incandescent energy 3,280,000 95 Divination (99 recommended) Divination Low Yes

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Harvesting radiant energy 2,734,000 85 Divination (90+ recommended) Divination Low Yes

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Harvesting vibrant energy 2,542,000 60 Divination (75+ recommended) Divination Low Yes

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Killing muspah 5,063,000

80 Magic recommended
92+ Prayer (95 recommended)
96 Herblore recommended
96 Summoning recommended

Combat/High Low Yes

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{{Mmgtable/row|Activity = Mining clay

Image = Mining clay.png Profit = 285600 Skill = 1 Mining (41 for rune pickaxe) Item = Pickaxe (rune recommended)

Varrock armour 1 or higher recommended (members)

Quest = None Other = None Other Benefits = 4,200 Mining Inputs = None Location = Burthorpe Outputs = 840 x Clay.png Clay (285,600) Category = Mining Members = No Intensity = High Details =

Clay is an item that is always in demand due to soft clay being used in Crafting. There are many locations to mine clay, but one of the best locations is in the Burthorpe mines, located southwest of the bank. Players should mine in the northern most cavern where there are two clay rocks located by each other. Clay rocks respawn at a very high rate regardless of the server population, though having two rocks to yourself will greatly decrease the time required to fill your inventory. Once you have a full inventory, leave the mines and deposit your clay at the bank.

Players can also use Bracelet of clay to further boost their hourly profit. Each bracelet will allow the player to mine 28 soft clay before disintegrating. Players will need 30 bracelets and make a profit of 301,800 per hour.

Members are recommended to complete at least the easy Varrock tasks in order to be rewarded with the Varrock armour 1, which when worn provides a chance of double ore per rock up to Coal.

Money making guide/Mining clay=Money making guide/Mining clay|=|=|%ARGS%=§Activity = Mining clay

§Image = File:Mining clay.png§400px §Profit = {GEP§Clay§840} §Skill = 1 {scm§Mining} (41 for rune pickaxe) §Item = Pickaxe (Rune pickaxe§rune recommended)
Varrock armour 1 or higher recommended (members) §Quest = None §Other = None §Other Benefits = 4,200 {scm§Mining} §Inputs = None §Location = Burthorpe §Outputs = 840 x {plink§Clay} ({GEPrice§Clay§840}) §Category = Mining §Members = No §Intensity = High §Details = Clay is an item that is always in demand due to soft clay being used in Crafting. There are many locations to mine clay, but one of the best locations is in the Burthorpe mines, located southwest of the bank. Players should mine in the northern most cavern where there are two clay rocks located by each other. Clay rocks respawn at a very high rate regardless of the server population, though having two rocks to yourself will greatly decrease the time required to fill your inventory. Once you have a full inventory, leave the mines and deposit your clay at the bank.

Players can also use Bracelet of clay to further boost their hourly profit. Each bracelet will allow the player to mine 28 soft clay before disintegrating. Players will need 30 bracelets and make a profit of {Coins§ {GEP§Soft clay§840}-{GEP§Bracelet of clay§30} per hour.

Members are recommended to complete at least the Varrock_Tasks#Easy_Tasks§easy Varrock tasks in order to be rewarded with the Varrock armour 1, which when worn provides a chance of double ore per rock up to Coal.

}}

Making soft clay 158,000 None Crafting Moderate No

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Making tarromin potions 206,000 5 Herblore Herblore Moderate No

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Opening muddy chests with the canoe 833,000 57 Woodcutting
Reasonably high Multicombat.png
25 Prayer recommended Processing High Yes

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Casting Bones To Bananas 232,000 15Magic Magic High No

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Making guam potions 686,000 1 Herblore Herblore Moderate No

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Killing K'ril Tsutsaroth 4,752,000

120 Combat recommended
70 Constitution required
96 Herblore recommended
95 Prayer sometimes recommended

Combat/High High Yes

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Killing Fungal magi 1,934,000

77 Magic recommended
70 Defence recommended

Combat/Mid High Yes

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Killing green dragons 688,000

80 Combat recommended
68 Divination recommended
45 Crafting recommended

Combat/Mid High Yes

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Crafting mud runes 9,413,000 13 Runecrafting (90 recommended)
82 Magic
93 Summoning Runecrafting High Yes

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{{Mmgtable/row|Activity = Making kwuarm potions with scroll of cleansing

Image = Making unfinished potions.png Profit = 2200*(11610-0.9*11981-96) Skill = 54 Herblore
49 Dungeoneering Item = Scroll of cleansing
2,000,000+ coins recommended Quest = None Other = None Other Benefits = 2,200 Herblore Inputs = 1,980 x Clean kwuarm.png Clean kwuarm (23,722,380)
2,200 x Vial of water.png Vial of water (211,200) Outputs = 2,200 x Kwuarm potion (unf).png Kwuarm potion (unf) (25,542,000) Location = Grand Exchange or bank chest recommended Category = Herblore Intensity = Moderate Details = Kwuarm potion (unf) are used to create Super strength and Weapon poisons. Because antifires are often used to train Herblore, and adding Clean kwuarm to a Vial of water gives little experience, many players avoid the tedium of making unfinished potions and buy them directly from the Grand Exchange. This opens up an opportunity to make unfinished Kwuarm potions for profit.

You can sometimes make money by just using Clean kwuarm on a vial of water, but the real trick is using the scroll of cleansing. This Dungeoneering reward costs 20,000 tokens, and gives you a 10% chance of not using up a clean kwuarm when creating a kwuarm potion (unf). This means that, on average, you would only need 9 clean kwuarm and 10 vials of water to create 10 kwuarm potion (unf). Getting this scroll can take up to 10 hours depending on your Dungeoneering level and other skills, but it is absolutely worth it if you plan to make unfinished potions.

Before buying the ingredients in bulk, make sure that the method is profitable by making one unfinished potion and testing the profit. If the profit is high enough, buy clean kwuarm and vials of water in a 9:10 ratio; it may be worthwhile to put in an offer for clean kwuarm at a lower price, so they don't buy instantly but they steadily come in. Withdraw 14 kwuarm and 14 vials of water, and use one on the other. A menu will open, and click to make-all. After the inventory is complete, you should be left with 14 unfinished kwuarm potions and 2 herbs. Deposit your inventory, withdraw 14 herbs and 14 vials of water, and repeat. Each inventory should take about 23 seconds with banking, which means you can make around 2,000 potions per hour.

Portable wells are optional but because it has a 5% chance of generating an extra unfinished potion, it is also useful if shared with other players. 2,310 kwuarm potions can be made on an average raising the money per hour to 2,885,520.

Once you've finished making your potions, sell them on the Grand Exchange. Maximise your profit by buying one unfinished potion instantly, and selling all of yours for slightly less than that.

Money making guide/Making kwuarm potions with scroll of cleansing=Money making guide/Making kwuarm potions with scroll of cleansing|=|=|%ARGS%=§Activity = Making Kwuarm potion (unf)§kwuarm potions with scroll of cleansing

§Image = File:Making unfinished potions.png§300px §Profit = 2200*({GEP§Kwuarm potion (unf)}-0.9*{GEP§Clean kwuarm}-{GEP§Vial of water}) §Skill = 54 {scm§Herblore}
49 {scm§Dungeoneering} §Item = Scroll of cleansing
2,000,000+ coins recommended §Quest = None §Other = None §Other Benefits = 2,200 {scm§Herblore} §Inputs = 1,980 x {plink§Clean kwuarm} ({formatnum:{#expr:{GEP§Clean kwuarm}*1980})
2,200 x {plink§Vial of water} ({formatnum:{#expr:{GEP§Vial of water}*2200}) §Outputs = 2,200 x {plink§Kwuarm potion (unf)} ({formatnum:{#expr:{GEP§kwuarm potion (unf)}*2200}) §Location = Grand Exchange or bank chest recommended §Category = Herblore §Intensity = Moderate §Details = Kwuarm potion (unf) are used to create Super strength and Weapon poisons. Because antifires are often used to train Herblore, and adding Clean kwuarm to a Vial of water gives little experience, many players avoid the tedium of making unfinished potions and buy them directly from the Grand Exchange. This opens up an opportunity to make unfinished Kwuarm potions for profit.

You can sometimes make money by just using Clean kwuarm on a vial of water, but the real trick is using the scroll of cleansing. This Dungeoneering reward costs 20,000 dungeoneering tokens§tokens, and gives you a 10% chance of not using up a clean kwuarm when creating a kwuarm potion (unf). This means that, on average, you would only need 9 clean kwuarm and 10 vials of water to create 10 kwuarm potion (unf). Getting this scroll can take up to 10 hours depending on your Dungeoneering level and other skills, but it is absolutely worth it if you plan to make unfinished potions.

Before buying the ingredients in bulk, make sure that the method is profitable by making one unfinished potion and testing the profit. If the profit is high enough, buy clean kwuarm and vials of water in a 9:10 ratio; it may be worthwhile to put in an offer for clean kwuarm at a lower price, so they don't buy instantly but they steadily come in. Withdraw 14 kwuarm and 14 vials of water, and use one on the other. A menu will open, and click to make-all. After the inventory is complete, you should be left with 14 unfinished kwuarm potions and 2 herbs. Deposit your inventory, withdraw 14 herbs and 14 vials of water, and repeat. Each inventory should take about 23 seconds with banking, which means you can make around 2,000 potions per hour.

Portable wells are optional but because it has a 5% chance of generating an extra unfinished potion, it is also useful if shared with other players. 2,310 kwuarm potions can be made on an average raising the money per hour to {Coins§Amount = {GEPrice§kwuarm potion (unf)§2310}-{GEPrice§Clean kwuarm§1980}-{GEPrice§Vial of water§2200}.

Once you've finished making your potions, sell them on the Grand Exchange. Maximise your profit by buying one unfinished potion instantly, and selling all of yours for slightly less than that. }} {{Mmgtable/row|Activity = Humidifying Empty Vials

Image = Humidify.gif Profit = 780*(2592-54-415) Skill = 68 Magic Item = Steam battlestaff Quest = Dream Mentor Other = Lunar spellbook Other Benefits = 50,700 Magic Inputs = 21,060 x Vial.png Vial (42,120)
780 x Astral rune.png Astral runes (323,700) Outputs = 21,060 x Vial of water.png Vial of water (2,021,760) Location = Bank or bank chest Category = Magic Intensity = High Details = Vials of water are often in high demand because they must be used with a herb in order to make an Unfinished potion. Players often buy them in bulk.

One can cast Humidify on an inventory of Vials. Use astral runes and equip a steam battlestaff to maximise profit and efficiency. Set up one of your "Quick Presets" to Withdraw 27 vials and 780 astral runes, cast the Humidify spell, which will cause the whole inventory to fill vials with water, open the bank, Click the Quick Preset and repeat. When playing at maximum efficiency, up to 780 spells can be cast per hour, for 21,060 vials of water.

Vials have a buy limit of 10,000 every 4 hours and it is not often that they will buy for 1 GP. Decanting plenty of potions is a fast way of obtaining vials. To decant, bring as many 3 or 4 dose potions to Bob Barter and select Decant-X and select 1 dose (make sure there are no empty vials). He will charge 2 GP for each Vial. Then select the Decant option from him and he will turn back all the potions to 4 dose then bank the excess vials. Repeat the same process as many times as possible. It is recommended to buy cheaper potions if you do not own plenty of potions. It is possible to profit or lose money from decanting, so be sure to pay attention to prices.

With the new Bank Improvement updates this can be done even faster resulting in more money and experience/hr. By setting the runes and vials as a quick preset, all you have to do is click the bank, click the preset, and click the humidify spell. This significantly lowers the click amount for this method.

The method above can be accelerated even further by binding Humidify to the same key as the quick preset. Click on the banker, press '1' (or 2, if that's what you chose), then '1' again.

Alternatively, casting Humidify on clay or jugs may be more profitable at 1,340,040gp and -871,260gp an hour respectively.

Money making guide/Humidifying vials=Money making guide/Humidifying vials|=|=|%ARGS%=§Activity = Humidifying Empty Vials

§Image = Humidify.gif §Profit = 780*({GEP§Vial of water§27}-54-{GEP§Astral rune}) §Skill = 68 {scm§Magic} §Item = Steam battlestaff §Quest = Dream Mentor §Other = Lunar spellbook §Other Benefits = 50,700 {scm§Magic} §Inputs = 21,060 x {plink§Vial} (42,120)
780 x {plink§Astral rune}s ({GEPrice§Astral rune§780}) §Outputs = 21,060 x {plink§Vial of water} ({GEPrice§Vial of water§21060}) §Location = Bank or bank chest §Category = Magic §Intensity = High §Details = Vials of water are often in high demand because they must be used with a herb in order to make an Unfinished potion. Players often buy them in bulk.

One can cast Humidify on an inventory of Vials. Use astral runes and equip a steam battlestaff to maximise profit and efficiency. Set up one of your "Quick Presets" to Withdraw 27 vials and 780 astral runes, cast the Humidify spell, which will cause the whole inventory to fill vials with water, open the bank, Click the Quick Preset and repeat. When playing at maximum efficiency, up to 780 spells can be cast per hour, for 21,060 vials of water.

Vials have a buy limit of 10,000 every 4 hours and it is not often that they will buy for 1 GP. Decanting plenty of potions is a fast way of obtaining vials. To decant, bring as many 3 or 4 dose potions to Bob Barter and select Decant-X and select 1 dose (make sure there are no empty vials). He will charge 2 GP for each Vial. Then select the Decant option from him and he will turn back all the potions to 4 dose then bank the excess vials. Repeat the same process as many times as possible. It is recommended to buy cheaper potions if you do not own plenty of potions. It is possible to profit or lose money from decanting, so be sure to pay attention to prices.

With the new Bank Improvement updates this can be done even faster resulting in more money and experience/hr. By setting the runes and vials as a quick preset, all you have to do is click the bank, click the preset, and click the humidify spell. This significantly lowers the click amount for this method.

The method above can be accelerated even further by binding Humidify to the same key as the quick preset. Click on the banker, press '1' (or 2, if that's what you chose), then '1' again.

Alternatively, casting Humidify on Money making guide/Humidifying clay§clay or Money making guide/Humidifying jugs§jugs may be more profitable at {formatnum:{#expr:{GEP§Soft clay§21060}-{GEP§Clay§21060}-{GEP§Astral rune§780}gp and {formatnum:{#expr:{GEP§Jug of water§21060}-{GEP§Astral rune§780}-{GEP§Jug§21060}gp an hour respectively. }}

Cutting elder logs 1,325,000 90 Woodcutting (higher recommended)
33 Summoning recommended
22 Invention recommended Woodcutting Low Yes

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{{Mmgtable/row|Activity = Mining soft clay

Image = Mining soft clay.png Profit = (1,969,300)+(179,600)+(74,910)+(128,060)+(81,200)+(55,200)+(65,010)+(193,710)+(113,520) - 41800 - 7430 Skill = 75 Agility-icon.png, Construction-icon.png, Crafting-icon.png, Dungeoneering-icon.png, Mining-icon.png, Herblore-icon.png, Summoning-icon.png and Prayer-icon.png for access to Prifddinas. Item = Pickaxe (rune or better recommended)

Varrock armour 1 or higher recommended (members)

Quest = None Other = None Other Benefits = 40,000 Mining Inputs = Location = Burthorpe Outputs =

4,700 x Soft clay.png Soft clay (1,969,300)
400 x Iron ore.png Iron ore (179,600)
330 x Adamantite ore.png Adamantite ore (74,910)
380 x Copper ore.png Copper ore (128,060)
700 x Tin ore.png Tin ore (81,200)
400 x Silver ore.png Silver ore (55,200)
330 x Mithril ore.png Mithril ore (65,010)
330 x Gold ore.png Gold ore (193,710)
80 x Runite ore.png Runite ore (113,520)

Category = Mining Members = Yes Intensity = Moderate Details =

It is highly recommended to only do this while the Voice of Seren is in the Ithell district as the hour's effects allow the clay rocks to not despawn. In addition, it is highly recommended to use the perfect juju mining potion as its effects have a chance of automatically banking the clay as well as providing a random ore. Finally, it is recommended to use bracelets of clay which double the amount of clay received.

Wearing a charged Amulet of glory while mining increases the chance to mine gems, while wearing a Ring of wealth will cause 2 gems to be mined at once. This is a small but worthwhile increase.

Soft clay is an item that is always in demand due to its use in Crafting. It can only be mined in Prifddinas. Deposits respawn at a very high rate regardless of the server population, though having two rocks to yourself will greatly decrease the time required to fill your inventory. Once you have a full inventory, you can bank at the chest, or craft urns at the nearby wheel and pottery oven.

It is recommended to complete at least the easy Varrock tasks in order to be rewarded with the Varrock armour 1, which provides a chance of double ore per rock when worn.

Having said that, it could also be advisable to only use a Bracelet of clay and Perfect juju mining potion when mining. The reason for this is that the bracelet crumbles after 28 charges, but not while a stone spirit is active, delivering clay to the bank and giving the player bonus ores. In this case, the bracelet of clay will crumble after exactly 2 full inventories of clay, where the player has had to bank manually. If Varrock armour or an Amulet of Glory are used, the inventory will fill at an odd rate due to the extra clay and gems. This means that the bracelet of clay will crumble mid-way through an inventory. Should a stone spirit appear after the bracelet crumbles, the player will only receive one bonus ore from the spirit instead of two, for the 30 seconds the spirit is active. It could be considered much more profitable to gain these extra ores, rather than an occasional soft clay or gemstone, unless the player makes a bank trip when the bracelet crumbles.

Alternatively, players may wish to mine clay outside of Ithell Voice of Seren. For this, players will need 30 bracelets and make a profit of 653,760 per hour.

Money making guide/Mining soft clay=Money making guide/Mining soft clay|=|=|%ARGS%=§Activity = Mining soft clay

§Image = File:Mining soft clay.png§400px §Profit = ({GEPrice§Soft clay§4700})+({GEPrice§Iron ore§400})+({GEPrice§Adamantite ore§330})+({GEPrice§Copper ore§380})+({GEPrice§Tin ore§700})+({GEPrice§Silver ore§400})+({GEPrice§Mithril ore§330})+({GEPrice§Gold ore§330})+({GEPrice§Runite ore§80}) - {GEP§Bracelet of clay§25} - {GEP§Perfect juju mining potion (4)§.25} §Skill = 75 Agility-icon.png, Construction-icon.png, Crafting-icon.png, Dungeoneering-icon.png, Mining-icon.png, Herblore-icon.png, Summoning-icon.png and Prayer-icon.png for access to Prifddinas. §Item = Pickaxe (Rune pickaxe§rune or better recommended)
Varrock armour 1 or higher recommended (members) §Quest = None §Other = None §Other Benefits = 40,000 {scm§Mining}

§Inputs =

~25 x {plink§Bracelet of clay} ({GEPrice§Bracelet of clay§25})
0.25 x {plink§Perfect juju mining potion (4)} ({GEPrice§Perfect juju mining potion (4)§.25§round=0})

§Location = Burthorpe

§Outputs =

4,700 x {plink§Soft clay} ({GEPrice§Soft clay§4700})
400 x {plink§Iron ore} ({GEPrice§Iron ore§400})
330 x {plink§Adamantite ore} ({GEPrice§Adamantite ore§330})
380 x {plink§Copper ore} ({GEPrice§Copper ore§380})
700 x {plink§Tin ore} ({GEPrice§Tin ore§700})
400 x {plink§Silver ore} ({GEPrice§Silver ore§400})
330 x {plink§Mithril ore} ({GEPrice§Mithril ore§330})
330 x {plink§Gold ore} ({GEPrice§Gold ore§330})
80 x {plink§Runite ore} ({GEPrice§Runite ore§80})

§Category = Mining §Members = Yes §Intensity = Moderate §Details = {See also§Money making guide/Mining clay} It is highly recommended to only do this while the Voice of Seren is in the Ithell district as the hour's effects allow the clay rocks to not despawn. In addition, it is highly recommended to use the perfect juju mining potion as its effects have a chance of automatically banking the clay as well as providing a random ore. Finally, it is recommended to use bracelets of clay which double the amount of clay received.

Wearing a charged Amulet of glory while mining increases the chance to mine gems, while wearing a Ring of wealth will cause 2 gems to be mined at once. This is a small but worthwhile increase.

Soft clay is an item that is always in demand due to its use in Crafting. It can only be mined in Prifddinas. Deposits respawn at a very high rate regardless of the server population, though having two rocks to yourself will greatly decrease the time required to fill your inventory. Once you have a full inventory, you can bank at the chest, or craft urns at the nearby wheel and pottery oven.

It is recommended to complete at least the Varrock_tasks#Easy_Tasks§easy Varrock tasks in order to be rewarded with the Varrock armour 1, which provides a chance of double ore per rock when worn.

Having said that, it could also be advisable to only use a Bracelet of clay and Perfect juju mining potion when mining. The reason for this is that the bracelet crumbles after 28 charges, but not while a stone spirit is active, delivering clay to the bank and giving the player bonus ores. In this case, the bracelet of clay will crumble after exactly 2 full inventories of clay, where the player has had to bank manually. If Varrock armour or an Amulet of Glory are used, the inventory will fill at an odd rate due to the extra clay and gems. This means that the bracelet of clay will crumble mid-way through an inventory. Should a stone spirit appear after the bracelet crumbles, the player will only receive one bonus ore from the spirit instead of two, for the 30 seconds the spirit is active. It could be considered much more profitable to gain these extra ores, rather than an occasional soft clay or gemstone, unless the player makes a bank trip when the bracelet crumbles.

Alternatively, players may wish to mine clay outside of Ithell Voice of Seren. For this, players will need 30 bracelets and make a profit of {Coins§ {GEP§Soft clay§1680}-{GEP§Bracelet of clay§30} per hour. }} {{Mmgtable/row|Activity = Fletching Arrow shaft

Image = Fletching logs.png Profit = 60*(11840-3024) Skill = 45 Fletching Item = None Quest = None Other = None Other Benefits = 26,000 Fletching experience Inputs = 1,680 x Maple logs.png Maple logs (181,440) Outputs = 50,400 x Arrow shaft 5.png Arrow shaft (806,400) Location = Bank or bank chest Category = Fletching Members = No Intensity = Low Details =Maple logs can be used to create arrow shafts resulting in a profit of372 per log. This can be done semi afk as an inventory takes approximately 52 seconds to fletch. Money making guide/Fletching arrow shafts=Money making guide/Fletching arrow shafts|=|=|%ARGS%=§Activity = Fletching Arrow shaft

§Image = Fletching logs.png §Profit = 60*({GEP§Arrow shaft§740}-{GEP§Maple logs§28}) §Skill = 45 {scm§Fletching} §Item = None §Quest = None §Other = None §Other Benefits = 26,000 {scm§Fletching} experience §Inputs = 1,680 x {plink§Maple logs} ({GEPrice§Maple logs§1680}) §Outputs = 50,400 x {plink§Arrow shaft} ({GEPrice§Arrow shaft§50400}) §Location = Bank or bank chest §Category = Fletching §Members = No §Intensity = Low §Details =Maple logs can be used to create arrow shafts resulting in a profit of {coins§{#expr:{GEP§Arrow shaft§30} - {GEP§Maple logs§1} } } per log. This can be done semi afk as an inventory takes approximately 52 seconds to fletch. }}

Mining granite 2,552,000 45 Mining
68 Divination recommended Mining Moderate Yes

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Mining concentrated coal rocks 79,000 77 Mining Mining Low Yes

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{{Mmgtable/row|Activity = Drinking Jug of Wine

Image = Jug of wine detail.png Profit = 1750*(46-37) Skill = None Item = None Quest = None Other= None Location= Grand Exchange recommended Other Benefits = None Inputs = 1,750 x Jug of wine.png Jug of wine (64,750) Outputs = 1,750 x Jug.png Jug (80,500) Category = Processing Members = No Intensity = High Details = Empty jugs are used to make wine, giving reasonable Cooking experience. The jugs can often take a while to sell, and you have to drink each wine individually making this money making method highly input intensive, although players can add the jug of wine to an action bar in order to drink the next wine with the press of a key. Additionally, each wine will reduce your attack stat, which could provide an additional inconvenience. Drink a restore or super restore potion or enter and exit Daemonheim to counteract this.|Money making guide/Drinking wine=Money making guide/Drinking wine|Money making guide/Drinking wine=Money making guide/Drinking wine|=|=|%ARGS%=§Activity = Drinking Jug of Wine

§Image = File:Jug of wine detail.png§200px §Profit = 1750*({GEP§Jug}-{GEP§Jug of wine}) §Skill = None §Item = None §Quest = None §Other= None §Location= Grand Exchange recommended §Other Benefits = None §Inputs = 1,750 x {plink§Jug of wine} ({formatnum:{#expr:{GEP§Jug of wine}*1750}) §Outputs = 1,750 x {plink§Jug} ({formatnum:{#expr:{GEP§Jug}*1750}) §Category = Processing §Members = No §Intensity = High §Details = Empty jugs are used to make wine, giving reasonable Cooking experience. The jugs can often take a while to sell, and you have to drink each wine individually making this money making method highly input intensive, although players can add the jug of wine to an action bar in order to drink the next wine with the press of a key. Additionally, each wine will reduce your attack stat, which could provide an additional inconvenience. Drink a Restore potion§restore or super restore potion or enter and exit Daemonheim to counteract this.}}

Hunting cobalt skillchompas 114,000 27 Hunter Hunter Moderate Yes

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Hunting viridian skillchompas 172,000 46 Hunter Hunter Moderate Yes

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Hunting azure skillchompas 377,000 68 Hunter Hunter Moderate Yes

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Hunting crimson skillchompas 500,000 89 Hunter Hunter Moderate Yes

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Killing Araxxi 8,512,000

138 Combat recommended
96 Summoning recommended
96 Herblore recommended
95 Prayer recommended
90 Crafting recommended (for creation of Noxious weaponry)
92 Agility recommended

Combat/High High Yes

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Killing spiritual mages 3,039,000

83 Slayer required
80+ Ranged recommended
70 Agility recommended

Combat/High Moderate Yes

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{{Mmgtable/row|Activity = Spinning flax

Image = Spinning wheel.gif Profit = 536200-134400 Skill = 1 Crafting Item = Flax Quest = None Other = None Other Benefits = 21,000 Crafting Inputs = 1,400 x Flax.png Flax (134400) Outputs = 1,400 x Bowstring.png Bowstring (536,200) Location = Lumbridge Castle Category = Crafting Intensity = Moderate Details = To use this method as best as possible use the spinning wheel directly underneath the Lumbridge Castle bank. A full load of 28 flax takes approximately 50 seconds to convert into bowstring.

Travel and banking time is ~20 seconds in between loads. You should use a preset with flax in your inventory to speed up the process.

Money making guide/Spinning flax=Money making guide/Spinning flax|=|=|%ARGS%=§Activity = Spinning flax

§Image = File:Spinning wheel.gif§300px §Profit = {GEP§bowstring§1400}-{GEP§Flax§1400} §Skill = 1 {scm§Crafting} §Item = Flax §Quest = None §Other = None §Other Benefits = 21,000 {scm§Crafting} §Inputs = 1,400 x {plink§Flax} ({GEP§flax§1400}) §Outputs = 1,400 x {plink§Bowstring} ({GEPrice§bowstring§1400}) §Location = Lumbridge Castle §Category = Crafting §Intensity = Moderate §Details = To use this method as best as possible use the spinning wheel directly underneath the Lumbridge Castle bank. A full load of 28 flax takes approximately 50 seconds to convert into bowstring. Travel and banking time is ~20 seconds in between loads. You should use a preset with flax in your inventory to speed up the process. }}

Buying dragon bitter 379,000 None Collecting High Yes

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Crafting fire runes through the Abyss 2,040,000 14 Runecrafting, 75 recommended

93 Summoning Recommended

Runecrafting High Yes

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Crafting air runes (high level) 5,509,000 99 Runecrafting Recommended

93 Summoning Recommended
75 Magic Recommended

Runecrafting High Yes

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Harvesting luminous energy 1,776,000 90 Divination (93+ recommended) Divination Low Yes

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Smithing gold ore 1,046,000 40 Smithing Smithing Moderate No

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Pickpocketing elven workers 670,000 91-98 Thieving (93 recommended)
90 Magic (recommended)
62 Summoning (recommended) Thieving Low Yes

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Creating divine charges 1,682,000

4 Invention
80 Crafting
80 Smithing
80 Divination

Invention Low Yes

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Making ruby rings from ores 1,067,000 34 Crafting
40 Smithing Smithing Moderate No

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Making ruby rings from bars 1,276,000 34 Crafting Crafting Moderate No

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Killing celestial dragons 1,045,000

80 Ranged recommended
85 Herblore recommended (boosts can be used)
44 Prayer recommended

Combat/High Moderate Yes

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{{Mmgtable/row|Activity = Harvesting cursed energy

Image = Cursed wisp location.png Profit = 5084000-96294.7 Skill = 95 Divination recommended
81 Summoning recommended
101 Invention recommended Item = Elder divination outfit (recommended)
Divine-o-matic vacuum (Highly recommended) Quest = None Other = None Other Benefits = 20,000 Divination Inputs = 1.03 x Nightmare muspah pouch.png Nightmare muspah pouch (93,490) Outputs = 12,400 x Incandescent energy 1000.png Incandescent energy (5,084,000) Location = Wilderness Volcano Category = Divination Intensity = Moderate Details = Cursed energy can be woven into incandescent energy at a rate of 100:150 if you have 95 Divination. However, this activity is very risky, since the cursed wisp colony is located in level 25 Wilderness in a multi-way combat area. While carrying cursed energy or memories, players will be unable to teleport in any way and all wilderness combat level restrictions will be ignored, thus allowing players of any level to attack them.

To get the most out of this method, go to the colony and use the muspah pouch. All collected memories should be converted into energy. Once the duration of the muspah is done (assuming you haven't been killed), head back to Edgeville and weave all cursed energy into incandescent energy, which can then be sold for 410 each on the Grand Exchange. To increase profits, wear an Elder divination outfit, as it has a chance of giving more energy on a harvest. The outfit is always kept on death, even when skulled.

It is advised to bring gear suitable for escaping player killers. As of the 25 September 2017 update, player killers frequent the area much more often due to the changes to cursed energy. If you are unable to use the Elder divination outfit, it is advised to bring a set of royal and a shield as well as food and brews. Cheap armour and equipment (a set of royal dragonhide and a royal crossbow will suffice) can allow you to survive against hostile players. It's recommended to bring some prayer potions, food and a shield with the Mobile perk to get as far from a player killer as possible.

It may be possible to further increase the profit by selling the cursed energy directly. Although cursed energy cannot be placed on the Grand Exchange, it can be traded between players. Check the official RuneScape forums for the street prices is recommended; as cursed energy converts to regular energy at a 100:150 ratio, it would be worth selling the cursed energy if the street price is greater than 150% of the most expensive energy that the player can weave.

Use of the Divine-o-matic vacuum negates the negative effects of the cursed energy, due it converting gathered materials into a divine charge, which remains inside the vacuum until withdrawn by the player. This allows the player to maximise profit potential, with no risk of losing profits. Use of the vacuum along with the Elder divination outfit, Muspah and a Divination skilling aura greatly increase profits to exceed the listed amount above.

Money making guide/Harvesting cursed energy=Money making guide/Harvesting cursed energy|=|=|%ARGS%=§Activity = Harvesting cursed energy

§Image = File:Cursed wisp location.png§300px §Profit = {GEP§incandescent energy§12400}-{GEP§Nightmare muspah pouch§1.03} §Skill = 95 {scm§Divination} recommended
81 {scm§Summoning} recommended
101 {scm§Invention} recommended §Item = Elder divination outfit (recommended)
Divine-o-matic vacuum (Highly recommended) §Quest = None §Other = None §Other Benefits = 20,000 {scm§Divination} §Inputs = 1.03 x {plink§Nightmare muspah pouch} ({GEPrice§Nightmare muspah pouch§1.03 round0}) §Outputs = 12,400 x {plink§Incandescent energy} ({GEPrice§incandescent energy§12400}) §Location = Wilderness Volcano §Category = Divination §Intensity = Moderate §Details = Cursed energy can be woven into incandescent energy at a rate of 100:150 if you have 95 Divination. However, this activity is very risky, since the cursed wisp colony is located in level 25 Wilderness in a multi-way combat area. While carrying cursed energy or memories, players will be unable to teleport in any way and all wilderness combat level restrictions will be ignored, thus allowing players of any level to attack them.

To get the most out of this method, go to the colony and use the muspah pouch. All collected memories should be converted into energy. Once the duration of the muspah is done (assuming you haven't been killed), head back to Edgeville and weave all cursed energy into incandescent energy, which can then be sold for {coins§{GEPrice§Incandescent energy} each on the Grand Exchange. To increase profits, wear an Elder divination outfit, as it has a chance of giving more energy on a harvest. The outfit is always kept on death, even when skulled.

It is advised to bring gear suitable for escaping player killers. As of the 25 September 2017 update, player killers frequent the area much more often due to the changes to cursed energy. If you are unable to use the Elder divination outfit, it is advised to bring a set of royal and a shield as well as food and brews. Cheap armour and equipment (a set of royal dragonhide and a royal crossbow will suffice) can allow you to survive against hostile players. It's recommended to bring some prayer potions, food and a shield with the Mobile perk to get as far from a player killer as possible.

It may be possible to further increase the profit by selling the cursed energy directly. Although cursed energy cannot be placed on the Grand Exchange, it can be traded between players. Check the official RuneScape forums for the street prices is recommended; as cursed energy converts to regular energy at a 100:150 ratio, it would be worth selling the cursed energy if the street price is greater than 150% of the most expensive energy that the player can weave.

Use of the Divine-o-matic vacuum negates the negative effects of the cursed energy, due it converting gathered materials into a divine charge, which remains inside the vacuum until withdrawn by the player. This allows the player to maximise profit potential, with no risk of losing profits. Use of the vacuum along with the Elder divination outfit, Muspah and a Divination skilling aura greatly increase profits to exceed the listed amount above. }}

Creating equipment siphons 2,342,000

27 Invention
80 Crafting
80 Smithing
80 Divination

Invention Low Yes

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Casting High Level Alchemy on ascendri bolts (e) 1,002,000 55Magic Magic High Yes

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Superheating adamantite ore 1,165,000 70 Smithing
43 Magic Magic High No

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Crafting mist runes 5,183,000 6 Runecrafting (90 recommended)
82 Magic
93 Summoning recommended Runecrafting High Yes

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Crafting dust runes 10,141,000 10 Runecrafting (90 recommended)
82 Magic
93 Summoning recommended Runecrafting High Yes

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Harvesting elder energy 2,821,000 75 Divination (90+ recommended) Divination Moderate Yes

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{{Mmgtable/row|Activity = Making steel of legends scrolls during the the Amlodd Voice of Seren

Image = Prifddinas Amlodd district.png Profit = 6720*(12*466-4334)-4061 Skill = 99 Summoning Item = TokKul-Zo or Ring of duelling
Attuned crystal teleport seed or Master camouflage outfit
Max cape Quest = Plague's End Other = None Other Benefits = 33,000 Summoning Inputs = 6,720 x Steel titan pouch.png Steel titan pouch (29,124,480)
1 x Pack yak pouch.png Pack yak pouch (4,061) Outputs = 80,640 x Steel of legends scroll.png Steel of legends scroll (37,578,240) Location = Amlodd Summoning obelisk Category = Summoning Intensity = High Details = Steel of legends scrolls provide an enormously powerful special attack for the steel titan, and they are often used while killing high-levelled monsters or in player killing. Because most players choose to buy these scrolls on the Grand Exchange instead of making them, there is lots of profit in turning steel titan pouches into scrolls.

To start off, buy steel titan pouches on the Grand Exchange. They have a buying limit of 5,000 per four hours. To save money, find the lowest price that others are buying the pouches for, and put in an offer slightly lower than theirs. It will take longer to fulfil, but it will greatly increase the profit.

The best way to make scrolls is at the Amlodd summoning obelisk during the Amlodd Voice of Seren. Begin by summoning a Beast of Burden, and withdrawing 28 steel titan pouches into both your inventory and your pack yak. Use the attuned crystal teleport seed to teleport to the Amlodd district, and run to the Obelisk. Use your pouches on the obelisk, and they will be made into scrolls. Withdraw from your pack yak, and use your pouches on the obelisk again. Teleport to a bank by using the TokKul-Zo (if you've completed The Elder Kiln) or a ring of duelling. Bank your scrolls and repeat. Each run takes 30 seconds, so you can use around 6720 pouches per hour using a pack yak. This produces around 80,640 scrolls per hour.

You can decrease the travel time and increase the overall profit per hour by keybinding your Attuned crystal teleport seed as well as using the Surge ability with the Mobile perk. Using a Pack mammoth will also greatly increase the number of scrolls produced.

After you've made all of your scrolls, sell them on the Grand Exchange. The efficacy of this method may depend on current market trends, so it would be wise to to try to maximise your profit by buying one of the scrolls instantly, and selling yours for slightly more than that.

As an alternative to making steel of legends scrolls with the Voice of Seren, players could make scrolls at the Summoning obelisk south of Piscatoris, using a spirit kyatt familiar to store steel titan pouches and teleport to Piscatoris and a TokKul-Zo to teleport for banking. Doing this takes 30 seconds, allowing for 32,000 scrolls to be made per hour. Using this method grants 1,039,594 profit per hour.

Money making guide/Making steel of legends scrolls during the Amlodd Voice of Seren=Money making guide/Making steel of legends scrolls during the Amlodd Voice of Seren|=|=|%ARGS%=§Activity = Making steel titan§steel of legends scrolls during the the Amlodd Voice of Seren

§Image = File:Prifddinas Amlodd district.png§300px §Profit = 6720*(12*{GEP§Steel of legends scroll}-{GEP§Steel titan pouch})-{GEP§Pack yak pouch§1} §Skill = 99 {scm§Summoning} §Item = TokKul-Zo or Ring of duelling
Attuned crystal teleport seed or Master camouflage outfit
Max cape §Quest = Plague's End §Other = None §Other Benefits = 33,000 {scm§Summoning} §Inputs = 6,720 x {plink§Steel titan pouch} ({formatnum:{#expr:{GEP§Steel titan pouch}*6720})
1 x {plink§Pack yak pouch} ({formatnum:{#expr:{GEP§Pack yak pouch}*1}) §Outputs = 80,640 x {plink§Steel of legends scroll} ({formatnum:{#expr:{GEP§Steel of legends scroll}*80640}) §Location = Amlodd Summoning obelisk §Category = Summoning §Intensity = High §Details = Steel of legends scrolls provide an enormously powerful special attack for the steel titan, and they are often used while killing high-levelled monsters or in player killing. Because most players choose to buy these scrolls on the Grand Exchange instead of making them, there is lots of profit in turning steel titan pouches into scrolls.

To start off, buy steel titan pouches on the Grand Exchange. They have a Grand Exchange#Trade Restrictions§buying limit of 5,000 per four hours. To save money, find the lowest price that others are buying the pouches for, and put in an offer slightly lower than theirs. It will take longer to fulfil, but it will greatly increase the profit.

The best way to make scrolls is at the Amlodd summoning obelisk during the Amlodd Voice of Seren. Begin by summoning a Beast of Burden, and withdrawing 28 steel titan pouches into both your inventory and your pack yak. Use the attuned crystal teleport seed to teleport to the Amlodd district, and run to the Obelisk. Use your pouches on the obelisk, and they will be made into scrolls. Withdraw from your pack yak, and use your pouches on the obelisk again. Teleport to a bank by using the TokKul-Zo (if you've completed The Elder Kiln) or a ring of duelling. Bank your scrolls and repeat. Each run takes 30 seconds, so you can use around 6720 pouches per hour using a pack yak. This produces around 80,640 scrolls per hour.

You can decrease the travel time and increase the overall profit per hour by keybinding your Attuned crystal teleport seed as well as using the Surge ability with the Mobile perk. Using a Pack mammoth will also greatly increase the number of scrolls produced.

After you've made all of your scrolls, sell them on the Grand Exchange. The efficacy of this method may depend on current market trends, so it would be wise to to try to maximise your profit by buying one of the scrolls instantly, and selling yours for slightly more than that.

As an alternative to making steel of legends scrolls with the Voice of Seren, players could make scrolls at the Summoning obelisk south of Piscatoris, using a spirit kyatt familiar to store steel titan pouches and teleport to Piscatoris and a TokKul-Zo to teleport for banking. Doing this takes 30 seconds, allowing for 32,000 scrolls to be made per hour. Using this method grants {coins§3200*({GEP§Steel of legends scroll§10}-{GEP§Steel titan pouch})-{GEP§Spirit kyatt pouch§1.2} profit per hour.

}} {{Mmgtable/row|Activity = Making pizza bases

Image =
Pizza base.png Pizza base.png Pizza base.png Pizza base.png
Pizza base.png Pizza base.png Pizza base.png Pizza base.png
Pizza base.png Pizza base.png Pizza base.png Pizza base.png
Pizza base.png Pizza base.png Pizza base.png Pizza base.png
Pizza base.png Pizza base.png Pizza base.png Pizza base.png
Pizza base.png Pizza base.png Pizza base.png Pizza base.png
Pizza base.png Pizza base.png Pizza base.png
Profit = 2160*(276-249) Skill = 35 Cooking Item = None Quest = None Other = The "Destroy empty containers when cooking" gameplay option needs to be enabled from the Miscellaneous Settings section of the Gameplay Settings. Other Benefits = 2,160 Cooking experience Inputs = 2,160 x Pot of flour (537,840) Outputs = 2,160 x Pizza base (596,160) Location = Grand Exchange recommended Category = Cooking Members = No Intensity = High Details = Pizza bases are made by using a pot of flour on a water source. The closest water sources to a bank in free-to-play are the water trough next to the furnace east of the Lumbridge Combat Academy, the sink north of Falador's west bank, and the well in Edgeville. Pots of flour can at times be difficult to buy at a low price, but leaving in an offer will usually be successful.

To make this method as efficient as possible, the "Destroy empty containers when cooking" gameplay option should be enabled. This can be done in the Miscellaneous Settings section of the Gameplay Settings. This will allow the player to turn 27 pots of flour into pizza bases per trip instead of the usual half-inventory of 14, at the cost of the pots being destroyed.

Withdraw 27 pots of flour from the bank and use one of the pots on the water source. Select pizza base, and wait about 30 seconds for all of the flour to be converted. Return to the bank, use a bank preset to store the pizza bases and withraw another 27 pots of flour, and repeat. With this method about 80 trips can be done per hour, for 2,160 pizza bases per hour. Sell the pizza bases on the Grand Exchange for as high a price as you can -- the guide price is not always an accurate indicator of what pizza bases are currently selling for.

This is primarily a free-to-play method, but members can also take part, preferably using the sink and Culinaromancer's Chest in the basement of Lumbridge Castle.

Money making guide/Making pizza bases=Money making guide/Making pizza bases|=|=|%ARGS%=§Activity = Making pizza bases

§Image = {Inventory§Pizza base§Pizza base§Pizza base§Pizza base§Pizza base§Pizza base§Pizza base§Pizza base§Pizza base§Pizza base§Pizza base§Pizza base§Pizza base§Pizza base§Pizza base§Pizza base§Pizza base§Pizza base§Pizza base§Pizza base§Pizza base§Pizza base§Pizza base§Pizza base§Pizza base§Pizza base§Pizza base} §Profit = 2160*({GEP§Pizza base}-{GEP§Pot of flour}) §Skill = 35 {scm§Cooking} §Item = None §Quest = None §Other = The "Destroy empty containers when cooking" gameplay option needs to be enabled from the Miscellaneous Settings section of the Gameplay Settings. §Other Benefits = 2,160 {Skillclickpic§Cooking} experience §Inputs = 2,160 x Pot of flour ({GEPrice§Pot of flour§2160}) §Outputs = 2,160 x Pizza base ({GEPrice§Pizza base§2160}) §Location = Grand Exchange recommended §Category = Cooking §Members = No §Intensity = High §Details = Pizza bases are made by using a pot of flour on a water source. The closest water sources to a bank in free-to-play are the water trough next to the furnace east of the Lumbridge Combat Academy, the sink north of Falador's west bank, and the well in Edgeville. Pots of flour can at times be difficult to buy at a low price, but leaving in an offer will usually be successful.

To make this method as efficient as possible, the "Destroy empty containers when cooking" gameplay option should be enabled. This can be done in the Miscellaneous Settings section of the Gameplay Settings. This will allow the player to turn 27 pots of flour into pizza bases per trip instead of the usual half-inventory of 14, at the cost of the pots being destroyed.

Withdraw 27 pots of flour from the bank and use one of the pots on the water source. Select pizza base, and wait about 30 seconds for all of the flour to be converted. Return to the bank, use a bank preset to store the pizza bases and withraw another 27 pots of flour, and repeat. With this method about 80 trips can be done per hour, for 2,160 pizza bases per hour. Sell the pizza bases on the Grand Exchange for as high a price as you can -- the guide price is not always an accurate indicator of what pizza bases are currently selling for.

This is primarily a free-to-play method, but members can also take part, preferably using the sink and Culinaromancer's Chest in the basement of Lumbridge Castle. }}

Harvesting pale energy 375,000 1 Divination (5 recommended) Divination Low No

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Making raw admiral pie 2,422,000 70 Cooking Cooking Moderate Yes

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Barrows: Rise of the Six 9,694,000

138 Combat recommended
87 Summoning recommended for Nihil familiar
96 Herblore recommended
95 Prayer recommended

Combat/High High Yes

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Casting string jewellery on ruby amulets 2,814,000 80 Magic required Processing Low Yes

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Casting string jewellery on diamond amulets 4,988,000 80 Magic required Processing Low Yes

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Casting string jewellery on emerald amulets 1,743,000 80 Magic required Processing Low Yes

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Killing corpse spiders 169,000 45 Magic recommended for Chain Combat/Low High No

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Making botanist's amulets 1,871,000

34 Crafting
27 Magic

Magic High Yes

P2P icon.png

Killing Kree'arra 4,822,000

120 Combat recommended
70 Ranged required
96 Herblore recommended
95 Prayer sometimes recommended

Combat/High High Yes

P2P icon.png

Hunting black salamanders 1,390,000

67 Hunter (higher recommended)
High Summoning recommended for Beast of Burden
84 Magic recommended

Hunter High Yes

P2P icon.png

Killing gargoyles 2,194,000

92 Prayer or vampyrism aura recommended
75 Magic required
70 Defence recommended
75 Slayer required

Combat/High High Yes

P2P icon.png

{{Mmgtable/row|Activity = Fishing karambwan

Image = Fishing karambwan.png Profit = 1707000 Skill =

65 Fishing

Item = Quest = Tai Bwo Wannai Trio required
Fairy Tale II - Cure a Queen strongly recommended for fairy rings
The Elder Kiln recommended for TokKul-Zo Other = None Other Benefits =

41,400 Fishing

Inputs =

None

Outputs = 375 x Raw karambwan.png Raw karambwan (1,707,000) Location = Karamja Category = Fishing Members = Yes Intensity = High Details =

Access to fairy rings is strongly recommended as both the fishing spots for raw karambwanji (which are untradeable and required to catch karambwan) and raw karambwan are very close to fairy rings and otherwise remote.

Teleport to fairy ring C K R with a karambwan vessel, which is just south of the raw karambwanji fishing spot. Do not bring a Beast of Burden as they cannot carry karambwanji. There are level 28 hobgoblins around that are aggressive to players under level 56. You may catch one or two raw shrimps along with them. Discard those. You may load a single raw karambwanji into the vessel to carry one more, but you will have to drop it first at the karambwan spot to start catching until one of them steals the bait.

Once you have a full inventory of raw karambwanji, teleport to fairy ring D K P. Catching karambwan is almost instant but very click intensive. You must left click on the raw karambwanji, then use it on the vessel to load it, and then on the fishing spot for every catch. Additionally, when the vessel is emptied of karambwanji, it is automatically placed at the first available empty slot in your inventory, after the karambwan it just caught, which makes it move around a lot and tedious to click.

Using fairy rings and banking with TokKul-Zo and with some practice, one trip takes about 4 minutes. Some karambwan may steal your bait without being caught. The profit assumes 25 per inventory.

While not worth it to do it just for profit, cooked karambwan is often the only high-level food that is worth more than raw karambwan (currently a profit of -3,748 each) so it can be a good option to cook it before selling for high level Cooking training.

Money making guide/Fishing karambwan=Money making guide/Fishing karambwan|=|=|%ARGS%=§Activity = Fishing karambwan

§Image = File:Fishing karambwan.png§400px §Profit = {GEP§Raw karambwan§375}

§Skill =

65 {scm§Fishing}

§Item =

§Quest = Tai Bwo Wannai Trio required
Fairy Tale II - Cure a Queen strongly recommended for fairy rings
The Elder Kiln recommended for TokKul-Zo §Other = None

§Other Benefits =

41,400 {scm§Fishing}

§Inputs =

None

§Outputs = 375 x {plink§Raw karambwan} ({GEPrice§Raw karambwan§375}) §Location = Karamja §Category = Fishing §Members = Yes §Intensity = High §Details = Access to fairy rings is strongly recommended as both the fishing spots for raw karambwanji (which are untradeable and required to catch karambwan) and raw karambwan are very close to fairy rings and otherwise remote.

Teleport to fairy ring C K R with a karambwan vessel, which is just south of the raw karambwanji fishing spot. Do not bring a Beast of Burden as they cannot carry karambwanji. There are level 28 hobgoblins around that are aggressive to players under level 56. You may catch one or two raw shrimps along with them. Discard those. You may load a single raw karambwanji into the vessel to carry one more, but you will have to drop it first at the karambwan spot to start catching until one of them steals the bait.

Once you have a full inventory of raw karambwanji, teleport to fairy ring D K P. Catching karambwan is almost instant but very click intensive. You must left click on the raw karambwanji, then use it on the vessel to load it, and then on the fishing spot for every catch. Additionally, when the vessel is emptied of karambwanji, it is automatically placed at the first available empty slot in your inventory, after the karambwan it just caught, which makes it move around a lot and tedious to click.

Using fairy rings and banking with TokKul-Zo and with some practice, one trip takes about 4 minutes. Some karambwan may steal your bait without being caught. The profit assumes 25 per inventory.

While not worth it to do it just for profit, cooked karambwan is often the only high-level food that is worth more than raw karambwan (currently a profit of {Coins§{#expr:{GEP§Cooked karambwan}-{GEP§Raw karambwan} each) so it can be a good option to cook it before selling for high level Cooking training. }}

Hunting red salamanders 1,038,000

59 Hunter (higher recommended)
71 Magic strongly recommended

Hunter High Yes

P2P icon.png

Shearing sheep 335,000

None

Collecting High No

F2P icon.png

Stealing cave goblin wire 1,502,000 44 Thieving Thieving Unknown Yes

P2P icon.png

Creating equipment siphons without slayer rings 1,472,000

27 Invention
80 Crafting
80 Smithing
80 Divination

Invention Low Yes

P2P icon.png

Killing the Magister 9,735,000

115 Slayer
138 Combat recommended
96 Herblore recommended
95 Prayer recommended
87 Summoning recommended

Combat/High High Yes

P2P icon.png

Enchanting diamond bracelet 1,368,000 57 Magic Magic High Yes

P2P icon.png

{{Mmgtable/row|Activity = Making Scentless potions

Image = Shadow jadinko.png Profit = 1558475 + 96836.25 - 143241 - 5056 Skill = Item = Quest= None Other = Has read the scroll of cleansing (highly recommended) Other Benefits =

47,500Hunter
5,900 Herblore

Inputs = Outputs = Location = Herblore Habitat Category = Hunter Intensity = Medium Details = Since being made tradable, Scentless potions have become popular among players wanting to train hunter quickly. They are also used to make Perfect juju agility potions, which are used by some players when training Agility. Unlike most potions, the scentless potion requires an untradable secondary ingredient, and one which is considered somewhat tedious to gather at that. For these reasons, scentless potions have become significantly more valuable than their unfinished version, with a profit of at least 14,969 coins per potion awaiting those willing to gather the shadow vines required.

Shadow vines are gathered by hunting Shadow jadinkos using a noose wand. While the size of the area and the large number of searchable objects might suggest that tracking jadinkos is complex, there are only a handful of paths, each requiring searching only three objects.

Starting from the east burrow, there is only one possible path. This path is relatively long and ends near the west burrow. Starting from the west burrow, there are three possible paths to follow. Two of these are relatively long and end near the east burrow, while the last is much shorter than all the rest and ends near the west burrow. The presence of a shorter path, and thus the shorter average path length, makes the west burrow more attractive. However, if the player is already standing much closer to the east burrow, starting there and following that path is better than running across the entire habitat to get to the west burrow.

Upon having gathered a satisfactory number of shadow vines (nine for every ten unfinished potions if using the Scroll of Cleansing, or one for each if not), the next step is to make the potions. This is done by simply adding the vines to the unfinished potions. Using the Modified botanist's mask, Portable wells, the Factory outfit, the Scroll of cleansing and Botanist's amulets to save vines or produce extra potions is highly recommended at this stage. As most of those are untradable and some have relatively high requirements, only the botanist's amulet and portable well are included in the profit calculations. All together, these boosts will allow you to create an average of 1.38 potions per vine, compared to just 1 potion per vine without any of them.

Since the shadow vines stack, no inventory space will be cleared while making the potions, meaning any strange or golden rocks you find will end up destroying a potion unless you are wearing the Statue collection bag.

Depending on current prices, it may be more profitable to decant all potions to 3 or 4 doses before selling. This can be done by Bob Barter (herbs) at the Grand Exchange, Rhobert Dail (herbs) at the Tower of Voices, or Rhodri Dail at the Max Guild. Currently, 4-dose potions are worth 4,611.25 coins per dose, while 3-dose potions are worth 5,468.33 coins per dose.

This guide uses a figure of 100 potions made each hour. This is only an estimate, made from limited testing at level 99 hunter. Low-level players might not be able to reach these numbers, while high level players may be able to surpass them.

Money making guide/Making scentless potions=Money making guide/Making scentless potions|=|=|%ARGS%=§Activity = Making Scentless potions

§Image = Shadow jadinko.png §Profit = {GEP§Scentless potion (3)§0.95*100} + {GEP§Scentless potion (4)§0.05*100*1.05} - {GEP§Argway potion (unf)§0.95*100*1.05} - {GEP§Botanist's amulet§0.01*100} §Skill =

§Item =

§Quest= None §Other = Has read the scroll of cleansing (highly recommended) §Other Benefits =

{Formatexpr§100*475}{Scm§Hunter}
{Formatexpr§100*59} {Scm§Herblore}

§Inputs =

 {#expr:100} x {plink§Argway potion (unf)} ({GEPrice§Argway potion (unf)§100})
{#expr:100 * 0.05 * 0.2} x {plink§Botanist's amulet} ({GEPrice§Botanist's amulet§ 100 * 0.05 * 0.2})
1 x {plink§Portable well} ({GEPrice§Portable well})

§Outputs =

 {#expr:100*0.95*1.05} x {plink§Scentless potion (3)} ({GEPrice§Scentless potion (3)§100*0.95*1.05})
{#expr:100*0.05*1.05} x {plink§Scentless potion (4)} ({GEPrice§Scentless potion (4)§100*0.05*1.05})

§Location = Herblore Habitat §Category = Hunter §Intensity = Medium §Details = Since being made tradable, Scentless potions have become popular among players wanting to train hunter quickly. They are also used to make Perfect juju agility potions, which are used by some players when training Agility. Unlike most potions, the scentless potion requires an untradable secondary ingredient, and one which is considered somewhat tedious to gather at that. For these reasons, scentless potions have become significantly more valuable than their unfinished version, with a profit of at least {nocoins§{GEP§Scentless potion (3)}-{GEP§Argway potion (unf)}§c} per potion awaiting those willing to gather the shadow vines required.

Shadow vines are gathered by hunting Shadow jadinkos using a noose wand. While the size of the area and the large number of searchable objects might suggest that tracking jadinkos is complex, there are only a handful of paths, each requiring searching only three objects.

Starting from the east burrow, there is only one possible path. This path is relatively long and ends near the west burrow. Starting from the west burrow, there are three possible paths to follow. Two of these are relatively long and end near the east burrow, while the last is much shorter than all the rest and ends near the west burrow. The presence of a shorter path, and thus the shorter average path length, makes the west burrow more attractive. However, if the player is already standing much closer to the east burrow, starting there and following that path is better than running across the entire habitat to get to the west burrow.

Upon having gathered a satisfactory number of shadow vines (nine for every ten unfinished potions if using the Scroll of Cleansing, or one for each if not), the next step is to make the potions. This is done by simply adding the vines to the unfinished potions. Using the Modified botanist's mask, Portable wells, the Factory outfit, the Scroll of cleansing and Botanist's amulets to save vines or produce extra potions is highly recommended at this stage. As most of those are untradable and some have relatively high requirements, only the botanist's amulet and portable well are included in the profit calculations. All together, these boosts will allow you to create an average of 1.38 potions per vine, compared to just 1 potion per vine without any of them.

Since the shadow vines stack, no inventory space will be cleared while making the potions, meaning any Strange rock (Herblore)§strange or Golden rock (Herblore)§golden rocks you find will end up destroying a potion unless you are wearing the Statue collection bag.

Depending on current prices, it may be more profitable to decant all potions to 3 or 4 doses before selling. This can be done by Bob Barter (herbs) at the Grand Exchange, Rhobert Dail (herbs) at the Tower of Voices, or Rhodri Dail at the Max Guild. Currently, 4-dose potions are worth {nocoins§{GEP§Scentless potion (4)§1/4}§c} per dose, while 3-dose potions are worth {nocoins§{GEP§Scentless potion (3)§1/3}§c} per dose.

This guide uses a figure of 100 potions made each hour. This is only an estimate, made from limited testing at level 99 hunter. Low-level players might not be able to reach these numbers, while high level players may be able to surpass them. }}

Crafting ganodermic ponchos 216,000 98 Crafting Crafting Low Yes

P2P icon.png

Crafting ganodermic leggings 961,000 92 Crafting Crafting Low Yes

P2P icon.png

Killing Helwyr (Mid Level) 2,514,000

138 Combat recommended
99 Summoning recommended
96 Herblore recommended
95 Prayer recommended
80 Magic required

Combat/Mid High Yes

P2P icon.png

Killing Helwyr (High Level) 9,417,000

138 Combat recommended
99 Summoning recommended
96 Herblore required
95 Prayer required
80 Magic required

Combat/High High Yes

P2P icon.png

{{Mmgtable/row|Activity = Killing abyssal demons

Image = Killing Abyssal demons.png Profit = 110520+193720+120770+69781.8+171000+470880+580040+210660+95000+15890+14190+166230+84360+550000-269742-33906-20685-363168-13120 Skill = 85 Slayer required
70+ Combat (138 recommended)
71 Prayer (95 recommended)
96 Summoning optional (can use Magic notepaper instead) Item = Gem bag upgrade
Spring cleaner 9001
Attuned ectoplasmator & Demon horn necklace
Enhanced Excalibur Quest = The Temple at Senntisten recommended for Ancient Curses Other = Magic notepaper instead of Pack yak
Luck of the dwarves (HSR chance)
Gold accumulator Other Benefits =

594,900 Combat

Inputs = Outputs =

60 x Uncut ruby.png Uncut ruby (110,520)
40 x Uncut diamond.png Uncut diamond (193,720)
10 x Uncut dragonstone.png Uncut dragonstone (120,770)
0.97 x Abyssal whip.png Abyssal whip (69,781.8)
5,700 x Pure essence.png Pure essence (171,000)
90 x Fire orb.png Fire orb (470,880)
20 x Rune chainbody.png Rune chainbody (580,040)
20 x Rune helm.png Rune helm (210,660)
30 x Adamant battleaxe.png Adamant battleaxe (166,230)
20 x Off-hand adamant battleaxe.png Off-hand adamant battleaxe (84,360)
250 x Magic logs.png Magic logs (95,000)
70 x Adamantite ore.png Adamantite ore (15,890)
10 x Runite ore.png Runite ore (14,190)
550,000 x Coins 10000.png Coins

Location = Kuradal's Dungeon (on task)
Top of the Slayer Tower (recommended) Category = Combat/Mid Intensity = Low Details = The profit rate assumes 900 kills per hour. Your actual profit may be higher or lower depending on your speed. If decided to train invention, ~800k Invention experience can be obtained per hour, siphoning at level 12. Having the perk Aftershock 3 will greatly speed up kills per hour. If using melee, it is preferred to use a melee weapon with a reach of 2 spaces.

Inventory space does fill up fast because of rare drops that do not stack. Having a lot of empty inventory spots can prove useful so that there is a less chance of banking, therefore, a less chance of another player stealing your spot.

Rune chainbodies, Rune helms, and Rune daggers may fail a spring cleaner roll, and therefore appear on the ground. If using Magic notepaper, it would be wise to only use it on rune chainbodies and rune helms. Rune daggers, due to their low cost, can either be left on the ground/sent to bank with winter storage scroll, or disassembled for components.

Attuned ectoplasmator can be used instead of Super prayer renewal potions, the cost for 900 kills would be 578,070.

If you decide to use Winter storage scrolls, you use about 60 scrolls per hour, saving all rune items that drop on the ground.

Money making guide/Killing abyssal demons=Money making guide/Killing abyssal demons|=|=|%ARGS%=§Activity = Killing abyssal demons

§Image = File:Killing Abyssal demons.png§400px §Profit = {GEP§Uncut ruby§60}+{GEP§Uncut diamond§40}+{GEP§Uncut dragonstone§10}+{GEP§Abyssal whip§.97}+{GEP§Pure essence§5700}+{GEP§Fire orb§90}+{GEP§Rune chainbody§20}+{GEP§Rune helm§20}+{GEP§Magic logs§250}+{GEP§Adamantite ore§70}+{GEP§Runite ore§10}+{GEP§Adamant battleaxe§30}+{GEP§Off-hand adamant battleaxe§20}+550000-{GEP§Aggression flask (6)§2}-{GEP§Super prayer renewal potion (6)§2}-{GEP§Magic notepaper§15}-{ovlcost§4}-{GEP§Potion flask§2} §Skill = 85 {scm§Slayer} required
70+ {scm§Combat} (138 recommended)
71 {scm§Prayer} (95 recommended)
96 {scm§Summoning} optional (can use Magic notepaper instead) §Item = Gem bag upgrade
Spring cleaner 9001
Attuned ectoplasmator & Demon horn necklace
Enhanced Excalibur §Quest = The Temple at Senntisten recommended for Ancient Curses §Other = Magic notepaper instead of Pack yak
Luck of the dwarves (Hazelmere's signet ring§HSR chance)
Gold accumulator §Other Benefits = 594,900 {scm§Combat} §Inputs =

2 x {plink§Aggression flask (6)} ({GEPrice§Aggression flask (6)§2})
2 x {plink§Overload flask (6)} ({formatnum:{#expr:{ovlcost§4}+{GEP§Potion flask§2})
2 x {plink§Super prayer renewal potion (6)} ({GEPrice§Super prayer renewal potion (6)§2})
15 x {plink§Magic notepaper} ({GEPrice§Magic notepaper§15})

§Outputs =

60 x {plink§Uncut ruby} ({GEPrice§Uncut ruby§60})
40 x {plink§Uncut diamond} ({GEPrice§Uncut diamond§40})
10 x {plink§Uncut dragonstone} ({GEPrice§Uncut dragonstone§10})
0.97 x {plink§Abyssal whip} ({GEPrice§Abyssal whip§.97})
5,700 x {plink§Pure essence} ({GEPrice§Pure essence§5700})
90 x {plink§Fire orb} ({GEPrice§Fire orb§90})
20 x {plink§Rune chainbody} ({GEPrice§Rune chainbody§20})
20 x {plink§Rune helm} ({GEPrice§Rune helm§20})
30 x {plink§Adamant battleaxe} ({GEPrice§Adamant battleaxe§30})
20 x {plink§Off-hand adamant battleaxe} ({GEPrice§Off-hand adamant battleaxe§20})
250 x {plink§Magic logs} ({GEPrice§Magic logs§250})
70 x {plink§Adamantite ore} ({GEPrice§Adamantite ore§70})
10 x {plink§Runite ore} ({GEPrice§Runite ore§10})
550,000 x {plink§Coins}

§Location = Kuradal's Dungeon (on task)
Top of the Slayer Tower (recommended) §Category = Combat/Mid §Intensity = Low §Details = The profit rate assumes 900 kills per hour. Your actual profit may be higher or lower depending on your speed. If decided to train invention, ~800k {scm§Invention} experience can be obtained per hour, siphoning at level 12. Having the perk Aftershock 3 will greatly speed up kills per hour. If using melee, it is preferred to use a melee weapon with a reach of 2 spaces.

Inventory space does fill up fast because of rare drops that do not stack. Having a lot of empty inventory spots can prove useful so that there is a less chance of banking, therefore, a less chance of another player stealing your spot.

Rune chainbody§Rune chainbodies, Rune helms, and Rune daggers may fail a spring cleaner roll, and therefore appear on the ground. If using Magic notepaper, it would be wise to only use it on rune chainbodies and rune helms. Rune daggers, due to their low cost, can either be left on the ground/sent to bank with winter storage scroll, or disassembled for components.

Attuned ectoplasmator can be used instead of Super prayer renewal potions, the cost for 900 kills would be {GEPrice§Ghostly essence§90}.

If you decide to use Winter storage scrolls, you use about 60 scrolls per hour, saving all rune items that drop on the ground. }}

Smithing mithril spears 6,520,000 55 Smithing Smithing Moderate Yes

P2P icon.png

{{Mmgtable/row|Activity = Enchanting ascendri bolts

Image = Enchant bolts.gif Profit = 1350*(95600-92140-232-412) Skill = 87 Magic Item = Staff of fire
Large amount of starting money Quest = None Other = None Other Benefits = 130,950 Magic Inputs = Outputs = 13,500 x Ascendri bolts (e) 4.png Ascendri bolts (e) (129,060,000) Location = Anywhere (no banking necessary) Category = Magic Intensity = High Details = Ascendri bolts (e) have a relatively high High Alchemy price, so many players use them to train Magic due to their high Grand Exchange limit. They can also be put in the Alchemiser mk. II while still profiting off them at the same time.

Enchant Crossbow Bolt (Onyx) is cast with one cosmic rune, 20 fire runes, one death rune and enchants 10 bolts at a time. Use a staff of fire for free fire runes. Click the Enchant Crossbow Bolt magic spell, which opens a menu to enchant bolts. You can right-click the Onyx bolts in this menu to enchant up to 10 sets of 10 bolts at once. Each set of ten spells takes approximately 26 seconds, so you can make up to 13,500 enchanted Onyx bolts per hour. Because the runes and bolts all stack, there is no need to bank, and you can enchant in almost any location.

The bolt market is fairly volatile, so test the profit of one set of bolts before you buy the runes and bolts in bulk. Maximise your profit by buying one Ascendri bolts (e) instantly, and sell all of yours for slightly less than what you paid. They may take a while to sell, but an extra 100 coins per bolt can double your profit.

While the bolts can potentially sell slightly faster by undercutting the price at which they instantly buy, it is advised to sell them for the exact same price, to avoid starting a downward spiral by undercutting other sellers and very likely getting undercut in return.

Money making guide/Enchanting ascendri bolts=Money making guide/Enchanting ascendri bolts|=|=|%ARGS%=§Activity = Enchanting ascendri bolts

§Image = Enchant bolts.gif §Profit = 1350*({GEP§Ascendri bolts (e)§10}-{GEP§Ascendri bolts§10}-{GEP§Death rune}-{GEP§Cosmic rune}) §Skill = 87 {scm§Magic} §Item = Staff of fire
Large amount of starting money §Quest = None §Other = None §Other Benefits = 130,950 {scm§Magic}

§Inputs =

13,500 x {plink§Ascendri bolts} ({GEPrice§Ascendri bolts§13500})
1,350 x {plink§Death rune}s ({GEPrice§Death rune§1350})
1,350 x {plink§Cosmic rune}s ({GEPrice§Cosmic rune§1350})

§Outputs = 13,500 x {plink§Ascendri bolts (e)} ({GEPrice§Ascendri bolts (e)§13500}) §Location = Anywhere (no banking necessary) §Category = Magic §Intensity = High §Details = Ascendri bolts (e) have a relatively high High Alchemy price, so many players use them to train Magic due to their high Grand Exchange limit. They can also be put in the Alchemiser mk. II while still profiting off them at the same time.

Enchant Crossbow Bolt (Onyx) is cast with one cosmic rune, 20 fire runes, one death rune and enchants 10 bolts at a time. Use a staff of fire for free fire runes. Click the Enchant Crossbow Bolt magic spell, which opens a menu to enchant bolts. You can right-click the Onyx bolts in this menu to enchant up to 10 sets of 10 bolts at once. Each set of ten spells takes approximately 26 seconds, so you can make up to 13,500 enchanted Onyx bolts per hour. Because the runes and bolts all stack, there is no need to bank, and you can enchant in almost any location.

The bolt market is fairly volatile, so test the profit of one set of bolts before you buy the runes and bolts in bulk. Maximise your profit by buying one Ascendri bolts (e) instantly, and sell all of yours for slightly less than what you paid. They may take a while to sell, but an extra 100 coins per bolt can double your profit.

While the bolts can potentially sell slightly faster by undercutting the price at which they instantly buy, it is advised to sell them for the exact same price, to avoid starting a downward spiral by undercutting other sellers and very likely getting undercut in return. }} {{Mmgtable/row|Activity = Enchanting ruby bakriminel bolts

Image = Enchant bolts.gif Profit = 6000*(46130-30130-1356-412) Skill = 95 Magic Item = Staff of fire and a large amount of money Quest = None Other = None Other Benefits = 12,640 Magic Inputs = 60,000 x Ruby bakriminel bolts 5.png Ruby bakriminel bolts (180,780,000)


12,000 x Blood rune.png Blood rune (8,136,000)
6,000 x Cosmic rune.png Cosmic rune (2,472,000)

Outputs = 60,000 x Ruby bakriminel bolts (e) 5.png Ruby bakriminel bolts (e) (276,780,000) Location = Anywhere (no banking necessary) Category = Magic Intensity = High Details = Used for their special effect.

Using a high intensive method, 60,000 bolts can be made per hour buy holding spacebar and spam clicking Enchant crossbolt > Enchant Crossbow Bolt (Ruby). You do not need to click Enchant Crossbow Bolt (Ruby) each time, it will automatically toggle it for you. Do not confuse this spell with the Lvl-3 Enchant.

Money making guide/Enchanting ruby bakriminel bolts=Money making guide/Enchanting ruby bakriminel bolts|=|=|%ARGS%=§Activity = Enchanting ruby bakriminel bolts

§Image = Enchant bolts.gif §Profit = 6000*({GEP§Ruby bakriminel bolts (e)§10}-{GEP§Ruby bakriminel bolts§10}-{GEP§Blood rune§2}-{GEP§Cosmic rune}) §Skill = 95 {scm§Magic} §Item = Staff of fire and a large amount of money §Quest = None §Other = None §Other Benefits = {scm§Magic§12,640} §Inputs = 60,000 x {plink§Ruby bakriminel bolts} ({GEPrice§Ruby bakriminel bolts§60000})
12,000 x {plink§Blood rune} ({GEPrice§Blood rune§12000})
6,000 x {plink§Cosmic rune} ({GEPrice§Cosmic rune§6000}) §Outputs = 60,000 x {plink§Ruby bakriminel bolts (e)} ({GEPrice§Ruby bakriminel bolts (e)§60000}) §Location = Anywhere (no banking necessary) §Category = Magic §Intensity = High §Details = Used for their Ruby bakriminel bolts (e)§special effect.

Using a high intensive method, 60,000 bolts can be made per hour buy holding spacebar and spam clicking Enchant crossbolt > Enchant Crossbow Bolt (Ruby). You do not need to click Enchant Crossbow Bolt (Ruby) each time, it will automatically toggle it for you. Do not confuse this spell with the Lvl-3 Enchant. }}

How To Make Money In P2p Runescape

Source: https://runescape.fandom.com/wiki/Coin_profits_guide

Posted by: bellgivall.blogspot.com

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